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This piece of article will show you step by step of how the dragon is created using Maya. There are three type of modeling method in Maya, NURBS modeling, Subdivision modeling and Polygon modeling, each of them have their advantages and disadvantages. However we will build the dragon using patch NURBS surface techniques. The tools that I use to model this dragon are Birail tools, NURBS primitive, Fillet Blend Tools and etc.
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AutoCAD is the world’s most popular computer-aided drafting software product for the personal computer available in both DOS and windows by Autodesk, Inc. Anything that can be drawn on a drawing board can be drawn by AutoCAD.

AutoCAD is an interactive drawing system designed to permit a user to construct or edit a drawing on a graphics display screen. It is similar to other word-processing programs except that in this case the thing being processed is a drawing. Each drawing is stored on a disk file, and AutoCAD is only able to edit one drawing at a time. An AutoCAD drawing is made up of entities. All the objects in the drawing space are considered entities such as lines, arcs, circles, text, and so on or blocks (which are groups of entities).
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This tutorial covers ways to create a terrain and control a flow of particle moving on the terrain in Virtools. Textured dunes: download at http://www.tinkering.net/sciviz/terraindune.cmo The landscape is created With Dune color, for texture and with Dune black-and-white, for displacement map. Please note that the pictures can be created in Photoshop or from a digital camera. You can use the same image for a texture and for a displacement map. You may end up using a black and white image for the displacement map because sometimes you want to have more control over the topography.
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