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This tutorial covers how to use Google Sketchup to create objects that can be manipulated in Adobe Illustrator and cut out on a Craft-ROBO. Google Sketchup Pro is required to export a rendering that is readable in Adobe Illustrator.
Google Sketchup: Step 1
Open Google Sketchup.
Google Sketchup: Step 2
Remove the man from the modeling area.
1. Go to Tools.
2. Click on Select.
3. Click on the man in the modeling area. Press the delete key.
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Click on the Orbit tool at the top to change your view of a model, use the Zoom tool, to move closer to or farther from the model, the Pan tool
1. Open SketchUp and click the Orbit tool to move within the program, so that the blue axis (solid line) is up and the green and red are ground level.
2. Click on the Circle tool, then click on the green or red axis, and drag the mouse to draw a circle.
3. Click the Select tool and double click on the center of the circle to highlight the circle in blue.
4. Scroll Edit ? Make Component to make your circle a component part. (We highly recommend making everything a component in SketchUp, which helps with duplication and revision in the long run.) Name it “dome” or a similar appropriate name. Then click Create.
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Push/Pull with Modifier Keys
When you press certain modifier keys while using Push/Pull, you can control how adjacent faces act. To demonstrate this, we’ll work on the back face of the trapezoidal model.
1. Orbit to the back and pull out the face shown. This leaves the neighboring faces in place, and adds new vertical faces between existing faces and the pulled-out face.
2. Undo this operation (Ctrl+Z or Cmd+Z), and pull it again, this time pressing and holding the Alt/Cmd key. The pulled face remains the same size, but the neighboring faces move with it.
3. Undo and try again, this time press the Ctrl/Option key (you don’t have to keep it pressed). The difference this time is that dividing lines are created along faces that would otherwise be healed, such as the top face.
4. For another demonstration of modifier keys, Undo again, and pull out the side of the trapezoid (with no modifier keys).
5. Then pull out the face shown.
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This document describes the process for installing the Google SketchUp Pro 6 GIS Plugin. Google SketchUp Pro 6 GIS Plugin will install various DLL files into both SketchUp Pro 6 and ESRI Arc9.2.
Preparation
There are a few tasks you should accomplish before installing the Google SketchUp Pro 6 GIS Plugin. These are as follows:
• Disable all “spy-ware” and antivirus software. DLL registration can be interpreted as virus-like activity.
• Uninstall previous versions of the SketchUp ArcGIS Plugin.
• Install your GIS software (if not already installed)
• Install SketchUp Pro 6
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This guide will take you through the process of inserting SCRAN files into a PowerPoint slide show. It is divided into three sections: images, audio and video. Start by consulting the How to save SCRAN resources onto your own computer guide if necessary.
Images
1. When downloading a full-size image from SCRAN to use in PowerPoint, it’s a good idea to crop and resize it in an image-editing package such as PaintShop Pro, Photoshop or Fireworks first. This is preferable to making the changes within PowerPoint itself, as it will keep the file size of your presentation down and help it run faster. As a rough guide, an image which is 750 pixels across will take up the full width of your slide.
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How do you create a truly effective multimedia learning experience? Explore the latest research and discover best practices for creating enriching educational experiences. As broadband becomes ubiquitous, interactive designers are increasingly called upon to incorporate multiple media and dynamic graphics into their work. Presenting instruction in multiple media can be more effective than doing it through a single medium (such as text), but what is important is combining media effectively, not merely adding media. Effective multimedia for learning requires carefully combining media in well- reasoned ways that take advantage of each medium’s unique characteristics. The most effective multimedia provides learning experiences that mirror real-world experiences and let learners apply the content in various contexts.
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The “Semantic Web” aims at enhancing the functionality of the current web to bring “meaning” to the content of web pages so that to considerably improve the access to this content. Bringing meaning to multimedia content is the aim of the MPEG-7 standard. However, merely attaching MPEG-7 descriptions to multimedia content does not necessarily make access to this type of content more effective. For MPEG-7 to considerably improve the access to multimedia content, we first require means t o make the multimedia content searchable according to specific application contexts and user needs. This paper describes the development and implementation of the Semantic Views Query Language, which provides an abstract model reflecting the user retrieval needs and behaviours. A second requirement i s to consider features specific to MPEG-7 descriptions, i.e. a mixture of content and factual knowledge, and structure, in providing a relevance-based ranking of multimedia material according to user information needs. This paper describes the development and implementation of a Retrieval Model for MPEG-7 annotated multimedia content, which encompasses these features in a uniform manner.
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In this paper, we introduce interlinking multimedia (iM), a pragmatic way to apply the linked data principles to fragments of multimedia items. We report on use cases showing the need for retrieving and describing multimedia fragments. We then introduce the principles for interlinking multimedia in the Web of Data, discussing potential solutions which sometimes highlight controversial debates regarding what the various representations of a Web resource span. We ?nally present methods for enabling a widespread use of interlinking multimedia.
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