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  • Oracle Developer Tools for Visual Studio .NET
  • The Oracle Developer Tools for Visual Studio .NET is a powerful new “add-in” for Visual Studio .NET that makes it easier and faster for .NET developers to write Oracle applications. Available now as a free download on the Oracle Technology Network, it is tightly integrated with Visual Studio .NET and includes powerful features such as designers, automatic code generation and a PL/SQL editor. All of these features are designed with the goal of making developing for Oracle on Windows as intuitive and as easy as possible. Developers coming from a SQL Server background will find it to be familiar and intuitive, minimizing any learning curve. And for those who are new to Oracle development, this is an easy way to learn! This document will introduce the major features of the Oracle Developers Tools and provide an overview of the functionality. Major features include: • Oracle Explorer – Browse and alter the Oracle schema via a tree control • Designers and Wizards– e.g. Table Designer - makes database tasks easy • Automatic Code Generation – Drag and drop to create working code. • PL/SQL Editor – Edit stored procedures and functions in an integrated Visual Studio .NET environment • Stored Procedure Testing – Run stored procedures and functions • Oracle Data Window – View and edit your Oracle data • SQL Query Window – Execute any ad-hoc SQL statement or script • Integrated Help System - SQL, PL/SQL and Error Reference Manuals Download pdf Oracle Developer Tools for Visual Studio .NET
  • Power Book Builder Instantly Convert PPT to TBK pdf
  • This document was produced on June 28, 2006 and may be out of date. For the most recent copy of the Power Book Builder User s Guide, please go to www.ToolBookDeveloper.com/support Developed by Nirvana Bound Pty Ltd and Resource Engineering, Inc. Table of Cont ii New in Version 1.2 Express Conversion Button now available New naming options for image names New naming options for Toolbook object names Mapping details are now saved Multiple choice field questions added to the PowerPoint Catalog ToolBookDeveloper.com Grid Questions added to the PowerPoint Catalog About the Power Book Builder Overview Features and Benefits System Requirements Typical Use Scenarios Converting Existing PowerPoints Using PPT as a Storyboarding Template Installation… 4 Quick Start How to Use the Power Book Builder ToolBook Required ToolBook Files PBB.exe PBB_Blank.tbk (or your own template book) TBK_Objs.tbk AutoShapes.tbk PBB.wbk . 7 Other Required Files TBConv.tbm Catalog.ppt StoryBoard.ppt Preparing for the Conversion Directory/File Structure Setting up the Power Book Builder Power Book Builder Converter Screens Welcome/Preparation Checklist Project Settings PowerPoint Sizing ToolBook Page and Object Naming Text Conversion Options Graphic Conversion Settings Additional Conversion Options The Magic Button Converting Existing PowerPoints Getting the Most from Graphic Conversions Definitions of Different Types of Graphics Clipart Images Unconverted PowerPoint Objects Getting the Best Graphic Conversions Is the graphic grouped with other objects? So, Just what Will Power Book Builder Convert? Special Note About .gifs Known Is 36 Clipart Gets Converted as an Image Clipart Only Gets Partially Converted Using the
  • Programming Actionscript 3.0 Manual
  • This manual provides a foundation for developing applications in ActionScript™ 3.0. To bestunderstand the ideas and techniques described, you should already be familiar with general programming concepts such as data types, variables, loops, and functions. You should also understand basic object-oriented programming concepts such as classes and inheritance. Prior knowledge of ActionScript 1.0 or ActionScript 2.0 is helpful but not necessary. Using this manual The chapters in this manual are organized into the following logical groups to help you better find related areas of ActionScript documentation: Chapters Description Chapters 1 through 4, overview of Discusses core ActionScript 3.0 concepts, ActionScript programming including language syntax, statements and operators, the ECMAScript edition 4 draft language specification, object-oriented ActionScript programming, and the new approach to managing display objects on the Adobe® Flash® Player 9 display list. Chapters 5 through 10, core ActionScript Describes top-level data types in ActionScript 3.0 data types and classes 3.0 that are also part of the ECMAScript draft specification. Chapters 11 through 26, Flash Player APIs Describes important features that are implemented in packages and classes specific to Adobe Flash Player 9, including event handling, networking and communications, file input and output, the external interface, the application security model, and more. Download Programming Actionscript 3.0 Manual
  • Is e-Teaching Web Zero or Potentially Web 2.1?
  • The current pedagogical trend about involving students in their learning is naturally extended to student-centered learning in e-Learning systems. Likewise, instructional designs are developed to enable and motivate students at center stage to learn effectively and willingly. However, from our ten years of experience in promoting an e-Learning system called TIES in higher education, we have realized that an “e-Teaching” environment for teachers to teach effectively and happily needs to be founded as a prerequisite to successful e-Learning. We further argue that “e-Teaching” can be developed to be a central idea that is actually more important than e-Learning. The reasons are as follows: (1) teaching is more fun and active than learning, (2) teaching requires more creative and imaginative brain work than learning, (3) teaching creates more value than learning, and (4) the Web is growing as a global brain harnessing intellectual knowledge. A seemingly innocuous shift of the center of attention from students to teachers may transform e-Teaching as a current Web 0 status to even Web 2.1, if we may borrow a trendy word from a recent Web 2.0 hype. Increasingly, e-Leaning today is defined by terms like Information and Communication Technology (ICT) in the context of ubiquitous IT network society. However, the bottom line of e-Learning is defined as training delivered on a PC/Internet to improve students' learning performance and their self-motivation and self-directedness. Instructional designs are also aimed at supporting students to learn effectively in an e-Learning environment. Thus, the architecture of e-Learning is clearly focused on students, and
  • Technical Manual V3x Handset J2ME™ Developer Guide Manual
  • This document describes the application program interfaces used to develop Motorola compliant Java™ 2 Platform, Micro Edition (J2ME™) applications for the V3x handset. Audience This document is intended for premium J2ME developers and specific carriers involved with the development of J2ME applications for the V3x handset. Disclaimer Motorola reserves the right to make changes without notice to any products or services described herein. “Typical” parameters, which may be provided in Motorola Data sheets and/or specifications can and do vary in different applications and actual performance may vary. Customer’s technical experts will validate all “Typicals” for each customer application. Motorola makes no warranty with regard to the products or services contained herein. Implied warranties, including without limitation, the implied warranties of merchantability and fitness for a particular purpose, are given only if specifically required by applicable law. Otherwise, they are specifically excluded. No warranty is made as to coverage, availability, or grade of service provided by the products or services, whether through a service provider or otherwise. No warranty is made that the software will meet your requirements or will work in combination with any hardware or applications software products provided by third parties, that the operation of the software products will be uninterrupted or error free, or that all defects in the software products will be corrected. Download Technical Manual V3x Handset J2ME™ Developer Guide Manual
  • Network Coding for Large Scale Content Distribution
  • Typical content distribution solutions are based on placing dedicated equipment inside or at the edge of the Internet. The best example of such solutions is Akamai [1], which runs several tens of thousands of servers all over the world. In recent years, a new paradigm for Content Distribution has emerged based on a fully distributed architecture where commodity PCs are used to form a cooperative network and share their resources (storage, CPU, bandwidth). Cooperative content distribution solutions are inherently self scalable, in that the bandwidth capacity of the system increases as more nodes arrive: each new node requests service from, and, at the same time, provides service to other nodes. Because each new node contributes resources, the capacity of the system grows as the demand increases, resulting in limitless system scalability. With cooperation, the source of the file, i.e. the server, does not need to increase its resources to accommodate the larger user population; this, also, provides resilience This work was done while the first author was with Microsoft research. to “flash crowds”— a huge and sudden surge of traffic that usually leads to the collapse of the affected server. Therefore, end-system cooperative solutions can be used to efficiently and quickly deliver software updates, critical patches, videos, and other large files to a very large number of users while keeping the cost at the original server low. The best example of an end-system cooperative architecture is the BitTorrent system, which became extremely popular as a way of delivering the Linux distributions and other
  • Intel Architecture Optimization Manual
  • In general, developing fast applications for Intel Architecture (IA) processors is not difficult. An understanding of the architecture and good development practices make the difference between a fast application and one that runs significantly slower than its full potential. Of course, applications developed for the 8086/8088, 80286, Intel386™ (DX or SX), and Intel486™ processors will execute on the Pentium ®, Pentium Pro and Pentium II processors without any modification or recompilation. However, the following code optimization techniques and architectural information will help you tune your application to its greatest potential. Tuning an application to execute fast across the Intel Architecture (IA) is relatively simple when the programmer has the appropriate tools. To begin the tuning process, you need the following: • Knowledge of the Intel Architecture. See Chapter 2. • Knowledge of critical stall situations that may impact the performance of your application. See Chapters 3, 4 and 5. • Knowledge of how good your compiler is at optimization and an understanding of how to help the compiler produce good code. • Knowledge of the performance bottlenecks within your application. Use the VTune performance monitoring tool described in this document. • Ability to monitor the performance of the application. Use VTune. VTune, Intel’s Visual Tuning Environment Release 2.0 is a useful tool to help you understand your application and where to begin tuning. The Pentium and Pentium Pro processors provide the ability to monitor your code with performance event counters. These performance event counters can be accessed using VTune. Within each section of this document the appropriate
  • AutoCAD 2008 New Features Manual
  • Design and Visualize the Deck in 3D Space and Align Dimensions Automatically Locate Dimension Text Anywhere Break Dimension Lines Leader Enhancements . Create a Multileader Object Use Grips with Multileaders Add and Remove Leader Lines Align the Arrowheads Use Multileader Styles Create Reference Labels (Bubbles) Arrange Multileaders Multiline Text Enhancements . Control Multiline Text Formatting Control Paragraph Spacing Control Line Spacing Check Spelling Table Enhancements and Data Links . Import a Spreadsheet Modify the Table Interface Features Test the Data Link Cell Styles Layer Display Enhancements. Override Layer Properties in Layout Viewports Control Layers in DWF Underlays Control Layer Fading Automatic Annotation Scaling . Create Annotation in Model Space Set Scales for Annotative Objects Adjust Annotative Objects Make Existing Objects Annotative What Should You Do Next? New and Changed Commands and System Variables Commands System Variables Introduction and Setup Welcome to AutoCAD 2008 Across the world, people are installing and becoming familiar with AutoCAD 2008. Download pdf AutoCAD 2008 New Features Manual
  • C# Numerical Library
  • The IMSL C# Numerical Library for Microsoft® .NET Applications is a numerical analysis library written in 100% C#, providing broad coverage of advanced mathematics and statistics for the .NET Framework. Developers writing in C# or Visual Basic™ .NET (VB.NET) get seamless accessibility to analytics capabilities in the most integrated language for the .NET environment with the highest degree of programming productivity and ease of use with Visual Studio™. The IMSL C# Library is the only numerical library of its kind to offer industry standard numerical analysis and charting for C# and VB.NET languages. This Library provides unprecedented analytic capabilities and the most comprehensive and accessible mathematical, statistical and finance algorithms for C# and VB.NET languages. With the IMSL C# Library, Visual Numerics has brought all of the benefits inherent in the C# and VB.NET languages to a new level by adding robust analytics to its broad set of capabilities. Download pdf C# Numerical Library
  • Pro Web 2.0 Application Development with GWT Excerpt
  • When I quit my day job in the summer of 2006 to bring an idea of mine to life as an Internet startup, I was faced with a huge number of questions and not a lot of clear answers. The excitement of starting a new project was soon tempered by the difficulty of choosing among the dizzying array of possible technical platforms and solutions. While the shelves were full of books focusing on each of the components of a web application, what I really wanted was a look at how all the pieces fit together. Too often, I found books that seemed like annotated versions of Javadocs, with helpful explanatory notes that setEnabled(boolean enabled) would set the enabled flag. At the other end of the spectrum were abstract architectural tracts that might have made for good reading but certainly didn’t give me a head start on the architecture. I wanted to see how these technologies worked when used for nontrivial applications; I wanted to see ugly problems and their solutions—I wanted a look at the source code of a modern web application. For those of us who learned HTML and JavaScript by using the View Source option, there’s nothing like getting your hands on working source code. So I had an idea: what if I created a company, a real, functional company, with a modern web site and then gave you the keys to the castle to go poke around? That’s the goal of this book, to give you the tour of