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  • How to configure SSH w/ Local Authentication on supported Cisco routers Tutorial
  • Not all IOS images support SSH/crypto, check your IOS version. FYI : Newer switch IOS’s also are able to handle SSH, as well as the 6500 series switches. Objective: Configure the router for SSH Debug and show commands for troubleshooting Strengthen SSH by configuring SSHv2 Steps: 1. Hostname 2. Domain-name 3. Generate RSA keys 4. SSH timeouts 5. Local Authentication + ACL on SSH 6. Version 2 7. Additional SSH / debug / show commands 8. The QUICK N DIRTY SCRIPT 1. Configure Hostname The hostname is the name of the router, and is needed along with domain-name to create RSA keys and is used in the asymmetric encryption used with SSH. Download Tutorial: How to configure SSH w/ Local Authentication on supported Cisco routers
  • Managing Multi-language and Multi-platform Microsoft Visual Studio Builds With OpenMake Meister
  • With each new major release of Microsoft Visual Studio, Microsoft changes the languages and methodologies for building executables from the source created within an application. Without the assistance of simplification tools, then, development teams integrating Microsoft Visual Studio 2005 and Microsoft Visual Studio 2008 must re-write and redesign significant amounts of their application build processes. But, such an endeavor proves so costly and time-consuming that many enterprises choose to delay or omit upgrades to their development environments. Unfortunately, avoidance will quickly create a situation where new applications are written in the new Visual Studio but without compatibility to the vast amount of programs and systems that were developed in older versions. Opportunity To overcome this development limitation, OpenMake, a CA partner that specializes in Build Management, worked closely with Microsoft on the new Visual Studio 2008 and created a process where Microsoft Visual Studio 2005 code can be easily integrated with code created in the newer release. This unique process bridges the technology gap between the two Microsoft development environments and provides a simple method for programmers to integrate all of their existing applications with new applications written in Visual Studio 2008. And, the technology is so innovative and complete that even developers using MS Visual Studio 97, MS Visual Studio 6.0 and MS Visual Studio .Net 2002 and 2003 can integrate to MS Visual Studio 2008. As such, it allows you to continue to use the large code base already developed in a single integrated environment and with automated and continuous integration
  • HOW TO DEVELOP A MOBILE 2.0 APPLICATION
  • As we all know, online (or virtual) communities are groups of people that primarily or initially interact with each other over the Internet. People who are active in the same social spaces on a regular basis will probably start to recognize other visitors after a while [Wolf, 2006]. With some of them, they will interact by sharing or exchanging information or thoughts. Communication plays an important role in everybody’s life, professionally as well as personally. Lately, the demand for efficient communication ‘tools’ has steadily increased. Most newly developed technologies have resulted from this trend. The main drivers involved are users’ mobility and their continuous need for ubiquitous communication: mobile applications make it possible to communicate whenever and wherever people want [Jaokar & Fish, 2006; Lacohée, Wakeford & Pearson, 2003]. The A4MC³ project (Architecture for Mobile Community Content Creation), involves the development of a mobile application used within a city context to allow users, i.e. (mainly) city inhabitants, to communicate and share information with one another. This application aims to connect users and to serve a variety of heterogeneous goals, ranging from maintaining social contacts to sharing content, from publishing in an online newsletter (like a city blog or forum) to advertising a business in a user-tailored way. In the context of this project, an empirical study was conducted on the use of mobile technologies by people in a city context and on their impact on the formation of the community by the exchange of content in the form of photos and
  • 3D Quick Start Guide: 3ds max to Director 8.5 Shockwave Studio
  • This 3D Quick Start Guide is designed for the multimedia designer who is new to the 3D capabilities of Director® Shockwave® Studio and the 3D artist/animator who is unfamiliar with Director® 8.5 Shockwave® Studio. Our goal today is to animate an American-style football player, kicking the ball over the goal post. This character was created in 3ds max™ 4 and animated using character studio® 3, proven software solutions from Discreet. You will find a number of assets in the .zip file. By the end of this tutorial, you will be able to take these assets into Director 8.5 Shockwave Studio and create an interactive 3D sequence, playable on the web. The player is kicking the ball over the goal post. The character is animated to perform a series of motions in sequence along a single timeline, i.e., an idle motion, a jog start, a kick sequence, a sprint with arms up and a jog stop. The football is animated to leave its start position, fly over the goal and bounce on the other side. The goal is to take these assets into Director Shockwave Studio and to make them interactive. The tutorial begins with 3D creation tips and tricks for preparing the character mesh, skinning it onto the Biped® skeleton using Physique® and animating the character. Both Biped and Physique are character studio features. It then discusses the 3ds max Shockwave Exporter to Director 8.5 Shockwave Studio in the "Director 8.5 Shockwave Studio Environment" options and what happens when you
  • Communication plugin tutorial for 3dsMax
  • Here is a small tutorial that will get you started with AWB communication plugin. The communication plugin is a powerful tool that let you import your 3dsMax animation into a World Builder landscape. You can see your animation with shadow and reflection, and now you can even see the World Builder trees shadow casting on the 3dsMax objects. Here is how it work... First you need to create a communication object in World Builder. In World builder, click on: Create4Communication Object4Max Communication Object (figure 1). This will create a communication object that you will use later to import your objects from 3dsMax. From the Create menu, select camera to create a new World builder camera if you wish to use a camera from World builder. Second, if it is not started yet, you will need to start 3dsMax. The new communication plugin is no longer located in the Utilities section but in the Rendering/Environment menu. From 3dsMax, click on Rendering4Environment, to open the Environment dialogue box.. Download pdf Communication plugin tutorial for 3dsMax
  • Managing Multi-language and Multi-platform Microsoft Visual Studio®
  • With each new major release of Microsoft Visual Studio, Microsoft changes the languages and methodologies for building executables from the source created within an application. Without the assistance of simplification tools, then, development teams integrating Microsoft Visual Studio 2005 and Microsoft Visual Studio 2008 must re-write and redesign significant amounts of their application build processes. But, such an endeavor proves so costly and time-consuming that many enterprises choose to delay or omit upgrades to their development environments. Unfortunately, avoidance will quickly create a situation where new applications are written in the new Visual Studio but without compatibility to the vast amount of programs and systems that were developed in older versions. To overcome this development limitation, OpenMake, a CA partner that specializes in Build Management, worked closely with Microsoft on the new Visual Studio 2008 and created a process where Microsoft Visual Studio 2005 code can be easily integrated with code created in the newer release. This unique process bridges the technology gap between the two Microsoft development environments and provides a simple method for programmers to integrate all of their existing applications with new applications written in Visual Studio 2008. And, the technology is so innovative and complete that even developers using MS Visual Studio 97, MS Visual Studio 6.0 and MS Visual Studio .Net 2002 and 2003 can integrate to MS Visual Studio 2008. As such, it allows you to continue to use the large code base already developed in a single integrated environment and with automated and continuous integration build
  • Vehicle audio systems: loudspeaker design and development
  • background noise o f the moving car. -. The sound pressure curve, a t normal volume, o f the sound system. must be tailored to Download
  • Nintendo Wii User Manual
  • Nintendo Wii Owner’s Manual. System Setup Wii Console Usage Precautions Please read and follow the precautions listed below when setting up and using the Wii console. Failure to do so may result in damage to your Wii system or accessories. Don not use any AC adapter other than the one provided with your system. THe console has intake and exhaust vents designed to maintain adequate ventilation. Do not operate the console in any location where these vents may become covered or obstructed, for example, on carpet or in a tightly enclosed space. Keep vents clear of any dust or other foreign material. Do not disassemble or try to repair the Wii console, accessories or components. Doing so voids your warranty. After you have finished playing, be sure to remove the Game Disc from the console. Do not store the Wii console in a humid place, on the flooe, or in any location where it may collect dirt, dust, lint, etc. Do not drop, hit or otherwise abuse the Wii console, components or accessories. Download pdf Nintendo Wii User Manual
  • VPN Client User Guide for Mac OS X pdf
  • Understanding the VPN Client 1-1 Connection Technologies 1-1 VPN Client Overview 1-2 VPN Client Features 1-3 Program Features 1-3 Authentication Features 1-5 IPSec Features 1-5 VPN Client IPSec Attributes 1-6 CHAPT E R 2 Installing the VPN Client 2-1 Verifying System Requirements 2-1 Gathering Information You Need 2-1 Obtaining the VPN Client Software 2-2 Preconfiguring the VPN Client 2-2 Preconfiguring the User Profile 2-3 Preconfiguring the Global Profile 2-3 Bundling a Root Certificate with the Installation Package for Darwin 2-4 Installing the VPN Client 2-4 Authentication 2-4 VPN Client Installation Process 2-6 Introduction 2-6 Accepting the License Agreement 2-7 Selecting the Application Destination 2-7 Choosing the Installation Type 2-8 CLI Version Install Script Notes 2-12 Uninstalling the VPN Client 2-12 CHAPT E R 3 Navigating the User Interface 3-1 VPN Client Menu 3-1 Choosing a Run Mode 3-2 Operating in Simple Mode 3-2 VPN Client Window Simple Mode 3-2 Main Menus Simple Mode 3-3 Connection Entries Menu 3-3 Status Menu 3-3 Operating in Advanced Mode 3-4 VPN Client Window Advanced Mode 3-4 Toolbar Action Buttons Advanced Mode 3-5 Main Tabs Advanced Mode 3-5 Main Menus Advanced Mode 3-6 Connection Entries Menu 3-6 Status Menu 3-7 Certificates Menu 3-7 Log Menu 3-8 Right-Click Menus 3-8 Connection Entries Tab Right-Click Menu 3-9 Certificates Tab Right-Click Menu 3-10 CHAPT E R 4 Configuring Connection Entries 4-1 Creating a Connection Entry 4-1 Authentication Methods 4-3 Group Authentication 4-3 Mutual Group Authentication 4-4 Certificate Authentication 4-4 Transport Parameters 4-6 Enable Transport Tunneling 4-7 Transparent Tunneling Mode
  • Freely Annotating C# pdf
  • Reflective programming is becoming popular due to the increasing set of dynamic services provided by execution environments like JVM and CLR. With custom attributes Microsoft introduced an extensible model of reflection for CLR: they can be used as additional decorations on element declarations. The same notion has been introduced in Java 1.5. The annotation model, both in Java and in C#, limits annotations to classes and class members. In this paper we describe C# a, an extension of the C# programming language, that allows programmers to annotate statements and code blocks and retrieve these annotations at run-time. We show how this extension can be reduced to the existing model. A set of operations on annotated code blocks to retrieve annotations and manipulate bytecode is introduced. We also discuss how to use C# to annotate programs giving hints on how to parallelize a sequential method and how it can be implemented by means of the abstractions provided by the run-time of the language. Finally, we show how our model for custom attributes has been realized. Reflection and dynamic loading are becoming essential elements of modern programs. Their usefulness is testified, for example, by the JDBC architecture that shows how to implement a driver-based architecture exploiting the Java dynamic loading. Although reflection can be used to inspect the structure of types, to access fields and even to invoke methods dynamically, the concept of tagging has been anticipated as an interesting application. Consider for instance the Java serialization architecture: the programmer can declare the instances