This document describes the mechanisms of MB86290 Series Graphics Driver (the “Graphics Driver”) and application interfaces. This document is written for an engineer developing a graphics application using the “Graphics Driver”. A description of this document has premised the reader who has understood specification of MB86290 Series Graphics Controller (the “Graphics Controller”) and technology about graphics.

If needed refer to the specification of Graphics Controller, or graphics-related books. Graphics- *Graphics related technology which will be the requisite for an understanding of this document Device coordinate system, object coordinate system, coordinate transformation, conversion matrix, clipping, polygon, shading, Z-buffer method, shade surface elimination, texture mapping, tilling, anti-aliasing, alpha blending, chrome-key composition, palette color, etc. Controller” *Specifications of the “Graphics Controller” For hardware specifications of the “Graphics Controller” and programming, refer to the following documents. - Graphics Controller Specifications - Application Note These documents are prepared for every “Graphics Controller”. Each “Graphics Controller” and document names are described in the table 1.

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