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Wrecking Ball Tutorial

In this tutorial you will use 3D Studio Max 6 and reactor to set up a physics simulation. Using these animation tools you will create a wrecking ball (swinging chain with heavy ball on the end used to break things, see figure 1). This tutorial will touch on some of the key elements to remember when using reactor. After completing this tutorial you will be able to create chains and hopefully you will avoid common mistakes that often frustrate people when using these techniques. This tutorial will give you the knowledge to explore and experiment with most of the reactor tools. If used properly, reactor is a powerful tool.
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This tutorial show you how to use HDRIs in 3ds max by using Vray or Brazil r/s. Things you will need for this tutorial. 3D Studio Max 4.xx or above Vray or Brazil r/s HDRI files from one of the Dosch Design HDRI collections the scene files delivered with this tutorial About HDRI There are two types of images. Low Dynamic Range Image(LDRI) and High Dynamic Range Image(HDRI). The first one comprises “normal” bitmaps [like JPEG, TIFF, BMP…], bitmaps which have 8 bits per pixel, with values between 0-255 [in RGB mode]. Which means that there are only 256 levels of luminosity, which doesn’t cover by far the range that can be captured by a real camera, with different levels of exposure.
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