T his tutorial will explain how to export static textured models (meaning no animation yet) from Maya into Crysis. I’ll update this tutorial as I learn more about the process and more tools become available. Big thanks to Psychojohno and Spiderdan for their tutorials which taught me a lot!

What you need:
• Maya 6.0
• The Far Cry SDK version 1.4 (you can get it from fileShack)
• This script: CryExportUserInterface_001b.mel. (look for an updated version at http://seithcg.com/wordpress/?page_id=51)
Important requirements:
• Your object should be in its own directory inside of “Crysis/Game/Objects/My Objects/”. e.g.: “Crysis/Game/Objects/My Objects/toto/toto.ma”
• The object’s textures should be inside the object’s directory. e.g.: “Crysis/Game/Objects/My Objects/toto/toto.dds”. But you can actually use any texture from any object, as long as the files are in the Crysis/Game folder.
• For now the shader you use in Maya HAS to be either a “blinn” or a “phong” shader (NOT a “lambert”!).

Download pdf Importing Maya Models into Crysis