Alias|Wavefront provides a fully integrated solution to address your complete game production pipeline, and one that measures up to the demands of next generation game consoles. The video on the left shows how some of our customers have used Maya to hurdle into the realm of next-gen game development.
This tutorial will give you a taste of some of Maya’s powerful games creation
tools.
In this tutorial:
• Modeling with polygons… page 2
• Texturing polygons… page 7
• UVs and mapping textures… page 10
• Multitexturing… page 14
• Using the Texture View… page 22
• Light mapping for games… page 26
Before you start:
This tutorial requires Maya scene files. To download the tutorial files, please visit the Taste of Maya web site at www.aliaswavefront.com/tasteofmaya.
Starting Maya:
Double-click the Maya 3.0 Evaluation icon on the desktop, or from Start > Programs > Maya 3.0 Evaluation > Maya.
In Maya:
Once the tutorial files have been installed, you have to set the current project to access the Maya scene files. To set the current project from within Maya:
• Select File > Project > Set and navigate to the directory where you installed the Maya scene files.
• Select the Maya_tutorial_data directory and press OK.
Download pdf Maya for Games
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