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  • Why C# and Why .NET In The Undergraduate Information Systems Curriculum
  • Considering the rapid pace of changes in the software field and the limited courses that a student can take in languages, the question is which languages are crucial for students to learn in an undergraduate IS curriculum. This paper investigates the necessity of teaching C# and .NET in the undergraduate IS curriculum. It explores the pros and cons of .Net versus J2EE for applications development and differences between C#, C++ and Java, and which one may be the best language for teaching first programming course in IS curriculum. C# is Microsoft's latest object-oriented programming language developed for .NET platform and .NET is Microsoft’s latest platform technology for creating web services. C# is a C++ based language and was developed to provide portability for distributed applications over network and internet. Application development in .NET platform can be done in multiple languages including C#, C++, and Visual Basic. Programs developed in all of these languages are compiled to Microsoft’s Intermediate Language (IL) and executed within Common Language Runtime (CLR). We explain the core elements of .NET and how web applications are developed and run with this technology. .NET is not a programming language; it's a virtual-machine technology (similar to Java virtual machine technology) with a framework that provides capability to run a variety of web applications. The .NET framework class library provides a set of classes that provide essential functionality for applications build within the .NET environment. Web functionality, XML support, database support, threading and distributed computing support is provided by the .NET framework
  • MotionNode Tutorial
  • The MotionNode server is run as a service every time you boot your PC in Windows, and is the heart of the MotionNode system. The server is responsible for reading all data from MotionNode devices, filtering the data, and logging the data to disk. To control the server, a MotionNode user interface is provided, and can be accessed through a web browser. The easiest way to start the MotionNode user interface is to open the Windows Start Menu, go to the MotionNode program group, and click on the MotionNode User Interface link. This will start a browser and open the page ( http://127.0.0.1:32080 ), which is the MotionNode server's http command port. You can open this url in any web browser which supports javascript at any time. If for some reason the MotionNode service has stopped running, you can restart it using the Microsoft Management Console found in the Administrative Tools section of the Windows Start Menu. (link to component services guide in main docs) Download pdf MotionNode Tutorial
  • Maya Basics Tutorial
  • Here is the basic Maya Interface: Menu Bar Common Menus – Standard File, Edit, Modify Create, Display, Window menus. Stay constant regardless of mode. Module Specific Menus – Vary based on the Maya module in which you’re operating. For example, you’ll have various polygon manipulation menus when in Modeling, and texturing tools when in Rendering. Status Line Module selector – Let’s you change which Maya module you’re using. We typically use Modeling, Animation, and Rendering. Scene Icons – basic New, Open, and Save icons. Selection Mode – Let’s you specify how you want to select parts of your scene. By object, or By Component type. Selection Masks – Assuming you’re selecting by component type, these buttons allow you to specify the component on which you’d like to focus Snap Modes – Can be helpful in creating uniform layouts. Essentially objects etc… that you create will move to discrete coordinates as defined by a grid. Render Buttons – Shows you what your scene looks like when fully rendered. Show / Hide Editor Buttons – Lets you control what is seen at the screen’s far right Download Maya Basics Tutorial
  • Beginning Data Structures in C++
  • Many simple programs that you have written up to now have undoubtedly consisted only of a main() function that performed all the necessary steps to solve that problem. Yet, you were always encouraged to break the problem down into one or more subprograms or functions. When you break a program down into a series of functions, you are doing what is called functional abstraction. This book begins with a formalization of this process of functional abstraction: its methods, techniques, benefits, and so on. A program also has another form of abstraction — data abstraction. At a low level, we define two variables to “hold” the user’s entered cost and quantity values and define another variable to hold the total cost of their order which can subsequently be calculated. In essence, these variables can be considered an abstraction as well. When the program executes and the user enters a quantity of 10 and cost of 42.00, the variables then hold a “real” value. However, from a program design point of view, most all of the variables you have defined and used in programs to this point are instances of the intrinsic built-in C++ data types, such as int, double, and long. (If you have studied the C++ structures, those are not intrinsic data types.) Now when we speak of data abstraction, we normally do not mean this low level way of thinking about data. Rather the term data abstraction refers to larger scale ways and means of organizing and using data. To
  • The Nikon Guide to Digital Photography with the CoolPix 990 Digital Camera
  • Thank you for your purchase of a COOLPIX 990 digital camera. The documentation for this product includes the manuals listed below. Please be sure to read all instructions thoroughly to get the most from your camera. Fast Track Guide/For Your Safety In addition to taking first time users step-by-step through the process of setting up and using the camera,the printed Fast Track Guide gives a quick overview of camera settings. For Your Safety,printed on the reverse of the Fast Track Guide, lists warnings and cautions that should be observed when using and storing your camera,together with legal information. Please keep this document where all those who use the camera will read it. Menu Guide This printed guide provides an overview of the camera’s menus. Guide to Digital Photography The Guide to Digital Photography (this manual,available in both electronic and printed formats) provides detailed information about your camera. The electronic edition features clickable links not available in the printed guide; otherwise the contents of the two manuals are identical. Both are divided into the following chapters: First Steps Guides you step-by-step through the process of setting up your camera and taking your first photograph Basic Photography Introduces the shooting options available in A-REC mode,a “point-and-shoot” mode that gives you control over flash, focus, and image quality settings, while the camera automatically adjusts other settings for the best results Advanced Photography Details the shooting options available in M-REC mode, an advanced shooting mode that gives you complete control over camera settings Playback Explains how to view and delete the photographs stored in the camera’s memory Camera Setup Details the options
  • 1999-­2007 Suzuki GSX1300R Hayabusa Installation Instructions Manual
  • Heli Bars are designed to safely increase your riding comfort, however it is imperative that these instructions be followed to ensure correct installation. Failure to follow these instructions could result in improper installation and create a dangerous control situation. If you have any questions about installation call Heli Modified, Inc. at 1­800­859­4642. 1. Remove the damper weights from the ends of the bars. 2. On the right bar, loosen the throttle housing screws enough to spread the housing and disengage the locating pin. It is not necessary to take the throttle housing apart. 3. Remove the front brake master cylinder from the stock bar. Download this Suzuki GSX1300R Hayabusa Installation Instructions Manual
  • Cabriolet Owner's Manual PDF
  • By assembling and inflating this product, you agree that you have read and under-stand the entire Sportsstuff’s product manual, including all instructions and warn- ings contained in that material prior to using this product. You additionally agree that you will ensure any additional or subsequent users of this product will read and understand the entire owner’s manual. Misuse or improper use of this product could result in risks, dangers and hazards which may result in serious injury or death. The risks and dangers that may be encountered through the improper use of this product can be avoided by reading and following the warning guidelines listed within the owner’s manual and by proper use of this product. Your assembly and use of this product shall be evidence of your agreement, to the fullest extent per- mitted by law, to properly follow the instructions and abide by the warnings set forth within the product manual. Your assembly and use of this product shall also consti- tute a release, to the extent permitted by law, by you and by any third party permit- ted by you to use, in any manner, this product, to Sportsstuff from any and all liabil- ity for any loss, damage, injury and/or expense that you or any user of this product may suffer as a result of the use of this product. This release shall extend to any loss, damage, injury or expense due to any cause whatsoever, including negligenc.. Download Cabriolet Owner's Manual PDF
  • Calling C Library DLLs from C#
  • The .NET framework was designed to be the “lingua franca” for Windows development, with the expectation that it will set a new standard for building integrated software for Windows. However, it is inevitable that there is a time lag before .NET is fully adopted and existing applications are recoded. In particular, there is a large body of legacy code that will likely never be rewritten in .NET. To address this situation, Microsoft provides attributes, assembly, and marshaling. At the Numerical Algorithms Group (where I work), our particular interest in using these techniques is to utilize numerical software developed in C from within the .NET environment. Because C# is the premier .NET language, the examples I present here are in C#. While I use an example of data types that are current in the NAG C Library, the techniques I present are general enough for calling unmanaged code written in C from C# directly. The NAG C Library uses the following data types as parameters: • Scalars of type double, int, and Complex. These are passed either by value or by reference (as pointers to the particular type). • enum types. • Arrays of type double, int, and Complex. • A large number of structures, generally passed as pointers. • A few instance of arrays which are allocated within NAG routines and have to be freed by users (these have type double**). • Function parameters (also know as “callbacks”). These are pointers to functions with particular signatures. For instance, take the example of a C function that takes
  • Installation Procedure Of BOSS LiveCD On Hd
  • Boot with BOSS LiveCD, Create two seperate partitions on your harddisk let us call as sda1 and sda2 .Then sda1 will be of 5GB(min 2GB) and sda2 for swap (double the RAM). *Format sda1 using ext3 filesystem and sda2 with swap. # mkfs.ext3 /dev/sda1 # mkswap /dev/sda2 *mount sda1 in /mnt/sda1 #mount /dev/sda1 /mnt/sda1 *copy /BOSS/* to /mnt/sda1 => #cp ­Rpdv /BOSS/* /mnt/sda1 *Edit the /etc/fstab #vi /mnt/sda2/etc/fstab ADD:: /dev/sda2 / /dev/sda3 swap *Edit menu.lst # vi /mnt/sda1/grub/menu.lst Download PDF for Installation Procedure Of BOSS LiveCD On Hd
  • A Guide to Best-Fit Applications for Active RFID System Alternatives
  • Wireless systems have evolved to successfully penetrate the world of personal communications, where virtually all people can talk as needed on-demand with a feature rich and flexible set of alternatives. This world of people talking is now being complemented with a wireless world of all things “talking” – in other words, all things are becoming wireless. As these new systems continue to evolve to meet their best-fit applications in the enterprise, matching each one’s unique characteristics to the application is not always clear to the prospective end user or even to a providing system integrator. Passive RFID system solutions are well known for their strengths and weaknesses in various tagging applications from access control to the supply chain. Active RFID/RTLS offers many more application opportunities for labor free automatic identification, counting, locating, sensing and protecting of assets; however, active RFID solutions today are being addressed using a handful of different system architectures. The mapping of best-fit characteristics for each is critical to achieving a workable system with the necessary reliability and at the lowest cost. What follows is a best-fit application analysis of the various active RFID system architecture alternatives for enterprise tagging solutions. The Foundation Enterprise RFID systems can generally be categorized as either “passive” or “active,” with passive tags using the received signal for power and active tags using an embedded battery for power. Passive deployments typically occur in the high-frequency and ultra-high-frequency (HF/UHF) radio bands with applications such as the tracking of goods in the supply chain. They typically have