Writing PHP code is quite a fun task – as we’re sure of you will agree – it’s an easily learnt, flexible, and feature-rich language that lends itself very well to scripts of all shapes and sizes. Almost certainly as a result of this comparative ease of use, many PHP programmers take to re-inventing the wheel a lot and spend much time writing and rewriting ‘new and improved’ code to handle authentication, caching, forums, opinion polls, and other systems that have been coded and recoded in the past.
Read the rest of this entry »
Hi, people will find that this tutorial is easier to follow than actually getting Cinema 4D themselves, but common sense will prevail and if you don’t have common sense then ask someone that does, anywho, let’s begin. (56k beware) Ok, first we are going to look at the Cinema 4D screen itself as there are a number of features that work well with Abstraction, they are numbered and circled in red:
Read the rest of this entry »
Reliable computer systems used in the telecommunication industry, in cars and automated factories (process control) are often implemented as special purpose systems which are vendor-specific, expensive, hard to maintain and difficult to upgrade. Often, those systems apply proprietary techniques to achieve security and predictable timing behavior, even in case of faults. With the need of integrating multiple of those control systems into a bigger whole, requirements arise to open up proprietary systems for standard (non real-time) distributed computing technology.
Read the rest of this entry »
Reflective programming is becoming popular due to the increasing set of dynamic services provided by execution environments like JVM and CLR. With custom attributes Microsoft introduced an extensible model of reflection for CLR: they can be used as additional decorations on element declarations. The same notion has been introduced in Java 1.5. The annotation model, both in Java and in C#, limits annotations to classes and class members. In this paper we describe C# a, an extension of the C# programming language, that allows programmers to annotate statements and code blocks and retrieve these annotations at run-time. We show how this extension can be reduced to the existing model. A set of operations on annotated code blocks to retrieve annotations and manipulate bytecode is introduced. We also discuss how to use C# to annotate programs giving hints on how to parallelize a sequential method and how it can be implemented by means of the abstractions provided by the run-time of the language. Finally, we show how our model for custom attributes has been realized.
Read the rest of this entry »
C# 3.0 has many features well-known to functional programmers
- Parameterized types and polymorphic functions (generics)
- First-class functions (delegates)
- Lightweight lambda expressions & closure conversion
- Type inference (for locals and lambdas)
- Streams (iterators)
- A library of higher-order functions for collections & iterators
- And even:GADTs (polymorphic inheritance)
Read the rest of this entry »
Two views of Bluetooth security Different security modes Security mechanisms on the host side Linux and HCI sniffing Bluetooth security in action Looking at the BlueSnarf attack Bluetooth architecture Application specific security mechanisms Bluetooth host security mechanisms Security mechanisms on the Bluetooth chip Bluetooth security • Link manager security • All security routines are inside the Bluetooth chip • Nothing is transmitted in “plain text” • Host stack security Interface for link manager security routines Part of the HCI specification Easy interface No further encryption of pin codes or keys Security modes • Security mode 1 • No active security enforcement
Read the rest of this entry »