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Static Mesh Pipeline

Creating art in a 3D modeling package such as Max or Maya and then trying to get it to work in the Unreal Editor can sometimes be quite a feat, especially if you’ve never done it before. Hopefully this process will provide a basic understanding of the art pipeline for Unreal Ed and answer any questions you may have about getting your static meshes from the 3D package of your choice into the Unreal Editor and into your Mod.
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Producing 3D interactive models is becoming a greater challenge every day. Choosing the right tool to handle the modelling process is essential if the final product is to be a VRML world, which can satisfy the user’s desire for both interactivity and realism. 3ds max offers a potentially excellent development environment for creating high quality 3D models. This paper discusses how the tools and techniques available within 3ds max can be harnessed to produce complex interactive models, which are viewable with a VRML browser.
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Producing 3D interactive models is becoming a greater challenge every day. Choosing the right tool to handle the modelling process is essential if the final product is to be a VRML world, which can satisfy the user’s desire for both interactivity and realism. 3ds max offers a potentially excellent development environment for creating high quality 3D models. This paper discusses how the tools and techniques available within 3ds max can be harnessed to produce complex interactive models, which are viewable with a VRML browser. Keywords: VRML, Virtual Reality, interactivity, 3ds max, modelling, 3D models
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