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SAML V2.0 Executive Overview

SAML, developed by the Security Services Technical Committee of the Organization for the Advancement of Structured Information Standards (OASIS), is an XML-based framework for communicating user authentication, entitlement, and attribute information. As its name suggests, SAML allows business entities to make assertions regarding the identity, attributes, and entitlements of a subject (an entity that is often a human user) to other entities, such as a partner company or another enterprise application.
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This book shows you how to write programs for the MRG Messaging component of the Red Hat Enterprise MRG distributed computing platforming using the Apache Qpid API. It also gives basic information on downloading and installing MRG Messaging. For more complete information on how to download and install MRG Messaging see the MRG Messaging Installation Guide.
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COM+ Design Patterns

In the last five years, design patterns have become extremely important in computer science. The reason they are important is that if you identify distinct common patterns, these patterns can then be re-used. Presented here is another design pattern that explains the evolution of most broad technologies like COM+.
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ChucK re-factors the idea of a computer music language into three orthogonal basis components: unit generator connections that are data-flow only, globally consistent ”first-class” time control, and sample-synchronous concurrency. The syntax, semantic, and usage have been discussed in previous works. The focus and contributions of this paper are (1) to examine the philosophies and decisions in the language design (2) to describe ChucK’s implementation and runtime model, and (3) to outline potential applications enabled by this framework. We present an experiment in designing a computer music language ”from scratch” and show how things work. We hope these ideas may provides an interesting reference for future computer music systems.
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This book is concerned with concepts in programming languages, issues in their implementation, and how language design affects program development. It is aimed at upper-level undergraduate students and beginning graduate students with some experience in procedural and OO programming. Functional programming experience is claimed to be helpful but non-essential. As a teaching text, it competes with a similarly-named book by Sebesta, a book by (Wilson and) Clark, and others.
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Over the last several years, computing systems based on adaptive learning with fine-grained parallel architectures have moved from obscurity to front-page prominence. These systems derive some of their novel architecture from ideas gleaned from biology, hence the name “neural network”. Although many of the ideas behind this field are not new, improved computing hardware, better understanding of learning algorithms, and limitations of traditional approaches have combined to renew interest in neural nets.
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Texture caching systems are designed to overcome the texture budget limitations of 3D games. Only the textures required to display the current scene are held in RAM. When new textures need to appear in the scene, they are loaded from a larger and slower repository, or they are dynamically generated.
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This paper presents the design and implementation of DOT, a flexible architecture for data transfer. This architecture separates content negotiation from the data transfer itself. Applications determine what data they need to send and then use a new transfer service to send it. This transfer service acts as a common interface between applications and the lower-level network layers, facilitating innovation both above and below. The transfer service frees developers from re-inventing transfer mechanisms in each new application. New transfer mechanisms, in turn, can be easily deployed without modifying existing applications.
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