Hi, people will find that this tutorial is easier to follow than actually getting Cinema 4D themselves, but common sense will prevail and if you don’t have common sense then ask someone that does, anywho, let’s begin. (56k beware) Ok, first we are going to look at the Cinema 4D screen itself as there are a number of features that work well with Abstraction, they are numbered and circled in red:

1. This is the Objects Tab, anything in this tab is to with the shapes that are rendered. This is used to create our basic shapes and later, to edit them
2.This is used to edit the structure of our shapes
3. This handily shows us every polygon that makes up the shape, it basically renders a wireframe over the shape.
4. This is the materials area, this allows us to add images and colour to the renders themselves.

Ok, now we understand the interface we are using, let us begin. Firstly, we need a shape to play with, go to objects>primitive>sphere and this will render a sphere. We can’t do anything yet so lets right click the sphere and click “Make Editable” Now we can start to modify our shape.

Now, lets start off with basic modification, to make it easy, we first need to display the wireframe of our sphere, click what I highlighted as number 3 on the interface and then right click the sphere and select “Magnet”, this is where the fun begins.

Download pdf Basic Cinema 4D abstraction Tutorial