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Microsoft .NET Mobile WebThere’s a new trend in wireless telecommunications, Internet: Internet connectivity via handheld devices. More people are buying wireless handheld devices such as cellular phones, pagers, personal digital assistants (PDAs), and they demand access to onlineresources at any timefromany location. Over thepast few years a tremendous number of wireless devices different in their characteristics appeared on market. Developments of web application for these devices become challenging experience due to the following reasons [1]:
- ?Different markup languages arenecessary, including HTMLfor PDAs, wireless markup language (WML) for wireless application protocol (WAP) cell phones, and compact HTML (cHTML) for Japanese i-mode phones.
- ?Different display capabilities ? screen size (rows and columns) and color capability.
For example, a device with higher resolution can show more information and have better viewing quality. Some devices can display images and multiple colors, some can make phone calls, and others can receive notification messages.
- ?Devices have different network connectivity, ranging from 9.6-KB cellular connections to 11 MB Wireless LANs. The Mobile Internet Toolkit is thesolution that Microsoft has brought forward to help in mobile web development and overcome the difficulties with it
The mobile internet toolkit overview
The Mobile Internet Toolkit makes fast and easy to build and maintain sophisticated mobile Web applications. It prevents developers from writing lots of custom code to support manydevices intheir mobileWeb applications.Thetoolkit extends theMicrosoft Visual Studio.NET and the ASP.NET so that you can build a single mobile Web application that automatically adapts the display and interaction for a wide variety of mobile devices, including Web-enabled cellContacts Data API Developer's Guide: PythonThe Contacts Data API allows client applications to view and update a user's contacts. Contacts are stored in the user's Google Account; most Google services have access to the contact list. Your client application can use the Contacts Data API to create new contacts, edit or delete existing contacts, and query for contacts that match particular criteria.
In addition to providing some background on the capabilities of the Contacts Data API, this document provides examples of how to interact with contacts using the Python client library. If you're interested in understanding more about the underlying protocol that the library uses, see the Protocol section of this developer's guide.
This document is intended for programmers who want to write Python client applications that can interact with Google's contact lists. This document assumes that you understand the general ideas behind the Google Data APIs protocol. For reference information about the classes and methods provided by the client library, see the pydocs for the Contacts modules. For general Contacts Data API reference information, see the Protocol reference guide.
Download pdf Contacts Data API Developer's Guide: PythonAUTO-CODE Mill Tutorial 1This drawing is ready to use in AUTO-CODE. The part is positioned so that the lower left corner of the rectangle is at 1,1. The contours are drawn as polylines and the drill holes are drawn as circles. All the layers for dimensions and notes can be turned off to reduce the clutter or they may remain on while AUTO-CODE is running. For this tutorial we will be turning them off. In AutoCAD, select the layer control list and freeze the layers that are not used for programming the part.
To freeze the layers, change the sun icon into a snowflake. The only layers you will need for this tutorial are 0 and DefPoints. After turning off the extra layers, you should only see the top and side views of the part. We are going to focus on the top view only.
Starting with a 4 by 6 by ½ inch stock material, the part will be clamped along the top and bottom edges. It is not necessary to show the clamps in AUTO-CODE. It is necessary that you know where they are located relative to the drawing.
For this basic part, we are going to drill the five holes indicated by circles and then cut out the rectangular area in the center using a half-inch end mill. The drill holes will be 3/8” (0.375”) in diameter. With the drawing open, the next step is to launch AUTO-CODE.
DownloadSocial Marketing Tactics and How To Use ThemWeb 2.0 is a general term applied to any website that reacts to the input and activity of its users, such as a blog, a MySpace profile, a forum, or a Squidoo lens. Social Networking is best defined as the regular interaction of people for some common cause. Of course there is really nothing new about social networking, and it’s something many of us do every day offline, especially in schools or in the workplace. But as a marketing trend this concept is growing more and more popular online. This is because unlike most high schools, colleges, or workplaces, the Internet is filled with millions of individuals who are looking to meet other Internet users and develop both business and personal relationships.
There are many portals for social networking on the web. Social networking websites are pretty much communities of Internet users that can range from small and tightly focused portals to enormous groups of people who all have different backgrounds and interests. So a Web 2.0 resource, or social networking site can exist on the basis of anything from hobbies, religion, education, business, or politics. And the idea behind getting involved in such a site is to meet new people who fit into one of two categories:
1. People who have something you need.
2. People who need something you have.
There’s a little more to it than this of course but the above two categories basically sum up the entire purpose of participating in social networking and Web 2.0 systems. You might3D Blaster RIVA TNT2 PCI Installation GuideThe 3D Blaster ® RIVA TNT2™ PCI is a high quality 2D/3D/video graphics accelerator card that is well suited for a wide variety of applications ranging from everyday desktop use to gaming and entertainment.
Leveraging the RIVA TNT2 M64 graphics controller from NVIDIA ®, the 3D Blaster RIVA TNT2 PCI delivers high quality and performance. Its dual texture architecture can process 2 pixels or textures per clock cycle; this enables developers to create special effects such as multi-layered textures, bump mapping to simulate rough surfaces, and environmental mapping that gives objects reflective properties. Developers can take advantage of advanced filtering modes (including trilinear mipmapping and anisotropic filtering) with full scene anti-aliasing to create realistic images that rival more expensive graphics workstations.
The 3D Blaster RIVA TNT2 PCI provides outstanding 2D and video acceleration as well and also supports software DVD decoders through hardware color and pixel format conversion.
Your card’s model and serial numbers can be found at the back of the card. We recommend that you record the model and serial number below. This information will be useful in the event that you need to contact our Technical Support staff for troubleshooting or your dealer for warranty service.
Download pdf 3D Blaster RIVA TNT2 PCI Installation GuideUsing mental mill shaders in MayaThis document describes how to export shading networks and shaders from mental mill so that they can be used right away in the viewport rendering in Maya. A basic knowledge of how to work with mental mill or Maya is assumed. If you are not familiar with these tools,please take a look into the respective help documents of mental mill and Maya if you want to learn more about the applications themselves.
Preparing the shader in mental mill
1. Create your shading effect inside mental mill by building a shading net- work that creates the look that you want to achieve. Once satisfied with the result, go to
2. “Scene > Scene Settings…” and make sure that the following items are set correctly:
4. created by adding a light shader node to the “graph view” . This does not yet create a light source. An instance of the light source needs to be cre- ated: Go to
5. “Scene > Scene Settings…” , click “Add light” and select the light shader of your choice. You can create multiple light instances from one shader which will share the input data like color, falloff, etc… . (Note that parameter sharing happens only inside mental mill. Outside the application each light instance will have its own dedicated set of parameters) If your shading network contains nodes that do reflections of any kind
6. (e.g. “Component_reflection”) you have to create an instance from an environment shader on the workspace. You must enable this environment shader by selecting it under “SceneClient Billing ApplicationIn this document, we describe a simple application that keeps track of payments made to client accounts. Setup: The current version of the application is configured to use an HSQLDB database (although connections to a MySQL database and an MS Access database are also included in comments at the beginning of ClientBillingDB.java).
To use an HSQLDB, download the HSQLDB system from http://hsqldb.sourceforge.net/ and copy hsqldb.jar into the JRE lib/ext folder (this jar file is also included in the HSQLDB folder). A sample database (clients.properties and clients.script) has been included in the project folder.
To use a MYSQL database, download the MYSQL server from http://www.mysql.com/, install the server and create the database. A script that creates the database has been included in the MYSQL folder in the project folder. If MYSQL is used, it is worthwhile downloading the MYSQL Control Center which provides GUI access to the databases. To use an MS Access database under Windows, an ODBC connection that links the database, “clients.mdb”, and the logical database name used in the system, Clients, must be defined. ODBC connections are defined in the control panel (ODBC) on earlier versions of Windows and are defined in “DataSources (ODBC)” in the Administrative Tools section of the Control Panel in more recent versions of Windows.
Download pdf Client Billing ApplicationBuilding a Better Style GuideWhy are style guides so frequently created, but so rarely successful? All too often, businesses ask for a style guide as a means to create a common look and feel, in the belief that it will solve usability problems and establish consistency between applications – only to be disappointed in the results. Even if such a style guide is followed carefully, the resulting interfaces may not meet usability goals.. This paper explores strategies for creating a style guide that is more than a simplistic rules book. By making the style guide part of the process, it can be used to promote a shared vision, to help the product meet business and usability requirements for consistency and…it may actually be used.
All too many projects to improve the usability of a user interface start with a request to create a style guide. To many user-centered designers, a style guide is the documentation of a design – the end of a design process – not a starting point for usability. And yet, we continue to create them, despite that fact that they may do little to address real usability problems or create a common approach to interaction. This paper describes some tactics and techniques for creating style guides that present and organize the appropriate information in a usable structure.
WHAT’S IN A STYLE GUIDE?
Style guides can be classified as platform (or language) guide, general design guides, or corporate style guides for a specific application. Although they overlap in many ways, each has a differentCreating a free form 3D structure in MayaThis Maya tutorial shows how to create a 3D envelop, skin and structural elements from hand drawn curves or data generated curves. The 3D shape is lofted and extruded from curves drawn in Photoshop or Illustrator.
In Photoshop, go to Layers > create separate layers, draw shapes that will be later connected together
Select the white area above the curve with the Magic Wand tool. Go to Paths > create a path.
Go to File Export > Path to Illustrator, save as an Illustrator file.
In Maya, go File > Import > File type > Illustrator or Best Guess Select curves two by two as object, GREEN selection, go to Surface > Edit Curve > Rebuild curves, check the settings in the window below
Choose selection as objects (GREEN), select the curves two by two. Go to Surfaces > Loft, select Polygon in the options window
Download pdf Creating a free form 3D structure in MayaFrom GUI to Text: A Windows User's Guide to Running Linux without a GUIFor example, runlevel 3 is configured in mainstream distributions such as Red Hat, Fedora Core and SuSE to provide full multi-user capabilities with networking and a text-based interface. Runlevel 5 is the same as runlevel 3, but with an additional step of loading a graphical user interface for the user. Many servers are configured to boot into runlevel 3 as part of their normal operation, since they don't need a GUI to do their job.
The concept of the plumbing behind runlevels is easy to understand. Generally speaking, there is a collection of programs used to start up a machine (and another set of programs that are run during machine shutdown). Different runlevels invoke subsets of these programs. The definition of which programs are included in one runlevel's subset versus another's are contained in a series of directories named /etc/rcN.d, where N runs from 0 to 6, matching the various runlevels available. Thus, the program that starts the GUI, startx, is included in /etc/rc5.d, but not in /etc/rc3.d
Getting Linux to load to a text interface
So, you want to boot Linux into runlevel 3 because all you need is a text based interface. When Linux boots up, one of the things it does early on in the process is look in a file called /etc/inittab for a line that looks like this:
id:5:initdefault:
The number after the first colon defines which runlevel will be used during startup. In this example, the '5' in this line (this is an inittab file from a Fedora Core