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  • How to Connect Technology and Passion in the Service of Learning
  • The digital age has vastly expanded people's access to all sorts of information and resources, including educational materials. The Internet has also fostered a new culture of sharing, one in which content is freely contributed and distributed with few restrictions. Indeed, the latest evolution of the Internet, Web 2.0, is creating a new kind of participatory medium that is ideal for encouraging multiple types of learning. Web 2.0 has blurred the line between producers and consumers of content and has shifted attention from access to information toward access to other people. New kinds of online resources — social-networking sites, blogs, wikis, and virtual communities — have allowed people with common interests to meet, share ideas, and collaborate in innovative ways. Two of those ways involve social learning, based on the premise that our understanding of content is socially constructed, through conversations about that content and through interactions around problems or actions. The focus is not so much on what we learn as on how we learn. In addition, social learning concerns not only "learning about" the subject matter but also "learning to be" full participants in the field. That involves acquiring the practices and norms of established practitioners in that field or acculturating into a community of practice, such as an open-source community, where you are required to assimilate the sensibilities and ways of seeing the world embodied within that community. That culture of sharing and participation usually starts with the students themselves, as we see vividly in the complex, multiplayer game
  • PropertyGrid for Silverlight
  • ComponentOne PropertyGrid™ for Silverlight is a Silverlight version of the popular PropertyGrid control that ships as part of the .NET WinForms platform. Using ComponentOne PropertyGrid™ for Silverlight, users can browse and edit properties on any .NET object. The C1PropertyGrid control is part of the C1.Silverlight.Extended assembly. Introduction to the C1PropertyGrid Control Like the original PropertyGrid control, the C1PropertyGrid control works based on a SelectedObject property. Once this property is set, the control displays the object's public properties and allows the user to edit them. For example, assuming you have a simple Customer class defined as follows: public class Customer { public string Name { get; set; } public string EMail { get; set; } public string Address { get; set; } public DateTime CustomerSince { get; set; } public bool SendNewsletter { get; set; } public int? PointBalance { get; set; } } You could build a user interface to display and edit customers using the following code: public Page() { InitializeComponent(); // Create object to browse var customer = new Customer(); // Create C1PropertyGrid var pg = new C1PropertyGrid(); LayoutRoot.Children.Add(pg); // Show customer properties pg.SelectedObject = customer; } 2 · Introduction to the C1PropertyGrid Control And the resulting application would look like this: This simple UI allows users to edit all the properties in our Customer objects. It was built automatically based on the object’s properties and will be automatically updated if you add or modify the properties in the Customer class. Note that the C1PropertyGrid only displays properties of value type and strings. It does not display properties that contain objects with other properties. Notice that properties are shown in alphabetical order by default. You can change
  • Dell Inspiron 8600 | GPU Heat Modification For the ATI Radeon Mobility 9600 ProTurbo pdf module
  • What you are doing in this mod is to replace Dell’s “Quality” thermal pads with a much more expensive and more effective alternative: copper. The copper acts as a partial medium to transfer exerted heat from the GPU’s core and Video Ram (VRAM) to the casing, the casing to the heat pipe, the heat pipe to the heat sink, the heat sink to the fan. The effectiveness of this is significant and allows safe overclocking with a heat level still lower than it was at all stock settings and parts. Equipment Needed: Phillips Head Screwdriver Flathead Screwdriver (Small) 100% Pure Acetone – Meijer’s Grocery or other Retailers: $2.19 Arctic Silver 5 eWiz.com: $10.65 w/Shipping Zipzoomfly.com: $11.95 w/2-Day Free Shipping 3cm x 3cm x 1.5mm Copper Plate Master McCarr: $15.00+Shipping Me: See Last Page 5.5cm x 1.5cm x .64mm Copper Plate Local Hobby Store Me: See Last Page Q-Tips, Wipes, or something to clean with DISCLAIMER: All information in this tutorial is intended for personal use only. The author, GMCloud27, does not take any responsibility for any damages and/or loss of Dell Support as a result of actions taken from this document. The author does not have any affiliation with Dell Computer Corporation or any of its subsidiaries. Download Dell Inspiron 8600 | GPU Heat Modification For the ATI Radeon Mobility 9600 ProTurbo pdf module
  • 3DGIS TRAINING TUTORIAL
  • The content of data production in 3D city model is 3D Model Data (3DMD) including Digital Elevation Model (DEM), Digital Orthoimage Map (DOM) and objects (artificial and natural objects). DEM and DOM should be produced according to the traditional and mature criterion. 3D city model data production based on aerial remote sensing and 2DGIS should include three aspects: aerial survey 3D geometry model building, field texture collecting and building, terrain sight building and CAD model building for parts of objects. 3D city model building based on aerial survey mainly adopts JX4A workstation and 3D model builder 3DCM. Field texture collection relates to the usage of digital camera and image processing software Photoshop and so on. Terrain sight building should adopt 3D model builder 3DCM. CAD model building for parts of objects should adopt model builder 3DMax. 3D city model is different from 3DMax cartoon scene, virtual imitation scene, and is especially different from 3D game scene. So if we want to produce regular data product, something special should be mastered well in actual work. Download pdf 3DGIS TRAINING TUTORIAL
  • The Bugzilla Guide ? 2.16.3 Release
  • Bugzilla is a bug? or issue?tracking system. Bug?tracking systems allow individual or groups of developers effectively to keep track of outstanding problems with their product. Bugzilla was originally written by Terry Weissman in a programming language called TCL, to replace a rudimentary bug?tracking database used internally by Netscape Communications. Terry later ported Bugzilla to Perl from TCL, and in Perl it remains to this day. Most commercial defect?tracking software vendors at the time charged enormous licensing fees, and Bugzilla quickly became a favorite of the open?source crowd (with its genesis in the open?source browser project, Mozilla). It is now the de?facto standard defect?tracking system against which all others are measured. Bugzilla boasts many advanced features. These include: • Powerful searching • User?configurable email notifications of bug changes • Full change history • Inter?bug dependency tracking and graphing • Excellent attachment management • Integrated, product?based, granular security schema • Fully security?audited, and runs under Perl's taint mode • A robust, stable RDBMS back?end • Web, XML, email and console interfaces • Completely customisable and/or localisable web user interface • Extensive configurability • Smooth upgrade pathway between versions Why Should We Use Bugzilla? For many years, defect?tracking software has remained principally the domain of large software development houses. Even then, most shops never bothered with bug?tracking software, and instead simply relied on shared lists and email to monitor the status of defects. This procedure is error?prone and tends to cause those bugs judged least significant by developers to be dropped or ignored. These days, many companies are finding that integrated defect?tracking systems reduce downtime, increase productivity, and raise
  • 2007 AUDI A6 AVANT
  • Introduced in the 2005 model-year, the current generation of the A6 is relatively unchanged this year, apart from the fact that the V8 now develops 15 extra horsepower and that an S6 version with a 435-hp V10 is available. The Avant, as Audi names its station wagon models, is offered with a 3.2L V6 and Quattro full-time all-wheel-drive. As the vehicle is a bit low, front as well as rear access is relatively easy. The front seats are very comfortable thanks to such features as adjustable height and lumbar support. With tilt and telescoping steering, drivers easily find a very good driving position. Legroom is good, while headroom with the sunroof is tight for tall individuals. In the back, the bench seat is comfortable for just two people because the transmission tunnel takes up the foot room in the middle. Headroom and legroom are sufficient. The seatback splits 60/40 and folds to form a floor that angles up slightly towards the front, leaving a gap behind the front seats. Fortunately, you can install a vertical net to keep animals or objects from falling into the gap. Cargo capacity is good, but the rather pronounced forward angle of the C-pillars prevents use of full height for about 40 cm. The hatch opens wide and there are four movable tie-downs. Download 2007 AUDI A6 AVANT
  • IMAQ Vision 7.1 Development Module
  • The Vision 7.1 Development Module is for engineers and scientists who are developing machine vision and scientific imaging applications. The development module includes NI Vision Assistant 7.1—an interactive environment for developers who need to quickly prototype vision applications without programming—and IMAQ Vision 7.1 for LabVIEW, LabWindows™/CVI™, and Microsoft Visual Basic—a library of powerful functions for image processing. In addition, the development module includes NI-IMAQ 3.0, the National Instruments driver software for controlling IMAQ hardware products. This document outlines new functionality, system requirements, installation procedures, and descriptions of the documentation included with the Vision 7.1 Development Module. Refer to the readme.wri file, included with the software, for the most up-to-date information about the Vision 7.1 Development Module. What’s New in the Vision 7.1 Development Module This section describes the new features available in all submodules of the Vision 7.1 Development Module. • 64-bit RGB—Support for 64-bit RGB images. • 2D Barcodes—Functions for creating an application that reads Data Matrix and PDF417 2D barcodes. • Particle Classification—An application for training and classifying samples in images, as well as functions for creating an application that trains and classifies samples based on their shape or a user-defined feature vector. • Optical Character Recognition (OCR)—An application for training and reading characters in images, as well as functions for creating an application that analyzes an image and trains and read characters in images. Download pdf IMAQ Vision 7.1 Development Module
  • C# overloaded operators
  • In our examination of the C# programming language thus far, we’ve seen that classes are a basic design and structuring tool. For example, you might have an application that uses a lot of X,Y points, and you could implement a Point class using C# language features. Instances (objects) of this class would represent specific points like 123,456. Classes bring together both data (such as a pair of integers to represent points) and operations on that data (e.g., comparing one point to another). The operations are called methods, and in this column we’ll look at how methods can be specified using operator names. The idea is that a method’s name can be something like == instead of Equals , or + instead of add , and using such names leads to a natural way of expressing operations on objects. Download pdf C# overloaded operators
  • Biological Safety Manual
  • This manual has been prepared as an update to the 1976 Minimum Safety Guidelines for Biological Research at Yale, and the 1979 Yale University Biological Safety Manual. As with the previous manuals, we have provided a core set of biosafety practices and procedures for the safe handling of known biohazards and potentially infectious materials. Relevant sections from the previous manuals have been maintained and updated where necessary. The manual focuses on Biosafety Levels 1 and 2, as over 99% of Yale laboratories fall within these designations. A separate manual is available for researchers working in Biosafety Level 3 research laboratories. No work with Biosafety Level 4 agents may be conducted at Yale University. The Yale Office of Environmental Health and Safety, Occupational Health and Safety Section (OHS) Biosafety Program and the requirements for Yale researchers are outlined in the manual. Registration and training information are provided along with details on work practices, safety equipment and facility design. It is the responsibility of the Principal Investigator or Supervisor to ensure that his/her laboratory is in compliance. That responsibility includes identification of the risk or hazards associated with their research and the application of the appropriate safety procedures. Please read the section on responsibilities for additional information. In the past, the University has also distributed copies of the Centers for Disease Control/National Institutes of Health Biosafety in Microbiological and Biomedical Laboratories to all Yale research laboratories. The text has served as a functional biosafety manual for the University. This document and other pertinent biosafety training
  • An Architecture for Internet Data Transfer
  • This paper presents the design and implementation of DOT, a flexible architecture for data transfer. This architecture separates content negotiation from the data transfer itself. Applications determine what data they need to send and then use a new transfer service to send it. This transfer service acts as a common interface between applications and the lower-level network layers, facilitating innovation both above and below. The transfer service frees developers from re-inventing transfer mechanisms in each new application. New transfer mechanisms, in turn, can be easily deployed without modifying existing applications. We discuss the benefits that arise from separating data transfer into a service and the challenges this service must overcome. The paper then examines the implementation of DOT and its plugin framework for creating new data transfer mechanisms. A set of microbenchmarks shows that the DOT prototype performs well, and that the overhead it imposes is unnoticeable in the wide-area. End-to-end experiments using more complex configurations demonstrate DOT’s ability to implement effective, new data delivery mechanisms underneath existing services. Finally, we evaluate a production mail server modified to use DOT using trace data gathered from a live email server. Converting the mail server required only 184 lines-of-code changes to the server, and the resulting system reduces the bandwidth needed to send email by up to 20%. Download pdf An Architecture for Internet Data Transfer