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STEP 1:
1. Open Photostory 3.
2. Select “Begin a New Story”
3. Click Next.
This step also allows you to edit a previously made story or play a story.
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A BrickMap is a good way to speed up your render times if you have a complicated environment that also has a moving camera shot. By creating a BrickMap you no longer have to calculate the occlusion on each frame;it simply references the BrickMap file. You will want to wait to create a BrickMap pass until you have finished modeling your set,as you can’t make any adjustments or changes to your set once you create the BrickMap,or else you will have to re-create it.
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In this tutorial I will show how to make a quick water material in 3d Max. Keep in mind there’s no special plugins used, just 3d Max materials, which will render much quicker.
Open up the materials window. Pick a new material and change the diffuse color to a dark brown, so we can make some dirty water. Also change the “Specular” value to 90, and the “Glossiness” to 70.
Go down to Maps - bump change the value to 30, hit none and choose noise material. Change the X and Y tiling value to 2, also choose fractal for “Noise Type”.
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Clay Render with Wires

In this tutorial, you will learn how to render out any object with a clay material, and how to add wireframe. For this tutorial you will need a novice to intermediate knowledge about 3DS Max, or your preferred 3d application. In this tutorial, I will be using 3DS Max 9, so if you have an older version or if you are using a different 3d application, your button configuration maybe slightly different.
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This tutorial explains how to export a Maya scene including animated objects with simple keyframes. It uses the Virtools plug-in directly loaded in Maya. The Scene in Maya Load the “mountains.ma” scene in the tutorial’s “scenes” file into Maya. To do so, place “mountains.ma” directly in your Maya “/scenes” directory. Then place the 4 textures in “/sourceimages”. Here is what you should see: Activate Display/Polygon Counts to see the number of faces in the scene, i.e., 474 (quads or triangles). Note a certain number of specific characteristics before exporting this scene. - the vertex lighting & the triangulation.
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