Free Ebook Manual Download

Programming, Automotive, Hardware, Gadget

Step 01
Linking an object to a dummy can be very usefull. For example if you want an 3D human model to open an door you need to link the biped’s hand to the door-handle. Linking a biped requires a different approach then a standard 3dsmax object. In this example we are creating a very basic scene with a biped object and a dummy object.
Read the rest of this entry »

1. Create a ‘Helix’ spline object from the create panel. Make sure there are plenty of turns in it and that both radii are the same.
2. Add an extrude modifier and adjust the amount so it just about reaches the next coil, get it as close as possible but don’t spend ages doing it as step 4 will sort it out.
3. As you will notice the tube is inside out so add a ‘Normals’ modifier to flip them and turn it the right way.
4. Now as there is still a gap in-between the coils add a ‘Vertex Weld’ modifier and increase the value just enough to weld the gap together.
Read the rest of this entry »

This 3D Quick Start Guide is designed for the multimedia designer who is new to the 3D capabilities of Director® Shockwave® Studio and the 3D artist/animator who is unfamiliar with Director® 8.5 Shockwave® Studio. Our goal today is to animate an American-style football player, kicking the ball over the goal post. This character was created in 3ds max™ 4 and animated using character studio® 3, proven software solutions from Discreet. You will find a number of assets in the .zip file. By the end of this tutorial, you will be able to take these assets into Director 8.5 Shockwave Studio and create an interactive 3D sequence, playable on the web. The player is kicking the ball over the goal post. The character is animated to perform a series of motions in sequence along a single timeline, i.e., an idle motion, a jog start, a kick sequence, a sprint with arms up and a jog stop. The football is animated to leave its start position, fly over the goal and bounce on the other side. The goal is to take these assets into Director Shockwave Studio and to make them interactive.
Read the rest of this entry »

Producing 3D interactive models is becoming a greater challenge every day. Choosing the right tool to handle the modelling process is essential if the final product is to be a VRML world, which can satisfy the user’s desire for both interactivity and realism. 3ds max offers a potentially excellent development environment for creating high quality 3D models. This paper discusses how the tools and techniques available within 3ds max can be harnessed to produce complex interactive models, which are viewable with a VRML browser.
Read the rest of this entry »

Here is a small tutorial that will get you started with AWB communication plugin. The communication plugin is a powerful tool that let you import your 3dsMax animation into a World Builder landscape. You can see your animation with shadow and reflection, and now you can even see the World Builder trees shadow casting on the 3dsMax objects.
Read the rest of this entry »

Here a lot of short key for 3ds Max 2008: Bevel Mode Shift + Ctrl + B Snaps To Grid Alt + B Alt Copy/PasteAxis Constraints Toggle Alt Ctrl + D + F3 DetachLevel Paste Opposite Edge D, + D, Align Use G Border ToggleVerts 3 (slash) SoundTo View \ Copy/Paste - Paste Alt ++ E Edit UVW’s Ctrl V Align Mode V + Ctrl + C ChamferTool Shift + I SpacingList Shift F Ctrl Fix Graphs Alt + Ctrl + F+ A Filter Selected Faces Alt + + Attach Shift Connect Shift + Ctrl + E Spot/Directional Light View Shift M Move All - Collapse Alt ++ +4 A Freeze Selected Ctrl +F Attach Shift Constrain to Edges Toggle Shift Shift UI Sub-object Selection Ctrl Get Biped Alt Play Face Selection From Stack MainV +++BX + Ctrl + F Auto Smooth A Cut View Alt + C + Ctrl Get Mode Alt Reset All Limb Keys Faces Alt + K+ Ctrl + B + P Top Selection From T + Shift
Read the rest of this entry »

Comprehensive Life Platform for Creating Highly Interactive 3D Applications The Virtools 4 Life Platform ushers in a unique solution for pervasively developing and deploying 3D experiences on personal computers, game consoles, Intranets and the web, demonstrating Dassault Systèmes’ commitment to bringing the power of 3D to all user communities. The open-ended architecture of Virtools 4 supports a wide variety of 3D formats. 3D Content Capture plugins support most commonly used DCC software formats (3ds Max®, Maya®, XSI®, Lightwave®, Collada®) for importing/exporting 3D XML files, making real-time 3D technology easily available. Now based on the new Product-Context Scenario (PCS) paradigm, Virtools 4 allows users to imagine, share and experience highly interactive 3D content.
Read the rest of this entry »

This tutorial explains how to export a 3D Studio Max scene from 3DS Max version 3. Before you start this tutorial, ensure you have installed the Virtools Exporter plugin for 3DS Max. The Scene in 3DS Max Load the sun_room scene located in the scenes folder for this tutorial into 3DS Max. When the file is opened it may indicate that certain textures are missing. If so, simply find the path to the textures in Map_RT. Here is what you should see: Activate Display, Polygon Counts - you will see that the scene contains 474 faces. Note a certain number of specific characteristics before exporting this set: - The vertex lighting: Select the wall_Small object, for example, and you will see the attributes of the Vertex
Read the rest of this entry »

« Previous Entries