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Why Educators May Be Tempted to Say No to Web 2.0
In the face of the rapid changes on the Internet and the increased risks they bring, many schools, especially in the K-12 grades, have taken polar approaches to managing Web 2.0 within their schools. Some have opened the doors to these new opportunities, believing that their students and faculty should embrace these innovative applications in an effort to expand learning through online collaboration and sharing, while others have been quick to shut the door due to the potential costs and risks they may pose to younger students. In K-12 grades, the consensus seems to be to block these sites in order to protect students and their privacy from child predators and the potentially objectionable content that these real-time, dynamic sites may host.
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Nonaka and his knowledge transformation model SECI revolutionized the thinking about organizations as social learning systems. He introduced technical concepts like hypertext into organizational theory. Now, after 15 years Web 2.0 concepts seem to be an ideal fit with Nonaka’s SECI approach opening new doors for more personal, dynamic, and social learning on a global scale. In this paper, we present an extended view of blended learning which includes the combination of formal and informal learning, knowledge management, and Web 2.0 concepts into one integrated solution, by discussing what we call the Web 2.0 driven SECI model based learning process.
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Data visualisation has been defined as: The set of techniques used to turn a set of data into visual insight. It aims to give the data a meaningful representation by exploiting the powerful discerning capabilities of the human eye. Part 1 of this briefing paper will highlight some examples of new collaborative web services using Web 2.0 technologies which venture into the numeric data visualisation arena. These mashups allow researchers to upload and analyse their own data in ‘open’ and dynamic environments. Broadly speaking the numeric data being referred to could be micro-data (data about the individual), macro-data or country-level data, derived or summary data.
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Guide to Eos and Unity Computing, 2007-08 Edition for UNIX, Windows, and Linux is the principal user manual for the distributed academic computing environment at North Carolina State University. Formerly a College of Engineering system only, Eos was made available to other NCSU colleges in 1996 in a project called Unity. Today, all NCSU students, faculty, and staff receive accounts on a fully merged campus-wide system, or realm, often referred to as Eos/Unity.
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