This tutorial shows you how to get around in Maya by creating a textured box from a polygonal primitive, how to export the box to Virtools and how to smooth the box into a sphere. Part 1 - Creating and texturing the box in Maya Part 2 - Maya to Virtools export Part 3 -Turn the box into the sphere
Part 1 – Creating a box in Maya Create polygonal cube. Select Create > Polygonal Primitives > Cube. Scale the cube. 2- Assign texture. Go to Windows > Rendering Editor > Hypershade panel. Press space bar, inside the toolbox turn on Shading > Smooth Shade Selected and Shading > Hardware texturing. Now we create Blinn materials for each face of the cube. Step 4: In Hypershade, doubleclick on Blinn or Lambert. Step 5: Bring the new shader in Hypershade > Work Area, Middle click + drag on shader’s icon inside the Work area.. Step 6: Double click on the shader’s icn in order to edit the shader’s attributes in the Attributes Editor. Step 7: Double click on the color field to edit the shader’s color.

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