11 Jul
Posted by jj as Design & Graphics
This tutorial will guide you through a method of creating a simple virtual reality model of a room, similar to the one shown here.
You will perform all of the initial 3D modelling using AutoCAD. You will import the AutoCAD model to 3ds max and set it up for exporting as a virtual reality model in the form of a VRML file, (3ds max has better tools built in for setting up and creating the VRML world file than AutoCAD.)
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You can import Autodesk Inventor parts and assemblies directly into 3ds Max. To use this feature, Inventor must be installed on the same machine as 3ds Max. This tutorial covers the options available within the Autodesk Inventor File Import dialog.
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08 Jul
Posted by jj as Design & Graphics
This tutorial will guide you through one way of setting up an animated sliding door in a vrml world using 3ds max.
You will be provided with a prepared AutoCAD (3rooms.dwg) model of three rooms, comprising walls, ceiling, floor and a door, as shown above. You will import the AutoCAD model to 3ds max. You will apply lights, materials, cameras, and a navigation helper as previously done in the Tutorial #1 – VRML room of primitives! tutorial. You will animate the door to make it slide, and then create a ‘touch sensor’ helper to control the door opening. Finally you export as a virtual reality model in the form of a VRML file.
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Here a lot of short key for 3ds Max 2008: Bevel Mode Shift + Ctrl + B Snaps To Grid Alt + B Alt Copy/PasteAxis Constraints Toggle Alt Ctrl + D + F3 DetachLevel Paste Opposite Edge D, + D, Align Use G Border ToggleVerts 3 (slash) SoundTo View \ Copy/Paste - Paste Alt ++ E Edit UVW’s Ctrl V Align Mode V + Ctrl + C ChamferTool Shift + I SpacingList Shift F Ctrl Fix Graphs Alt + Ctrl + F+ A Filter Selected Faces Alt + + Attach Shift Connect Shift + Ctrl + E Spot/Directional Light View Shift M Move All - Collapse Alt ++ +4 A Freeze Selected Ctrl +F Attach Shift Constrain to Edges Toggle Shift Shift UI Sub-object Selection Ctrl Get Biped Alt Play Face Selection From Stack MainV +++BX + Ctrl + F Auto Smooth A Cut View Alt + C + Ctrl Get Mode Alt Reset All Limb Keys Faces Alt + K+ Ctrl + B + P Top Selection From T + Shift
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If you have get the 3ds Max 2008 Tutorial Vol 1. Now you need the vol. 2 and 3. The 3ds Max Help is your comprehensive guide to learning and using all aspects of the 3ds Max software. It is a complete online guide to virtually every aspect of the software that includes, general information about all features of 3ds Max, procedural information on how to perform various tasks, tutorials, and an extensive reference section.
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The 3ds Max Help is your comprehensive guide to learning and using all aspects of the 3ds Max software. It is a complete online guide to virtually every aspect of the software that includes, general information about all features of 3ds Max, procedural information on how to perform various tasks, tutorials, and an extensive reference section.
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Creating and Animating a Flying Logo In this tutorial, you’ll learn to create a flying logo for a fictitious company named Worldwide Designs. Using shapes, modifiers, lighting effects and Video Post, you produce an animated logo. Files for This Tutorial The files for this tutorial are in the \tutorials\worldwide_designs folder. Note: All the necessary files to do the tutorials can be found on the Tutorial Files CD that ships with 3ds Max 8. Before doing the tutorials, copy the \tutorials directory from the CD to your \3dsmax8 local installation.
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Using Dosch Textures in 3D Studio MAX In order to properly use the textures in 3D Studio MAX please verify the location (drive-letter; e.g. D: or E:) where your image-maps are located. Then open the File/Configure-Paths page in 3DSM, switch to the “Bitmap”-section and enter the path to the IMAGE-folder on your CD-ROM at the “Configure-Paths” setting If the Raytracer fails to find a texture in any of the 3DSM-default folders, it now automatically searches through the extra locations defined in the “Configure- Paths” on the “Bitmap”-page. To add a path to the Path-List, press the ‘ADD’-button and select the folder containing the image-maps for your textures, e.g. the IMAGE-folder on the product’s CD-ROM. Using Dosch Textures in LightWave3D / Inspire3D Load the *.lws or *.lwo files directly in LightWave 3D or Inspire3D.
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