Viewing the Maya 3D scene Introduction Camera tools Workflow overview Viewing objects in shaded mode Grouping objects The Hypergraph Selection modes and masks Pivot points Save your work Beyond the lesson Lesson 4 Components and attributes Introduction Template display Components The Attribute Editor Surface materials Save your work Beyond the lesson Getting Started with Maya 4 Table of Contents 3 Polygonal Modeling Introduction Preparing for the lesson Lesson 1 Modeling a polygonal mesh Introduction Setting modeling preferences
Using 2D reference images Creating a polygon primitive Modeling in shaded mode Model symmetry Selecting components by painting Selecting edge loops Editing components in the orthographic views Editing components in the perspective view Drawing a polygon Extruding polygon components Bridging between edges Adding polygons to a mesh Splitting polygon faces Terminating edge loops Deleting construction history Mirror copying a mesh Working with a smoothed mesh Creasing and hardening edges on a mesh Beyond the lesson Getting Started with Maya 5 Table of Contents 4 NURBS Modeling Introduction Preparing for the lessons Lesson 1 Revolving a curve to create a surface Introduction Creating a profile curve Creating a revolve surface Editing a revolve surface Beyond the lesson Lesson 2 Sculpting a NURBS surface Introduction Preparing a surface for sculpting Basic sculpting techniques Additional sculpting techniques Sculpting a nose Sculpting eye sockets Sculpting eyebrows Sculpting a mouth Sculpting other facial features Beyond the lesson Lesson 3 Lofting curves to create a surface Introduction Creating profile curves for a surface Duplicating curves Lofting a surface Getting Started with Maya 6 Table of Contents Modifying a primitive object Using the Outliner to parent objects Beyond the lesson 5 Subdivision Surfaces Introduction Preparing for the lesson Lesson 1 Modeling a subdivision surface Introduction Creating a subdivision surface Splitting a surface in polygon proxy mode Extruding polygon faces Deleting polygon faces Subdivision surface levels Refining surface components Creating a crease in a subdivision surface Beyond the lesson 6 Animation Introduction Preparing for the lessons Lesson 1 Keyframes and the Graph Editor Introduction Setting the playback range Setting keyframes Using the Graph Editor Changing the timing of an attribute
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