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Studio Lighting TutorialIn this tutorial, I will show you how to setup a studio lighting rig that I use mainly for vehicle rendering. Basic to intermediate knowledge of 3DS Max is needed for this tutorial. I will be using 3DS MAX 9 for this tutorial, if you have a different version, your button configuration may be a slightly different. This process will take about 10-30 minutes, depending on your particular skill level.
First, you open MAX and go to the Left view port. I like to maximize the view port that I am working in so I would hit ALT+W.
Ok, now you need to go to the Create tab, select Shapes, and then select Line. Draw a line like I have done in the picture below
Next, go under the Modify tab and open the Modifier List and scroll down until you see Lathe.
When you first apply the Lathe modifier, your line will look really weird. Simply go under the Parameters Menu, and then under the Align sub-menu select Max. To get the shape that we want, while still under the Parameters Menu, change the Degrees to 180.0. Make sure the check box next to Weld Core is selected.
After you do that, you should have something like I do below.
Download pdf Studio Lighting TutorialDesigning and Implementing the Chuck Programming LanguageChucK re-factors the idea of a computer music language into three orthogonal basis components: unit generator connections that are data-flow only, globally consistent ”first-class” time control, and sample-synchronous concurrency. The syntax, semantic, and usage have been discussed in previous works. The focus and contributions of this paper are (1) to examine the philosophies and decisions in the language design (2) to describe ChucK’s implementation and runtime model, and (3) to outline potential applications enabled by this framework. We present an experiment in designing a computer music language ”from scratch” and show how things work. We hope these ideas may provides an interesting reference for future computer music systems.
If Human Computer Interaction (HCI) research strives to give people greater and better access to using the computer, then perhaps computer music language design aims to give programmers more natural representation of audio and musical concepts. Machines have advanced to a point where system design no longer depends on blazing performance, but can focus foremost on flexibility and how users can interact with the system.
On today’s machines, ChucK [10] is a real-time audio programming language that offers potentially worse performance than languages such as SuperCollider [4], Nyquist [2], Max/MSP [6], Pure Data [7], CSound [9], and other systems [5, 3]. But it still runs comfortably in real-time for many tasks and, more importantly, offers something unique: a fundamental and flexible programming model to manipulate time and parallelism.
ChucK is strongly-timed, concurrent, and embodies a do-it-yourself spirit. It combines the conciseness of high-level computer musicSub Surface Scattering (SSS) in RenderMan for MayaSSS simulates light scattering under the surface of an object. Done right, it can have very convincing effects on many materials such as skin, stone, milk, etc. The downside is that it can be very expensive to render and takes a bit of tweaking to get right. If SSS is too expensive, there are multiple ways to fake the effect.
This tutorial will explain how to set up SSS and what each setting means. The information here is what I have figured out and what works for me. I might be totally wrong about some of this stuff, but it will give you a good starting point.
1. Make a new shader and assign it to the model that you want SSS on. I chose a PhongE for skin. Set up a
2 point lighting scheme with the key on the opposite side of the face from the camera and a strong back light to illuminate behind the ears. This will show off the SSS effect.
Download pdf Sub Surface Scattering (SSS) in RenderMan for MayaCreating a Windows XP Embedded Run-Time Image Tutorial1. First determine the best way to analyze the system. (Note: This is possibly the hardest step in the entire design system depending on what you are trying to design the image for.)
a. If the system has a CD-ROM drive or is capable of running Windows XP/2000 then the program tap.exe will be used to create the *.pmq file.
i. CD-ROM drive present: insert Disc 1 of the Windows XP Embedded Evaluation Software and boot from disc to XPE which is command prompt based, bare-minimum image. Run tap /O *.pmq from the command prompt and then restart the computer into normal operation. Analysis of the target system using this option will provide a better analysis of the minimum amount of components necessary than (ii.) due to the fact that it is being run from a bare-minimum image.
ii. Windows XP/2000 capable: insert Disc 1 of the Windows XP Embedded Evaluation Software and copy the tap.exe utility to a local directory. Start Command Prompt and go to the directory you just saved tap.exe to. Run tap /O *.pmq and then exit the command prompt.
b. If the system has no peripherals, the ta.exe must be used through DOS.
i. Start the target system into MS-DOS mode and copy ta.exe onto the local drive from Disc 1 of the Windows XP Embedded Evaluation Software by whatever means possible (floppy, USB drive, etc…) and run ta /O *.pmq on the local drive. Then copy the file back to the means in which you put it onTips for Honda CBR 600 F4I/RR Flushmount signal installation ManualWhat tips for this Honda CBR 600 F4I/RR?
In order to remover the factory turn signals and install ours, you will need to remove the entire upper fairing. 2.) Remove the original turn signals from the upper fairing. You can cut the connector off the factory turn signals and splice it into the G.C. turn signals. Simply place the G.C. signals into the spot on the fairing left vacant by the factory signals.
The wires will go through the large hole in the fairing and the screw will attach through the small hole.
Download Tips for Honda CBR 600 F4I/RR Flushmount signal installation ManualBD CellQuest™ Pro Software Acquisition TutorialThis tutorial guides you through a typical acquisition using BD CellQuest Pro software. If you are already familiar with previous versions of BD CellQuest Pro software on Mac® OS 9, refer to the BD CellQuest Pro software (version 5.1 or higher) ReadMe file for a description of new features. ReadMe files are located in the Documentation folder/Read Me Files folder on your hard drive. Read Me Files folder
This tutorial covers: • Optimizing settings in BD CellQuest Pro software for data acquisition • Acquiring data Acquiring and analyzing flow cytometry data is a multistep process. For this tutorial, we will focus on optimizing settings and acquiring data.
Download BD CellQuest™ Pro Software Acquisition TutorialCisco Networking Academy ProgramPNIE gives Cisco Networking Academies the opportunity to deliver ... The PNIE course expands and strengthens the Cisco Networking
The Cisco ® Networking Academy ® Program teaches valuable networking and IT skills to students and worke worldwide who are interested in expanding their IT knowledge or starting a career in the technology industry. The Networking Academy program foste local economic growth by providing innovative IT curricula, as well as itructor development and support, to help produce a skilled workforce. Changing the Way People Learn More than two million students have successfully completed Cisco Networking Academy Program coues in high schools, colleges and univeities, technical and military schools, and community- based educational organizatio around the world. The coues use a blended learning model to integrate face-to-face teaching with challenging online curricula, hands-on lab exercises, and an Internet-based assessment tool. Since being launched in 1997, the Networking Academy program has been implemented in more than 165 countries, with coues taught in nine languages. This industry-leading program provides an educational framework that prepares students for networking and IT-related caree
Get PDFRenault All Types Service Manual PDFInstrument panel with or without trip computer 83 ALL TYPES except N engine Adjust the various instrument panel functions (clock, etc…) if necessary. Check that all the instrument panel functions operate correctly. AFTER REPAIR FAULT FINDING CHARTS no CHART 7 SPEEDOMETER PROBLEM (vehicles fitted with an electric speedometer). Needle vibrates or oscillates or no needle movement and total mileage recorder does not operate. Check that the system connectors are engaged correctly. Take care not to damage the connectors during checks.
NOTES yes Check that the speed sensor is connected and secured correctly. Is the speed sensor secured correctly? no Disconnect the speed sensor connector. Connect the XR25. Use the frequency generation function (key G, output terminal G). Connect the frequency generator wire to the “vehicle speed” input of the connector (connector wiring end). With the ignition on, enter on the XR25 : - the speedometer should indicate ~ 36 km/h. - the speedometer should indicate ~ 108 km/h. - the speedometer should indicate ~ 180 km/h. Does the speedometer needle indicate these values without vibrating or oscillating? G 1 G 3 G 5 yes Change the speedometer or the instrument panel depending on instrument panel model. Check the condition of the electrical wiring between the speed sensor and the “vehicle speed” input on the instrument panel. Is the electrical wiring in good condition? yes Change the speed sensor. no Repair the electrical wiring between the instrument panel and the speed sensor. Secure the speed sensor correctly.
Download Renault All Types ServiceDNA: variations on a theme in MayaIn this tutorial, we’ll explore different methods for modeling, rigging, and animating DNA. There are many ways to approach this macromolecule in Maya and each has its merits depending on what the model will be used for in your scene. We’ll start with a simple ‘plank’ DNA model that is roughly based on what is known about the molecule’s proportions, and then look at different ways to deform it. Next we’ll import a PDB coordinate set for B-DNA and experiment with different representations using particles. These first two methods assume that the helix does not need to unwind and melt. Finally, we’ll go over a programmatic approach to building DNA using PDB data for a single base pair – this method will allow us to twist and unzip the double helix.
Modeling plank DNA
In this first exercise, we’ll create a stand-in model for B-DNA that could be useful in schematic animations where atomic resolution is not required and melting of the double helix is not necessary. Here’s a quick overview of the process: 1) model a base pair with polygons, 2) animate its rotation and elevation to use the ‘animated snapshot’ tool, 3) create 2 NURBS curves slightly offset from the base pair, 4) use the ‘animated sweep’ tool to extrude those circles and create the backbone and finally 5) ‘duplicate special’ to create additional helical turns to the model prior to rigging.
Although we’ve reviewed B-DNA’s characteristics above, let’s also have a PDB-derived cartoon model in our scene to make sureGrowing Grass Logo Maya TutorialPaint Effects is Maya’s flexible system for interactively painting brush strokes and particle effects on a 2D canvas or on 3D geometry. Preset brushes such as plants, hair, fire, feathers, and others can be used to get amazing effects quickly. This tutorial explains how to create a Maya logo out of growing grass. The focus is on setting and animating the Paint Effects brush and strokes.
The following topics are discussed:
- Brushes vs. Strokes
- Assigning brushes to a stroke
- Changing brush parameters
- Loading brush settings into the template brush
- Making multiple strokes share a single brush
- Animating the growth of the grass along the strokes
- Using the same strokes with other brushes
Download pdf Growing Grass Logo Maya Tutorial