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  • Comptia Network + Testing Guide
  • The CompTIA Network+ certification is the worldwide standard for professionals with at least nine months of experience in network support or administration. A Network+ certification demonstrates your technical abilities in networking administration and support, and validates your knowledge of media and topologies, protocols and standards, network implementation, and network support. If you have nine months of network administration and support experience, Network+ is ideal for you. Network+ and Your Career Many corporations recommend or require the Network+ certification for their IT employees. Companies like CDW Computer Centers and CompuCom know the value of a Network+ certification and require it of their IT employees. NexInnovations relies on IT certififcations to validate the skills of their employees — "A+ is the foundation of NexInnovations' training and certification program. We look for certifications that cover the broadest number of makes and models. When we add Network+ and Server+ to the mix, our employees show a versatility that's hard to beat." "CompTIA A+ is the foundation of NexInnovations' training and certification program, but that's just the start. There's great value in Network+ and Server+ to round out the skill set and provide a solid career path for our employees." Domenic Creo, Director,Clients Operations Management, NexInnovations As the demand for skilled network support professionals grows, Network+ is quickly becoming the standard for networking competency. Network+ is the perfect entry point into a networking career Download pdf Comptia Network + Testing Guide
  • List Owner’s Manual - Listserv
  • L-Soft is aligning LISTSERV’s version numbering with the rest of the e-mail industry. There have been 51 released versions of LISTSERV since 1986 – 15 major upgrades and 36 minor releases. Version 1.8e in the “traditional” numbering system corresponds to 14.0. The present update is version 15.0. Because the old nomenclature is more familiar to our users, in this version of the documentation we will continue to refer to versions of LISTSERV inferior to version 14.4 by the old version system. Preface - About This Manual Every effort has been made to ensure that this document is an accurate representation of the functionality of LISTSERV®. As with every software application, development continues after the documentation has gone to press so small inconsistencies may occur. We would appreciate any feedback on this manual. Send comments via email to: MANUALS@LSOFT.COM The following documentation conventions have been used in this manual: • Menus, options, icons, fields, and text boxes on the screen will be bold (e.g. the Help icon). • Clickable buttons will be bold and within brackets (e.g. the [OK] button). Download List Owner’s Manual - Listserv
  • The Neural Basis of Decision Making
  • A decision is a deliberative process that results in the commitment to a categorical proposition. An apt analogy is a judge or jury that must take time to weigh evidence for alternative interpretations and/or possible ramifications before settling on a verdict. Here we evaluate progress in understanding how this process is implemented in the brain. Our scope is somewhat narrow: We consider primarily studies that relate behavior on simple sensory-motor tasks to activity measured in the brain because of the ability to precisely control sensory input, quantify motor output, and target relevant brain regions for measurement and analysis. Nevertheless, our intent is broad: We hope to identify principles that seem likely to contribute to the kinds of flexible and nuanced decisions that are a hallmark of higher cognition. SDT: signal detection theory SA: sequential analysis The organization of this review is as follows. We first describe the computational elements that comprise the decision process. We then briefly review signal detection theory (SDT) and sequential analysis (SA), two related branches of statistical decision theory that represent formal, mathematical prescriptions for how to form a decision using these computational elements. We then dissect several experimental results in the context of this theoretical framework to identify neural substrates of decision making. We conclude with a discussion of the strengths and limitations of this approach for inferring principles of higher brain function. Elements of a Decision The decisions required for many sensory-motor tasks can be thought of as a form of statistical inference (Kersten et al. 2004,
  • T-Splines Maya Plugin Version 1.6
  • After installing the T-Splines plugin, you need to tell Maya to use it. • On the menu, select Window -> Settings/Preferences -> Plug-in Manager. • Look for "TSplineShape" (it will be followed by .mll, .so, or .lib; this depends on your operating system). You may need to scroll down to find it. • Put a check in both the "loaded" and "auto load" boxes. This will load the plug-in and make sure it reloads every time you start Maya. After you load the plug-in, a "TSplines" menu should appear on the menu bar. Most of what you can do with the plug-in is accessed through this menu. The menu contains links to the T-Spline help pages, the forum, and to many of the operations that you can perform on T-Splines. Creating a Shelf To create a shelf with commonly used functions, choose "Create Shelf" from the T-Splines menu. If it's your first time creating the shelf, a new "TSplines" shelf will be added and will be filled with icons. If the shelf already exists, it will re-add any icons that may be missing. Even if you add your own icons to the shelf, you can safely "Create Shelf" again; it will not modify your existing icons. It's a good idea to use "Create Shelf" after upgrading to a new version of the plug-in, as we will probably add new icons on occasion. Download pdf T-Splines Maya Plugin Version 1.6
  • Bluetooth Security & Hacks Manual
  • Basics Bluetooth Security Attacks via Bluetooth - Introduction BlueSnarf BlueSnarf++ BlueBug BlueJacking HeloMoto BlueSmack Cracking the Bluetooth PIN Conclusion Bluetooth Basics Originally invented 1994 by Ericsson Technology for connections of short range devices Bluetooth operates within license-free ISM band (2.4 – 2.48 GHz) To prevent interferences: frequency hopping base band frequency switched 1600 times / s ISM band devided into 79 freq. levels, 1 MHz distance Connect two devices: pairing Piconet (a, b) – aggregation of several piconets to scatternet (c) Bluetooth Basics Maximum data rate: 700 kBit/s in Version 1.2, up to 2.1 mBit/s in Version 2.0 + EDR (enhanced data rate) Generally low power consumption Three different device classes: Power Class 1 2 3 Max. output Power 100 mW (20 dBm) 2,5 mW (4 dBm) 1 mW (0 dBm) Max. Operating Range ~ 100 m ~ 20 m ~ 10 m Bluetooth protocol stack: Structure 1. Introduction 1.1 Bluetooth Basics 2. Bluetooth Security 2.1 Attacks via Bluetooth - Introduction 2.2 BlueSnarf 2.3 BlueSnarf++ 2.4 BlueBug 2.5 BlueJacking 2.6 HeloMoto 2.7 BlueSmack 2.8 Cracking the Bluetooth PIN 3. Conclusion Attacks via Bluetooth - Introduction Rising popularity of wireless technology ? rising interest in abusing devices and communication channels Interesting facts about „victim“: Is it a mobile phone / pda / computer ? Vulnerable to a known software leakage ? Which ports are open on the target device ? Social engineering, software tools Blooover by trifinite group Java application for mobile phones Allows security audits and proof-of-concept attacks Slax-based
  • Numeric and Spatial Data Mashups
  • Data visualisation has been defined as: The set of techniques used to turn a set of data into visual insight. It aims to give the data a meaningful representation by exploiting the powerful discerning capabilities of the human eye. Part 1 of this briefing paper will highlight some examples of new collaborative web services using Web 2.0 technologies which venture into the numeric data visualisation arena. These mashups allow researchers to upload and analyse their own data in ‘open’ and dynamic environments. Broadly speaking the numeric data being referred to could be micro-data (data about the individual), macro-data or country-level data, derived or summary data. Part 2 will investigate and showcase examples of spatial (or geographic) data mashups using Web 2.0 technologies and how they can be utilised in a research environment. This paper does not intend to conduct an investigation into the definitive merits of each utility but rather compare the functionality, ‘openness’ and usability of such utilities from the perspective of a researcher willing to share or analyse their data. A word of warning - researchers will have to account for the inconstant nature of the web - resources such as those described above may not be around in two, five or ten years. Not only will there be further advances in web technologies but services merge, are bought out or indeed cease to exist. Services that start off open or free may become ‘closed’. Resources may start up with a particular rationale but may evolve into a completely different
  • AJAX Design Strategies
  • Web applications have entered a new era driven by web site goals such as fast response to user actions and user collaboration in creating and sharing web site content. The popular term attributed to these highly responsive and often collaborative sites is Web 2.0. Some prime examples of Web 2.0 are web sites such as Google Maps and Flickr. Google Maps offers a highly responsive user interface (UI). For instance, you can view a map, then move your cursor across it to see adjacent areas almost immediately. Flickr is a site on which users store and share photographs -- users manage almost all the site's content. Other Web 2.0 sites provide a similarly rich user experience by doing things such as integrating services from other web sites or incorporating a steady stream of new information. For example, the Google map service can be brought into another web site, such as a site for purchasing cars, to present a map that highlights the location of auto dealerships that sell a particular car model. The term used for these site integrations is "mashups." Or a sports-oriented site can continually update scores without requiring the user to request a page update. What is AJAX? A number of excellent articles that describe AJAX are available, for example, Asynchronous JavaScript Technology and XML (AJAX) With Java 2 Platform, Enterprise Edition. In brief, AJAX is a set of technologies that together allows a web site to be -- or appear to be -- highly responsive. AJAX enables this because
  • Yahoo! Query Language (YQL) Guide
  • This guide provides an overview of Yahoo! Query Language (YQL) along with information on how to use YQL to retrieve data from Yahoo! Social Directory, MyBlogLog, and data from other Yahoo! Web services. YQL also allows you to retrieve data from external sources such as the New York Times as well as feeds such as RSS and Atom. This guide is intended for software developers who are familiar with SQL, MySQL, or Yahoo! Pipes. Yahoo! makes a lot of structured data available to developers through its Web services, like Flickr and Local, and through other sources like RSS (news) or CSV documents (finance). There are also numerous external Web services and APIs outside of Yahoo! that provide valuable data. These disparate services require developers to locate the right URLs for accessing them and the documentation for querying them. Data remains isolated and separated, requiring developers to combine and work on the data once it's returned to them. The YQL platform provides a mediator service that enables developers to query, filter, and combine data across Yahoo! and beyond. YQL exposes a SQL-like SELECT syntax that is both familiar to developers and expressive enough for getting the right data. Through the SHOW and DESC commands we attempt to make YQL self-documenting, enabling developers to discover the available data sources and structure without opening another web browser or reading a manual. The YQL Web Service exposes two URLs that are compiled for each query: The first URL allows you to access both private and public data using
  • A LATEX survival guide for Unix systems
  • This document is designed to provide new users of LAEX with a reference for the local features not documented in the manual (The LATEX Book, Lesley Lamport, Addison Wesley 1987); it takes the place of the Local Guide referred to in the book. For a general introduction to LATEX, you are referred to the companion manual Essential LATEX ++, mostly by Jon Warbrick. For a general introduction to the concepts of the TEX software distribution, see Joachim Schrod’s Components of TEX. Readers of this document will normally be staff or students who have either taught themselves LATEX, or are being taught it as part of a course. Completely new users should read Essential LATEX ++ £rst, to familiarize themselves with basic concepts. Most of this manual is for reference purposes, so do not read it as a tutorial text! LATEX runs on a variety of computers at many different sites. This document tells you how to use LATEX on Unix computers. It is not about LATEX itself, which is described by the manual—LATEX: A Document Preparation System, published by Addison-Wesley, available at the book shop. If you have a question that you can’t answer by reading the manual and this document, ask the local support team. Download pdf A LATEX survival guide for Unix systems
  • Studio Display Users Manual Guide
  • Communications Regulation Information 6 1 Setting Up 7 Important Safety Instructions 7 What About Electromagnetic Emissions? 8 Using the Display 9 Do You Need to Install a Graphics Card? 10 Getting Ready to Set Up 12 Choosing a Good Location for Your Display 12 Positioning the Display 12 Using More Than One Display 14 Your Apple Studio Display at a Glance 16 Before You Set Up 17 Connecting the Display to Your Computer 17 Plugging In the Display 18 Connecting the Display Cable to a Mac OS Based Computer 19 Connecting the Display Cable to a Windows-Based Computer 20 Connecting a Mac OS Based Computer Keyboard and Mouse to the Desktop Stand 20 Turning the Display On 21 Turning the Display Off 22 Storing the Keyboard 22 Finding Answers 23 What s Next 23 2 Installing and Using the Apple Displays Software 25 What s Included in the Apple Displays Software? 25 Installing the Apple Displays Software on Mac OS Based Computers 25 Installing Setup Information on Windows-Based Computers 27 Learning About the Apple Displays Software With Mac OS Help 28 Using the Monitors & Sound Control Panel 29 Using the Control Strip 31 About DigitalColor Meter 32 Specifying Colors Using the PANTONE Color Picker 32 Using ColorSync 32 Conserving Energy 32 What Happens After You Turn On the Energy-Saving Feature? 33 Setting Up Energy Saver 33 Using Energy Saver With a Screen Saver 34 Information About Copying Software 34 3 Using Manual Controls and the On-Screen Display 35 Using Manual