1. First determine the best way to analyze the system. (Note: This is possibly the hardest step in the entire design system depending on what you are trying to design the image for.)
a. If the system has a CD-ROM drive or is capable of running Windows XP/2000 then the program tap.exe will be used to create the *.pmq file.
Read the rest of this entry »
Welcome to the world of Electronic Funds Transfer (EFT). PC-REACH for Windows is a tool that can help you begin processing your financial transactions electronically. The most common uses are transactions that are done on a routine basis such as payroll, monthly installment payments, rental payments, membership dues, contributions, etc. The benefits are numerous for both credit and debit applications. For company payroll, a savings will be realized in check printing cost (time and paper), distribution, bank reconciliation charges, and employee productivity on payday. Any application for debits will give companies cash flow control never experienced before! Public acceptance of direct deposit payroll and automatic bill payments is prompting businesses to search for Financial Institutions capable of Originating (processing) Electronic Payments.
Read the rest of this entry »
This tutorial demonstrates how to import an ESRI shapefile into an Access database using the ArcCatalog. Microsoft Access databases are compatible with ArcGIS, as tables within Access databases can be directly accessed by ArcGIS and added to ArcMap. When geographic boundary files are exported to an Access database, the database can then serve as a personal geodatabase: a container for organizing and storing multiple geographic boundary files and data tables. (see the How to Import Data into Microsoft Access tutorial for importing data tables into Access).
Read the rest of this entry »
In this tutorial, we will assume that our organization has a single LDAP directory containing some information about our
users, while a MySQL database is used to contain further information about users that is accessible via a web
interface. For now, we will simply work toward providing a means for LDAP-ready applications to access data within
the MySQL database used by our web application. This is easily achieved using VDS.
Assumptions
1. VDS is installed and configured properly; VDS is currently running.
2. An LDAP directory such as Active Directory is already installed and accessible from the computer on which VDS is installed.
3. A MySQL database server is already installed and accessible from the computer on which VDS is installed.
4. A MySQL database called “test” has been created, and contains a table called “users” with a schema that contains the following items:
`uid` varchar(25) NOT NULL,
`password` varchar(40) NOT NULL,
`Title` varchar(255) default ”,
`FirstName` varchar(255) default ”,
`LastName` varchar(255) default ”,
`Company` varchar(255) default ”,
`EmailDisplayName` varchar(255) default ”,
`EmailAddress` varchar(255) default ”
5. The MySQL table called “users” is populated with at least one entry.
6. The LDAP directory is accessible on port 389 (default ldap port) and the MySQL server is accessible on port 3306 (default mysql port).
7. Port 3890 is available on the computer in which VDS is installed.
Download pdf Integrating RDBMS into an LDAP Environment
Setting up the tutorial database
In this section we will create a new database, a new user, and a very simple table. MySQL has a two level directory like hierarchy for keeping databases and tables. At the root there is MySQL; under root you can only create “databases.” Database is almost like a directory, you can create “tables” under a database. Follow the steps listed below.
Read the rest of this entry »
10 Jul
Posted by jj as Design & Graphics
This 3D Quick Start Guide is designed for the multimedia designer who is new to the 3D capabilities of Director® Shockwave® Studio and the 3D artist/animator who is unfamiliar with Director® 8.5 Shockwave® Studio. Our goal today is to animate an American-style football player, kicking the ball over the goal post. This character was created in 3ds max™ 4 and animated using character studio® 3, proven software solutions from Discreet. You will find a number of assets in the .zip file. By the end of this tutorial, you will be able to take these assets into Director 8.5 Shockwave Studio and create an interactive 3D sequence, playable on the web. The player is kicking the ball over the goal post. The character is animated to perform a series of motions in sequence along a single timeline, i.e., an idle motion, a jog start, a kick sequence, a sprint with arms up and a jog stop. The football is animated to leave its start position, fly over the goal and bounce on the other side. The goal is to take these assets into Director Shockwave Studio and to make them interactive.
Read the rest of this entry »
Creating and Animating a Flying Logo In this tutorial, you’ll learn to create a flying logo for a fictitious company named Worldwide Designs. Using shapes, modifiers, lighting effects and Video Post, you produce an animated logo. Files for This Tutorial The files for this tutorial are in the \tutorials\worldwide_designs folder. Note: All the necessary files to do the tutorials can be found on the Tutorial Files CD that ships with 3ds Max 8. Before doing the tutorials, copy the \tutorials directory from the CD to your \3dsmax8 local installation.
Read the rest of this entry »
Maya 3D Shockwave Exporter is available on the Windows platform only. Great graphics and fast interaction—these are the goals when creating 3D content on the Web. This tutorial describes how to balance these goals when using Maya’s Shockwave 3D Exporter. This tutorial assumes you have Maya experience, but not Macromedia Director 8.5 experience. Do not expect great art from this tutorial; the focus is on learning the exporter and optimizing your scenes for export. Loading Maya Shockwave 3D exporter Before you begin, load the Maya Shockwave 3D Exporter plug-in. 1 Start Maya. 2 Select Window > Settings/Preferences > Plug-in Manager. The Plug-in Manager window opens. 3 Locate MayaShockwave3DExporter.mll and turn on Loaded.
Read the rest of this entry »