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Welcome, today we will be making this cute little fish come alive. Put the UltimaFish.bmp texture into your Morrowind/Data Files/Textures directory. First make sure that your model has a separate mesh for each body part. Also make sure that none of the body parts have the same name as this will cause major problems. The names are unimportant at the moment so feel free to call them what you like.
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Here a lot of short key for 3ds Max 2008: Bevel Mode Shift + Ctrl + B Snaps To Grid Alt + B Alt Copy/PasteAxis Constraints Toggle Alt Ctrl + D + F3 DetachLevel Paste Opposite Edge D, + D, Align Use G Border ToggleVerts 3 (slash) SoundTo View \ Copy/Paste - Paste Alt ++ E Edit UVW’s Ctrl V Align Mode V + Ctrl + C ChamferTool Shift + I SpacingList Shift F Ctrl Fix Graphs Alt + Ctrl + F+ A Filter Selected Faces Alt + + Attach Shift Connect Shift + Ctrl + E Spot/Directional Light View Shift M Move All - Collapse Alt ++ +4 A Freeze Selected Ctrl +F Attach Shift Constrain to Edges Toggle Shift Shift UI Sub-object Selection Ctrl Get Biped Alt Play Face Selection From Stack MainV +++BX + Ctrl + F Auto Smooth A Cut View Alt + C + Ctrl Get Mode Alt Reset All Limb Keys Faces Alt + K+ Ctrl + B + P Top Selection From T + Shift
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PolyTrans-for-Maya is a premiere plug-in system for Maya (Windows) that allows Maya to freely exchange complete 3D scene data with virtually any other 3D software package, such as 3DS MAX (via PolyTrans-for-Maya and Okino .bdf format), Lightwave, OpenFlight, Softimage-3D, Softimage-XSI, IGES 5.3, ACIS SAT, Autodesk Inventor, DirectX, DXF/DWG (with ACIS solids in DWG files), Parasolids, Pro/Engineer, QuickDraw-3D, Renderman RIB, Solid Edge, Solid Works, STEP, trueSpace and many, many others.
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