In this tutorial I will show how to make a quick water material in 3d Max. Keep in mind there’s no special plugins used, just 3d Max materials, which will render much quicker.
Open up the materials window. Pick a new material and change the diffuse color to a dark brown, so we can make some dirty water. Also change the “Specular” value to 90, and the “Glossiness” to 70.
Go down to Maps - bump change the value to 30, hit none and choose noise material. Change the X and Y tiling value to 2, also choose fractal for “Noise Type”.
Now lets do the reflections. Change the reflection value to 30, hit none and choose Reflect/Refract material. The default Size value of a 100 works well and quick during render time, but if you want to see more details just increase the value; I’m going to increase it to 200. Change the Blur Offset value to .01, this will slightly blur the reflections.
Download pdf Making a quick water material in 3ds Max
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