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Pain Free ASP.NET 2.0 ObjectDataSource GenerationMicrosoft provides a very simple layer between the web interface (asp.net 2.0) and the database. The object they use to perform this is the SqlDataSource. It works very well in many cases. It’s fast, easy to use and great for demonstration of technology and to show how fast you can program database type applications. It falls apart (IMHO) when the application starts getting larger and requiring more customization. It’s also very hard to maintain because at the end of the day, it puts most of what it does in the aspx page itself.
The ObjectDataSource on the other hand completely abstracts the web interface from the database. This means that you can completely isolate the web interface from directly going against data tables. Because this layer sits between the web and the database, it allows for complex transformations of incoming data to the back end databases. This would be near impossible (and unreadable) with the SqlDataSource.
In general, the bad news about ObjectDataSource’s is that they are bulky to program. Lots and lots of repetition, lots of attribute lists and lots of chances to make small mistakes that are hard to find. This being the case, it is just screaming out for some kind of code generator and hence the name, “Pain Free ODS Generator”
Who This is For
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Download Manual Beringer Braking Systems for MotorbikesAudi TT Service Manual 2000-2006maintenance and repair information, the Audi owner who has no. intention of working on his or her car will find that reading and. owning this manual will...
Automotive Reference.
Bentley Publishers, 1734 Massachusetts Avenue, Cambridge, MA 02138-1804 USA
Tel: 617-547-4170 ?Toll Free: 800-423-4595 ?Fax: 617-876-9235
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Audi TT
Service Manual: 2000-2006
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including roadster and quattro
Price: $99.95
Bentley Stock Number: AT06
Publication Date: 2006.nov.17
ISBN-10: 0-8376-1500-3
ISBN-13: 978-0-8376-1500-4
Audi of America Lit. No. W42 AUDITT0006SM
Softcover, 8 3/8 in. x 11 in.
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Getting Started with Maya Unlimited 4 Texturing the contents of a fluid container Adding self shadowing to texture density Beyond the lesson Lesson 3 Creating a dynamic 3D effect Introduction Creating a 3D container Painting Fuel and Density into a container Painting Temperature values into a container Adding color to Density and Temperature Beyond the lesson Lesson 4 Creating an ocean effect Introduction Creating an ocean plane and shader Adding a preview plane to an ocean Modifying ocean attributes Floating objects Beyond the lesson 4 Fur Introduction Preparing for the lessons Lesson 1 Assigning a fur description