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  • Using mental mill shaders in Maya
  • This document describes how to export shading networks and shaders from mental mill so that they can be used right away in the viewport rendering in Maya. A basic knowledge of how to work with mental mill or Maya is assumed. If you are not familiar with these tools,please take a look into the respective help documents of mental mill and Maya if you want to learn more about the applications themselves. Preparing the shader in mental mill 1. Create your shading effect inside mental mill by building a shading net- work that creates the look that you want to achieve. Once satisfied with the result, go to 2. “Scene > Scene Settings…” and make sure that the following items are set correctly: 4. created by adding a light shader node to the “graph view” . This does not yet create a light source. An instance of the light source needs to be cre- ated: Go to 5. “Scene > Scene Settings…” , click “Add light” and select the light shader of your choice. You can create multiple light instances from one shader which will share the input data like color, falloff, etc… . (Note that parameter sharing happens only inside mental mill. Outside the application each light instance will have its own dedicated set of parameters) If your shading network contains nodes that do reflections of any kind 6. (e.g. “Component_reflection”) you have to create an instance from an environment shader on the workspace. You must enable this environment shader by selecting it under “Scene
  • Use XDoclet to Generate Web Service Support Files
  • Simple template to introduce XDoclet First template: XDoclet architecture Case study: Create Web Service Deployment Descriptor 1st try Case study: Create Web Service Deployment Descriptor 2nd try Summary and resources Use XDoclet to generate Web service support files ibm.com/developerWorks Presented by developerWorks, your source for great tutorials Section 1. About this tutorial What is XDoclet? You can skip this page if you already use XDoclet or already read the first XDoclet tutorial. XDoclet facilitates automated deployment descriptor generation. XDoclet, a code generation utility, allows you to tack on metadata to language features like classes, methods, and fields using what looks like JavaDoc tags. Then it uses that extra metadata to generate related files like deployment descriptor and source code. This concept has been coined attribute-oriented programming (not to be confused with aspect-oriented programming, the other AOP). XDoclet generates these related files by parsing your source files similar to the way the JavaDoc engine parses your source to create JavaDoc documentation. In fact, earlier versions of XDoclet relied on JavaDoc. XDoclet, like JavaDoc, not only has access to these extra metadata that you tacked on in the form of JavaDoc tags to your code, but also access to the structure of your source, that is, packages, classes, methods, and fields. It then applies this hierarchy tree of data to templates. It uses all of this and templates that you can define to generate what would otherwise be monotonous support files. Unlike the last tutorial on XDoclet, this tutorial does not focus on
  • How To Install PHP On Linux
  • his tutorial explains the installation of PHP 5, bundled with Apache and MySQL server on a Linux machine. The tutorial was written primarily for SuSE 9.2, 9.3, 10.0 & 10.1, but most of the steps ought to be valid for all Linux-like operating systems. We will set up PHP as a shared module, being loaded into Apache2 dynamically during the server startup. These instructions are known to work for PHP versions: 5.0.4 through 5.2.1. Prerequisites At this point Apache web server must be installed. If you want MySQL support in PHP, MySQL server also must have been installed prior to the next steps Unpack, Configure, Compile Go to the directory whith the downloaded file and enter: # tar -xzf php-5.2.1.tar.gz # cd php-5.2.1 # ./configure --prefix=/usr/local/php --with-apxs2=/usr/local/apache2/bin/apxs --with-mysql=/usr/local/mysql Download pdf How To Install PHP On Linux
  • How to create a bone diagram
  • This tutorial shows how to create a bone diagram. A bone diagram represents relations between endpoints and surface interaction. A bone is transformed by a force field, and the skin transforms with the bone according to its settings. It can be usefull for creating diagrams that interact with for example a ground plane or planes that are transformed into a design. It covers the basics of fields kinetics and skin. First we need to create the bones and make them interact with a force field, the forcefield represents an environmental constant. We want each end joint to interact with a different force (for example a different program aspect) To create the bones we need to set them up carefully, it is wise in this case to use the Snap Grid. We'll create 3 individual bones and connect these lateron using the hypergraph. First create a bone (Animation Menuset >> Skeleton >> Joint) Lets draw a bone in the TOP view. Select three coordinates (snap to the grid) and press enter to end the joint. Download pdf How to create a bone diagram
  • Converting Geometry Between BRL-CAD and Other Formats
  • Since 1979, the U.S. Army Research Laboratory* has been developing and distributing the Ballistic Research Laboratory - Computer-Aided Design (BRL-CAD) three-dimensional (3-D) solid modeling package to support combat vehicle vulnerability studies and various other military and industrial applications. The software, which is now in its third generation, includes a large collection of tools and utilities, including an interactive geometry editor, raytracing and generic framebuffer libraries, network-distributed image-processing/signal-processing capabilities, and an embedded scripting language. In support of the package, a multivolume tutorial series is being written to assist users with the many features and functionality of BRL-CAD. Three volumes have been published thus far. Volume I provides an overview of the package contents and installation (Butler and Edwards, 2002). Volume II addresses the basic functionality of the package’s Multi-Device Geometry Editor (MGED) and offers a comprehensive list of the user commands available (Butler et al., 2001). Volume III discusses the modeling process as well as principles and techniques to help maximize BRL-CAD’s effectiveness (Butler et al., 2003). All of these documents are available for download at (U.S. Army Research Laboratory, 2003). The purpose of Volume IV is to discuss issues of compatibility and conversion between the BRL-CAD geometry file format and the formats of various other computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) packages. Conversion is increasingly important for BRL-CAD users who must interact with a growing number of Government and commercial organizations involved in the research, development, testing, and evaluation of today’s combat systems. Note that this document addresses
  • Universal Type Client User Guide
  • In Universal Type Server, all the fonts in the organization are consolidated into a single, secure location on a server. Fonts are managed as follows: • The administrator subdivides the fonts into workgroups intended for specific types of users or projects • The administrator decides which workgroups you need to access. • You access workgroups, and the fonts within them, through the Universal Type Client application. • Your user permissions control what you can do with fonts within each workgroup, including whether you can add fonts, share sets, change a font’s class, and more. • Some users are font administrators, giving them more power over fonts. The Universal Type Server Daily Workflow If you’ve been using another font manager, your workflow stays relatively the same ----- open the font manager, find the fonts you want to use, and activate them. The benefit of Universal Type Server is that everyone you work with has access to the same fonts at the same time. Take a look at the typical use of Universal Type Server: • Launch the Universal Type Client • Open the appropriate workgroup (in many cases, you will belong to only one workgroup) • Use the Universal Type Client to sort and preview fonts • Customize font keywords, classes, foundries, and more* • Create sets of fonts for specific projects or clients • Add new fonts you purchased or received with jobs* • Activate any fonts you want to use • Use the fonts in any application in any document • Collect fonts for output* Universal Type Server can also activate fonts automatically when you
  • Quick Start Guide for the AirCard 580 pdf
  • This document describes how to use the Mac OS ® X built -in support of the Sprint PCS Connection Card TM by a PowerBook ® G4 computer.For all technical support issues,please contact Apple. Note:Before you use the card in your PowerBook G4 computer,you must do the following on a Windows - based PC (described below): “If you’ve received the card from Sprint activated and locked:Unlock the card. “If your card has not been activated:Activate it. To use your Sprint PCS Connection Card,you’ll need: ” A PowerBook G4 computer with a PC Card ((PCMCIA card)slot,running Mac OS X version 10.4.7 or higher. To check your version,from the Apple menu () choose About This Mac .If your version is earlier, then visit www.apple.com/downloads/macosx/apple for upgrading instructions,or,in Finder TM ,choose Go >Applications >System Preferences . Double -click the System Preferences icon,then double -click Software Update .Click Check Now . Setting up the Windows PC You will need a Windows -based PC with a PC Card slot, running Windows 2000 (with Service Pack 1 or later)or Windows XP. 1.Write down your card’s ESN (the 11 -digit number on the back of your card). Warning!When inserting or removing your card, always grip it by its sides.Gripping the card by its antenna may damage the card. If your card is already activated and locked After Windows installs the drivers for the card,Sprint Connection Manager should start automatically,and dis- play “Card Locked”.Unlock the card: 1.If Sprint Connection Manager is not expanded,click to expand it. 2.Click the icon. 3.In
  • Need For Speed ProStreet pdf review
  • Electronic Arts made the big announcement just months ago and Need For Speed ProStreet is already shaping up into one of the best, if not THE best racing game ever developed. We’ve watched the game’s evolution right from the first released developer’s diary and ever since then, EA had promised to deliver la crème de la crème as far as the racing genre goes. Trying out the demo the giant publisher and developer has made available for the Xbox 360, we were able to fully understand what they meant by competing “at the highest level of street racing”. Indeed, the latest installment in the NFS series lives up to its name and what we’ve seen so far, confirms it. This time around, the company responsible for the most popular racing game franchise on the market decided to add a touch of simulation to NFS ProStreet. We’re talking about what EA has revealed about the full product, just so everyone can make a better picture of why some things now are more difficult to do than in other NFS installments. Players will not only have to customize their cars for looks, but also for great performance on track. For example, using the wind-tunnel, gamers will be able to check out drag and downforce efficiency, while the slightest modification done well to the car’s body will have a direct impact on its aerodynamics, which will eventually shave off seconds during a race. But let’s get back to what we’ve been able to experience
  • Searle and the Art of Motorcycle Maintenance
  • short. Imagine a person who has the maintenance manual for the 2002 BMW 1100GS, neat if somewhat odd dual-purpose motorcycle. The manual is in English.. Download PDF
  • BMW 325i convertible
  • Covers too many different cars. BMW 3-series 1984-1990. Service manual. ROBERT BENTLEY … The cars and their story from 328 to Z3. Eberhard Kittler No more detail for this BMW 325i convertible PDF Download