Here is a small tutorial that will get you started with AWB communication plugin. The communication plugin is a powerful tool that let you import your 3dsMax animation into a World Builder landscape. You can see your animation with shadow and reflection, and now you can even see the World Builder trees shadow casting on the 3dsMax objects.

Here is how it work…
First you need to create a communication object in World Builder. In World builder, click on: Create4Communication Object4Max Communication Object (figure 1). This will create a communication object that you will use later to import your objects from 3dsMax. From the Create menu, select camera to create a new World builder camera if you wish to use a camera from World builder.

Second, if it is not started yet, you will need to start 3dsMax. The new communication plugin is no longer located in the Utilities section but in the Rendering/Environment menu. From 3dsMax, click on Rendering4Environment, to open the Environment dialogue box..

Download pdf Communication plugin tutorial for 3dsMax