The goal of this tutorial is to create an animation that takes you through some of the typical steps in a 3D pipeline: project set-up, modeling, surfacing, animation/dynamics, rendering. I have broken out the compositing/editing steps into a separate tutorial entitled “After Effects Compositing Basics.” Although this tutorial aims to cover many of the steps that went into creating the animation, certain starting materials have been prepared for you.
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This tutorial is a continuation of the “VIllus Capillary” tutorial where you went through the basics of creating a Maya scene from A-to-Z. You’re now ready to stitch together a final movie from the individual sequences of images that were rendered in Maya. In addition to simply ‘stitching’ the sequences together, we will explore a few different compositing tasks as well. For example, there are benefits to rendering a single image/shot into multiple ‘render passes’ where different elements of the scene are separated out onto different layers and rendered independently with an alpha channel (i.e. transparency information).
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