This tutorial shows how to create a bone diagram. A bone diagram represents relations between endpoints and surface interaction. A bone is transformed by a force field, and the skin transforms with the bone according to its settings. It can be usefull for creating diagrams that interact with for example a ground plane or planes that are transformed into a design. It covers the basics of fields kinetics and skin.
First we need to create the bones and make them interact with a force field, the forcefield represents an environmental constant. We want each end joint to interact with a different force (for example a different program aspect)
To create the bones we need to set them up carefully, it is wise in this case to use the Snap Grid. We’ll create 3 individual bones and connect these lateron using the hypergraph. First create a bone (Animation Menuset >> Skeleton >> Joint) Lets draw a bone in the TOP view. Select three coordinates (snap to the grid) and press enter to end the joint.
Download pdf How to create a bone diagram
Related Searches: bone animation, hypergraph, forcefield, ground plane, endpoints
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