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Programming, Automotive, Hardware, Gadget

The JavaFX Script programming language lets you create modern looking applications with sophisticated graphical user interfaces. It was designed from the ground up to make GUI programming easy; its declarative syntax, data binding model, animation support, and built-in visual effects let you accomplish more work with less code, resulting in shorter development cycles and increased productivity.
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This tutorial shows how to create a bone diagram. A bone diagram represents relations between endpoints and surface interaction. A bone is transformed by a force field, and the skin transforms with the bone according to its settings. It can be usefull for creating diagrams that interact with for example a ground plane or planes that are transformed into a design. It covers the basics of fields kinetics and skin.
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A tutorial on how to make an animated giant whirlpool with foam and spray. Inspiration from Pirates of the Caribbean: At Worlds End.
1. Start by creating a NURBS or a polygon plane. NURBS is propably best, but I used polygons on this one. Make it a high resolution, like 80×80.
2. Go into Polygons>Mesh>Sculpt Geometry Tool. Or if using NURBS go into Surfaces>Edit NURBS>Sculpt Geometry.
3. Model a valley in the middle of your plane.
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Maya Crash Course

This very brief tutorial is intended to familiarise the user with the basic layout of animation tools in Maya. It assumes that the reader will consult help files to find out more about each tool.
1. Channel Editor
2. Layer Editor
3. Shelf
4. Toolbox
5. Timeline
Okay, so Maya looks pretty daunting, especially if you go hunting through all the menus, but from an animation point of view it’s not that hard to use once you know where things are.
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Static Mesh Pipeline

Creating art in a 3D modeling package such as Max or Maya and then trying to get it to work in the Unreal Editor can sometimes be quite a feat, especially if you’ve never done it before. Hopefully this process will provide a basic understanding of the art pipeline for Unreal Ed and answer any questions you may have about getting your static meshes from the 3D package of your choice into the Unreal Editor and into your Mod.
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This tutorial is intended to teach new animation students a few basic animation techniques and workflow based on fundamental animation principles using Maya and a free character setup named walkingBall_v2.3 created by the author. This character setup or “rig” has many useful features without being overwhelming to newer students. This tutorial assumes you have a basic understanding of how to navigate the Maya interface, find menu commands, and other basic computer file management skills.
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DDM - Maya Animation

Not entirely unexpected, the fourth and last assignment for the 3D modelling course was to make an animation in Maya. When we first read the requirements, all kinds of wild ideas came up in our minds, most of which were unrealizable in the two weeks we had available. Two weeks we had to use to think of the subject of the animation, to learn how to make animations in Maya, to write this report and of course, to render the final result. Since both of us never made an animation in Maya before, we decided to work through a few tutorials first, trying the examples described and getting used to the animation interface. When we were able to find and use the most basic items for developing animations, we started to work on our final result.
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T his tutorial will explain how to export static textured models (meaning no animation yet) from Maya into Crysis. I’ll update this tutorial as I learn more about the process and more tools become available. Big thanks to Psychojohno and Spiderdan for their tutorials which taught me a lot!
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