This class explores the various techniques in creating 2D part and assembly drawings from 3D AutoCAD models. As part of the AutoCAD 3D Power Track, you will learn best practices for creating drawings from your 3D models. While notalways required, it is still necessaryto generate drawings for an object to be built. Using the tools and methods presented in this class,you will learn to quickly and efficiently create those drawings.
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GeoUV is a tool that automatically produces a map from a 3D surface to a 2D plane. Traditionally this process was done by hand. Each polygon of the 3D mesh was chosen and placed, one by one, onto the UV plane. When meshes consisted of only tens of faces, this process was feasible but time consuming.
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20 Jul
Posted by jj as Design & Graphics
In this tutorial, we will be working with NURBS geometry. NURBS surfaces are always XY grids, but these grids can be shaped in different primitive forms. For our purposes, we will create a simple plane. After creating the plane, open the channel editor.
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Before modeling anything, it is important to gather and study good reference material. It is also helpful to create templates for use in your modelling program. A good underlay will provide the modeler with exact dimensions and subtle detail that might be overlooked if modeling from memory.
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This tutorial outlines the process of preparing a 2D digital file for tool-pathing with FlowPATH for use with the school’s abrasive water-jet cutter. The water-jet is only capable of 2D cutting operations, and has extremely limited control of the depth of the cut so work should be designed with 2D lines and with the intention that the lines will be cut completely through the material – not etched. Depending on the hardness of the material it is possible to etch or score a cut instead of cutting all the way through, but this should only be done with ductile materials as it will cause shattering or breaking in more brittle materials.
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This tutorial is designed to build familiarity with using Maya’s 3D paint tool on 3D geometry. You will learn how to paint on 3D geometry with 2D repeating textures directly within Maya. If you have not done so already you should download the images referenced in this document at the following address: http://www.persistentvisions.com/Tutorials_Main/3DPaint
You may optionally substitute in your own repeating (or non-repeating) image files)
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05 Jul
Posted by jj as Design & Graphics
This tutorial is intended to work as a student centered learning resource. It will introduce you to the basics of creating 3D models of your building designs using AutoCAD. Use the AutoCAD help menu system as required.
You will be familiar with working in 2D (two dimensions). As you may have already found, this can be quite limiting. You are representing 3D objects in a 2D format, which has then to be interpreted in order to visualise in 3D. Working with a 3D model has many advantages over 2D representations, including:
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Creating a basic hairstyle Introduction Lesson setup Creating hair on a surface Styling the hair Setting up hair collisions Rendering the hair Modifying hair attributes Setting up shadowing on hair Beyond the lesson Getting Started with Maya Unlimited 3 s Lesson 2 Creating a dynamic non-hair simulation Introduction Lesson setup Setting up the curtain scene Making the hair collide with another object Assigning a Paint Effects brush to the hair Setting up constraints Rendering the curtain scene Beyond the lesson 3 Fluid Effects Introduction Preparing for the lessons Lesson 1 Creating a dynamic 2D fluid effect Introduction Creating a two-dimensional fluid container Adding a fluid emitter to a container Changing the behavior of a fluid Combining colors in a fluid Colliding a fluid with an object Beyond the lesson Lesson 2 Creating a non-dynamic 3D fluid effect Introduction Creating a 3D fluid container Adding fluid to a container Defining shader attributes for a fluid.
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