This guide will take you through the process of inserting SCRAN files into a PowerPoint slide show. It is divided into three sections: images, audio and video. Start by consulting the How to save SCRAN resources onto your own computer guide if necessary.
Images
1. When downloading a full-size image from SCRAN to use in PowerPoint, it’s a good idea to crop and resize it in an image-editing package such as PaintShop Pro, Photoshop or Fireworks first. This is preferable to making the changes within PowerPoint itself, as it will keep the file size of your presentation down and help it run faster. As a rough guide, an image which is 750 pixels across will take up the full width of your slide.
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How do you create a truly effective multimedia learning experience? Explore the latest research and discover best practices for creating enriching educational experiences. As broadband becomes ubiquitous, interactive designers are increasingly called upon to incorporate multiple media and dynamic graphics into their work. Presenting instruction in multiple media can be more effective than doing it through a single medium (such as text), but what is important is combining media effectively, not merely adding media. Effective multimedia for learning requires carefully combining media in well- reasoned ways that take advantage of each medium’s unique characteristics. The most effective multimedia provides learning experiences that mirror real-world experiences and let learners apply the content in various contexts.
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22 Jul
Posted by jj as Design & Graphics, Multimedia
Microsoft® Photo Story 3 allows you to create fantastic multimedia video presentations using still images combined with text, narration and music. If you haven’t already downloaded Microsoft Photo Story 3 then visit the Microsoft website to download this complimentary program. Photo Story 3 works with Microsoft Windows XP. You also need Microsoft Media Player Version 10 which you can access from the Microsoft website. Now that you have everything installed and ready to run, let’s get started.
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There are hundreds digital photos on your computer hard drive, However, storing photos on computer is not a good choice, the computer may crash, or you may delete by mistake. How to backup your photos on a safe place, organize them by subject or by date, share them with your family easily?
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24 Sep
Posted by jj as Multimedia
We present a vision system for the 3-D model- based tracking of unconstrained human movement. Using image sequences acquired simultaneously from multiple views, we recover the 3-D body pose at each time instant without the use of markers. The pose- recovery problem is formulated as a search problem and entails finding the pose parameters of a graphical human model whose synthesized appearance is most similar to the actual appearance of the real human in the multi-view images. The models used for this purpose are acquired from the images. We use a decomposition approach and a best-first technique to search through the high dimensional pose parameter space. A robust variant of chamfer matching is used as a fast similarity measure between synthesized and real edge images.
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The SNMP protocol was introduced in 1988. Overtime security had been added (1991-1992). Also several version improved versions have been published (SNMPv2[1] and SNMPv3[4]) The goal is to allow automation of network management by establishing a standard protocol supported by all network devices for configuration and monitoring.
Using SNMP enabled devices network administrators can automate the tedious and error prone task of changing the configuration of the network by using an administration interface which in turn will automatically re-configure each device on the network using SNMP. By having a unified protocol a single administration application can manage an entire network of heterogeneous devices.
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Texture caching systems are designed to overcome the texture budget limitations of 3D games. Only the textures required to display the current scene are held in RAM. When new textures need to appear in the scene, they are loaded from a larger and slower repository, or they are dynamically generated.
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For our Silverlight 1.1 example, we chose to port our Silverlight 1.0 example to 1.1. This provides a good feel for the differences between the two versions and for how to port applications from 1.0 to 1.1, and, in particular, it gives us an opportunity to see what is better about developing for 1.1. This chapter doesn’t duplicate the in-depth explanation of Chapter 7; instead, it focuses on the main differences and changes between the 1.0 and 1.1 versions of the example application, Lumos. So it is recommended that you review Chapter 7 first to get familiarity with the solution.
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