The evolution of Web 2.0 has deep roots in our human psyche. Web 2.0 is about connecting two or more users with each other, creating communities, connecting assets to owners and growing virally. Enterprise Web 2.0 involves another level of engagement by connecting assets to people, and enterprises to enterprises. Tangible “connected value” comes in various shades, leaving the phylogeny difficult to define.
Fundamentally, the Internet is far ahead of the mobile industry in developing 2.0 applications. A concept that has captured Web 2.0 is annotated broadcast television. This includes a term called “vommenting” (spelling is correct). Enterprise Web 2.0 applications, and its coordination of documents, workflow and communications, gives rise to a term called “Webification.” The goal is that the IT organization becomes a catalyst for organizational change through the use of the flexibility of business-driven technology.
Some of the examples outlined in this report are 5 to 10 years away; however, the principles which provide guidance are in development, now, on a global scale. This report comments on a modicum of the evolving Web 2.0, and Mobile Web 2.0, environments. It is up to the user, and the enterprise, to experiment and implement.
The Internet is evolving from desire, to human interaction. In the field of telecommunications, this is a multi-layered integrated world. It came from a simple tethered telephony solution - the land line telephone. Therefore, there is a revolution developing at the edge of the network which will impact our society in many fundamental ways.
Individuals are increasingly connected through their device to a variety of networks (ie. GSM, Broadcast TV, 802.11, WCDMA…) The problem is not going to be the convergence of the various networks, but the integration of the device at the edge of the network. Who will be allowed, or permitted, to gain access to the network, and to what information?
People love their gadgets. They carry them in their hand or on their person. All this connectivity is having an impact on human behavior. We have shrunk the distance between content and user. The old folks in the audience [figuratively speaking I am sure] have grown up in a “default off” environment. (You switch on/off the TV, radio, lights…). Our kids are operating in a “default on” environment (always connected).
Download pdf Convergence – Mobile Web 2.0
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