The Reading Mastery Signature Edition Practice and Review Activities software is an optional component of SRA’s Direct Instruction Reading Mastery program. The successful use of the print program does not depend in any way upon the supplemental software.
The purpose of the supplemental software is to provide students with the opportunity to play educational games that directly reinforce some of the major skills taught in Reading Mastery. For example, the software that accompanies the kindergarten level of Reading Mastery has three types of games. In one game, a computer character says a word and the student chooses the printed word from a set that appears on the screen. The words in this game come directly from Reading Mastery, and utilize the same specialized orthography. In the vocabulary game from the second-grade level of the program, students match vocabulary words with definitions, again based upon the vocabulary instruction in Reading Mastery. Students can also play a powerful comprehension game that provides reinforcement to students for remembering what they have read. The passages used in that game, of course, also come from the Reading Mastery program.
The software includes an easy-to-use management system for making assignments to students and viewing or printing student records. Games are organized according to your progress in Reading Mastery Signature Edition. Games should be assigned only after students have demonstrated mastery of the content at any given point in the print program. For example, the management system shows that one of the comprehension games in the fourth-grade level of the software should be assigned after students have successfully completed Lesson 60 in the program. The passages in that game come from before Lesson 50 in Reading Mastery, with most of them coming from Lessons 31–50. When you follow the guidelines in the management system, you will ensure that students can competently read the passages and questions. That, in turn, allows students to focus on the game’s goal of remembering what they read, making the game both more fun and more useful as a supplemental instructional activity.
Get pdf Practice and Review Activities CD-ROM User’s Guide
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