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FioranoMQ Native CSharp RTL Sample Applications GuideFioranoMQ has support for handling expired messages on the FioranoMQ server for the PTP sub system of JMS. The Dead Message Queue (DMQ) is created on the server to handle expired messages, which were earlier deleted from the FioranoMQ server.
These programs illustrate the basic functionality of FioranoDMQ using the FioranoMQ Native CSharp Runtime Library. This directory contains the following three programs.
• Sender.cs - It implements a client application sending some data on "primaryQueue".
Few messages sent have infinite time to live, while remaining have very small TTL.
• Receiver.cs - It receives messages synchronously from "primaryQueue".
• ReceiverDMQ.cs - It receives messages synchronously from dead message queue.
To run these samples using FioranoMQ, do the following:
1. Before running these samples, make sure that you have set the properties named Fiorano->mq->ptp->Queues->PrimaryQueue->enableDMQ, fiorano->mq->ptp-
>queues->primaryQueue->isDbCleanupEnabled & fiorano->mq->ptp-
>queuingSubSystem->EnableNotificationOnDeadMessage to true.
2. Compile each of the source files. The %FMQ_DIR%nativecsharpscripts directory contains a script called csclientbuild.bat which compiles the Native CSharp program.
3. Run the ReceiverDMQ by executing ReceiverDMQ.exe executable file.
4. Run the Sender by executing the Sender.exe executable file.
5. Run the receiver by executing the Receiver.exe file.
Receiver will receive messages that had infinite time to live and remaining messages will be received by ReceiverDMQ.
Download pdf FioranoMQ Native CSharp RTL Sample Applications GuideBasic Walk-Cycle Tutorial MayaThis tutorial is intended to teach new animation students a few basic animation techniques and workflow based on fundamental animation principles using Maya and a free character setup named walkingBall_v2.3 created by the author. This character setup or “rig” has many useful features without being overwhelming to newer students. This tutorial assumes you have a basic understanding of how to navigate the Maya interface, find menu commands, and other basic computer file management skills.
Powerful 3D applications such as Maya require a predefined location to save data and files while you are working. Large studio animation production lines typically create custom software for managing project file structures, to control naming conventions, and to track revisions. Absent such large studio resources we will use the method of organizing files and data that the developers of Maya created called a “Project”. The beauty of this is that you can have multiple projects simultaneously, each with its own set of resources
This tutorial also assumes you are somewhat new to 3D software and animation concepts. We will be using a basic pose-to-pose approach of animation. Pose-to-pose animation is what its name implies, creating character movement by establishing primary positions, or poses, and methodically moving the character from one pose to the next. Different, but just as valid methods such as straight-ahead or layered animation are not described in this tutorial.
Download pdf Basic Walk-Cycle Tutorial MayaRegression Test Selection for C# ProgramsWe present a regression test selection technique for C# programs. C# is fairly new and is often used within the Microsoft .Net framework to give programmers a solid base to develop a variety of applications. Regression testing is done after modifying a program. Regression test selection refers to selecting a suitable subset of test cases from the original test suite in order to be rerun. It aims to provide confidence that the modifications are correct and did not affect other unmodified parts of the program. The regression test selection technique presented in this paper accounts for C#.Net specific features. Our technique is based on three phases; the first phase builds an Affected Class Diagram consisting of classes that are affected by the change in the source code. The second phase builds a C# Interclass Graph (CIG) from the affected class diagram based on C# specific features. In this phase, we reduce the number of selected test cases. The third phase involves further reduction and a new metric for assigning weights to test cases for prioritizing the selected test cases. We have empirically validated the proposed technique by using case studies. The empirical results show the usefulness of the proposed regression testing technique for C#.Net programs.
Testing software is an important part of the production life cycle of a program. Testing is an expensive activity. Hence, appropriate testing methods are necessary for ensuring the reliability of a program. Regression testing aims to provide confidence in the correctness of a program after itsHonda Parts Information Bulletin PDFThis Honda Parts Information Bulletin contain:
Owner’s Manuals, Service Manuals, Vintage Manuals, and Parts Catalogs This bulletin supersedes Parts Information Bulletin MP02-002 dated 2-28-02 This bulletin lists all of the owner’s manuals, service manuals, and parts catalogs currently available for Honda Motorcycles. All publications are distributed by Helm, Inc. for honda Motorcycles.
All publications are distributed by Helm, Inc. ….. Common Service Manual. 61CM001. $33.00 $48.00. NPS50 ‘03. 61GEZ00. $18.00 $27.00 …
Download Honda Parts Information Bulletin PDFThe Morrowind Animation TutorialWelcome, today we will be making this cute little fish come alive. Put the UltimaFish.bmp texture into your Morrowind/Data Files/Textures directory. First make sure that your model has a separate mesh for each body part. Also make sure that none of the body parts have the same name as this will cause major problems. The names are unimportant at the moment so feel free to call them what you like.
1. Position the creature properly. It is to be standing up, and should lie on top of the plane. Select All, and then rotate everything 90 degrees, and then move everything so it sits nicely at the origin. It doesn’t really matter of bits of the creature go underneath the plane. The plane is there to just remind you where the ground in Morrowind will be.
2. The next step is to merge the Root Bone from the file I have provided into your scene. This will give you the necessary Root Bone needed. So go up to File>Merge
Select my file Object.max. A merge box will pop up, and highlight Root Bone and click OK. You should now see a yellow diamond at the origin and this is your Root Bone.
2. All good? Great. Now, we are going to use the Bind button and bind parts of the mesh together. Now, remember, one, and only one part of the fish’s body can be bound to the Root Bone. Binding is to make a body part move forward too when another part movesNikon M-22U Measuroscope with QC-5200 Software with Video Edge DetectionThe Measuroscope is used to measure the lateral distance between two features on a substrate. The system uses video edge detection to reduce operator error by removing judgment inconsistencies. Resolution depends on magnification of objective and type of detection selected. Minimum resolution is 100 nm for 100x objective and video edge detection.
Video Edge detection
– Detects edges from distinct variations in field intensity
– Must have objective selection on the screen the same as the objective in use.
Probes
• Singly ‘fired’ by pressing the center scroll button on the mouse.
• Continuously fired by selecting ‘continuous fire’ on menu created by right clicking over video view.
To acquire points:
1. Select a feature measurement (on upper center menu) or use Measure Magic
2. Select a probe
a. One of those listed above, or
b. New probe can be used by selecting a point or multiple points depending on if measuring a point, line, or arc/circle (1, 2, or 3 points, respectively). The last point selected should be ‘dragged’ across the edge by the mouse to create the proper probe.
3. Position the probe over the video image
4. Size the probe
5. Select direction of scan (light to dark, dark to light, or first edge)
6. Click the center mouse button to fire
Download pdf Nikon M-22U Measuroscope with QC-5200 Software with Video Edge DetectionSpider-Man Cheats, Hints & Trainer for PC GuideSpider-Man is an action game based upon the Marvel Comics character, Spider-Man, and is directly based on the first feature film starring the character. It was developed by Treyarch and released in 2002 for PC and several video game consoles. The game has many scenes and villains that did not appear in the film. Spider-Man is a level based action game, with you playing as Spider-Man. Most levels are indoors, but some levels require you to web-sling from building to building. Levels are in “sections” with a different enemy for each, each section lasting about 3 levels.
(Wikipedia) CHEATS Enter one of the following codes at the “Cheats” section of the “Specials” option at the main menu to activate the corresponding cheat function. Codes Cartoon Spider-Man - FUNKYTWN Stickman Spider-Man - STICKMAN Ben Reilly costume - CLUBNOIR God mode - ADMNTIUM What If mode - UATUSEES Character viewer - RGSGLLRY View FMV sequences - CINEMA All comic books - FANBOY Level select - MME WEB All comic book covers - KIRBYFAN Storyboard Viewer - ROBRTSON Quick Change Spidey costume - SM LVIII Peter Parker costume - MRWATSON Amazing Bag Man costume - KICK ME Scarlet Spider costume - XILRTRNS Spidey Unlimited costume - SYNOPTIC Captain Universe costume - TRISNTNL Spidey 2099 costume - MIGUELOH Symbiote Spidey costume - SECRTWAR Pulsating head - EGOTRIP Unlimited webbing - GLANDS Full health - WEAKNESS Master code - LEANEST GAMEPLAY HINTS Comic book locations 1 - On top of the Fantastic Four Building 2 -Asus AGP-V2740 Series Users Manual3D Multimedia Accelerator USER’S MANUAL Hardware & Video Drivers AGP-V2740 & AGP-V2740TV Introduction Item Checklist Features ASUS AGP-V2740 Series Layout Hardware Installation AGP-V2740TV Connection Examples Installation Procedures New Systems Systems with Existing VGA Card Windows 95 OSR2.0 Operating System Requirements Windows 95 OSR2.0 Windows 98 Installation Procedures Install VGARTD Install DirectX 5 Install Display Driver Install Video Player Using the Video Player Change Resolution and Color Remove Display Driver Using the Autorun Screen Using Windows 95 Control Panel Microsoft Windows NT 4.0 Install Display Driver
Installation Procedures AGP-V2740TV Video Features Live2740 Video Capture Utility Using Live2740 TV-Out setting Display Information Resolution Table 8MB Video Memory Troubleshooting Description Recommended Action. Features Built-in Intel740TM 64-bit 3D Multimedia Accelerator • 64-bit 2D, GUI, and DirectDraw Acceleration • 8MB 100MHz SDRAM frame buffer • X and Y up and down video scaling • Software MPEG I and VCD Player • 205MHz Palette-DAC • Built in VMI Bus Connectors for TV Tuner, Video Capture, MPEG-1, and MPEG-II • Acceleration for Windows 95 APIs, including Direct3D and DirectDraw (+ VPE) • Video Acceleration (including acceleration for MPEG-I, MPEG-II, and Indeo) • Acceleration for Windows NT APIs, including Direct3D, DirectDraw, and OpenGL • AGP 1.0 Interface (supports 2x mode, execute mode with sideband) • User-friendly Installation for Windows 95 and Windows 98 • Video-In and Flicker-free TV-Out (on AGP-V2740TV only) • Video Capture Utility for Live Video/Still Image Capture
Download pdf Asus AGP-V2740 Series Users ManualHow To Build a Web 2.0 Internet ComputerThe prognosis was not good for the old PC computer system, but in the end I guess it means I am helping support the economy with some electronic equipment purchases. Check out what is involved in building a new computer at a bargain base price. The computer is build to higher end specs without going overboard in the price/performance ratio. The price was right, and considering that a number of hours was spent upfront, it saved time on the back end. Read more for the complete PC details.
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I was in the middle of using my PC for doing some online copywriting and editing for a customer, when all of a sudden the screen went blank, all the computer LED lights on the DVD and CD drives, as well as the power LED started flashing, and the the system started beeping at the same beat as the LED flashings.
How To Really Build a Computer Video. Oh Really?
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This was a computer PC headache I did not need. At first I thought it was the power supply. I promptly tried a spare power supply, with no luck. It had the same symptoms. Then I unplugged all the peripheral devices while using the spare power supply, including the AGP video card, memory, DVD, CD, and floppy drive and even installed different memory; still the computer was beeping at me when turned on. Upon closer inspection, I found a smallSoftware Development at Microsoft ObservedThe Human Interactions in Programming (HIP) team in Microsoft Research applies human- centered research techniques to builds tools that improve the software development process. The joke goes, “we build tools as if software were made by people … working together.” As a human-centered effort, we draw from various research fields including human-computer interaction, information visualization, computer-supported cooperative work, and social computing. The central tenet of these fields is that one needs to understand the user in order to design tools to support them. To this end we have initiated a series of investigations to understand software development at Microsoft. Our research builds on a rich history of research into professional software development practices [1, 2, 4, 5, 6, and 7]. This document describes the process we used, what we learned, and directions for future user research.
METHODOLOGY
We performed two surveys and several face-to-face interviews of developers at Microsoft during the summer of 2005. The first survey contained 205 questions asking how developers spend their time, what tools they use, and the severity of various problems they face. We deployed it to 1000 architects, software developers and software test developers randomly selected from the Microsoft address book by job title. We received 157 responses, though the data presented here includes only the 104 responses from the developers.
Next we performed semi-structured interviews with six software development leads and five software developers drawn from our survey respondents. Each was done by two interviewers, who took copious notes. Each interview lasted about an hour. Most