12 Feb
Posted by jj as Design & Graphics
First, we install the exporter script that we’ll need to export from Maya to Second Life. Get the script at http://wiki.secondlife.com/wiki/LlSculpt_mel . Copy the contents of the script. Run Maya: 1. Start the MEL (Maya script language) editor by pressing the button in the lower right corner 2. Paste the script text into the lower window 3. Save script to shelf will create a button in the Maya menu, allowing for easy access of the exporter SETUP 2: THE BASIC SPHERE A sculpty is sampled from a basic sphere form. The recommended setup is to start with a NURBS sphere of 16×16 sections. Here’s how to create the base sphere that we then can edit into nearly arbitrary forms:
Download Sculpted Prims with Maya Modeling, Texturing, Exporting Tutorial PDF
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