You have already rigged character and eyeballs with Modeler’s skelegons. But as you know using skelegons can be kind of cumbersome having to setup in modeler and convert in Layout then edit changes in Modeler if a bone was misplaced. LightWave 3D [8] introduced some full-fledged features to create and edit bones right in Layout, giving you full flexibility when it comes to rigging. Also introduced in LightWave [8] is IK (Inverse Kinematics) Booster which applies IK Handles on all created bones automatically. You can also apply dynamics to bones using this tool. N.B.

Inverse Kinematics The process of determining the motion of joints in a hierarchical 3D object given the desired start and end points, all the while obeying the laws of kinematics. Think of it like the strings on a marionette puppet or where the handles or the child bones themselves control the parent bones. Forward Kinematics Figure positioning by joint angle specification. Like posing a toy action figure or where the parent bone controls the child bone. LightWave Layout has two main bone tool categories • Bone tools found in the Setup Tab • IK booster

Download Introduction to LightWave 3D 8.3s NEW Bone Tools and Ikbooster PDF