The 3D Blaster ® RIVA TNT2™ PCI is a high quality 2D/3D/video graphics accelerator card that is well suited for a wide variety of applications ranging from everyday desktop use to gaming and entertainment.
Leveraging the RIVA TNT2 M64 graphics controller from NVIDIA ®, the 3D Blaster RIVA TNT2 PCI delivers high quality and performance. Its dual texture architecture can process 2 pixels or textures per clock cycle; this enables developers to create special effects such as multi-layered textures, bump mapping to simulate rough surfaces, and environmental mapping that gives objects reflective properties. Developers can take advantage of advanced filtering modes (including trilinear mipmapping and anisotropic filtering) with full scene anti-aliasing to create realistic images that rival more expensive graphics workstations.
Read the rest of this entry »
Many developers will have read Herb Sutter’s article “The Free Lunch is Over” which talks about the future speed increases of CPUs. The good news is that they will get significantly faster, but the bad news is that you won’t see all of the possible performance gains unless you write your application to take advantage of them. Over the last few years the increase in clock speeds has slowed down, and chip manufacturers are focussing more and more on concurrent execution of code. Hyperthreading was the first step, which allows a single processor core to execute two threads in parallel, but the future is multi-core chips which will allow many threads to execute truly independently. Intel is already talking about chips with over a hundred cores, so if your code is single-threaded you may only be using one hundredth of the available processing power!
Read the rest of this entry »
liquid cooling system you should be able to overclock … active cooling.
Keep your cool. If you were the unfortunate demonic minion that Satan
Read the rest of this entry »