Often a shape looks great on screen using max, but if you want to actually make it in 3d then it’s a bit tricky seeing as we don’t have access to a rapid prototyping machine or a CNC mill, but we do have a laser cutter. So this explains how to turn a 3d studio model into a real thing made up of laminates of card, paper, ply, Perspex whatever you want. This tutorial assumes a basic knowledge of 3DS Max an AutoCAD.
Read the rest of this entry »
1. Create a ‘Helix’ spline object from the create panel. Make sure there are plenty of turns in it and that both radii are the same.
2. Add an extrude modifier and adjust the amount so it just about reaches the next coil, get it as close as possible but don’t spend ages doing it as step 4 will sort it out.
3. As you will notice the tube is inside out so add a ‘Normals’ modifier to flip them and turn it the right way.
4. Now as there is still a gap in-between the coils add a ‘Vertex Weld’ modifier and increase the value just enough to weld the gap together.
Read the rest of this entry »
Hi. In this tutorial I gonna show Ya sum stuff about Maya PaintFX. There are various possibilities to use PaintFX. You can paint: attributes, expressions, scripts. You can also make your own script or expression and paint it on. In this tutorial I’ll focus on making grass, adding sum dynamics and animating it. So let’s get started.
Open Maya and create NewScene. I use the HotBox coz this is the best solution for me to navigating through Maya interface. You can use standard menu sets of course if you more like it :)
Read the rest of this entry »
In this tutorial I will show how to make a quick water material in 3d Max. Keep in mind there’s no special plugins used, just 3d Max materials, which will render much quicker.
Open up the materials window. Pick a new material and change the diffuse color to a dark brown, so we can make some dirty water. Also change the “Specular” value to 90, and the “Glossiness” to 70.
Go down to Maps - bump change the value to 30, hit none and choose noise material. Change the X and Y tiling value to 2, also choose fractal for “Noise Type”.
Read the rest of this entry »
In this tutorial, you will learn how to render out any object with a clay material, and how to add wireframe. For this tutorial you will need a novice to intermediate knowledge about 3DS Max, or your preferred 3d application. In this tutorial, I will be using 3DS Max 9, so if you have an older version or if you are using a different 3d application, your button configuration maybe slightly different.
Read the rest of this entry »
You can import Autodesk Inventor parts and assemblies directly into 3ds Max. To use this feature, Inventor must be installed on the same machine as 3ds Max. This tutorial covers the options available within the Autodesk Inventor File Import dialog.
Read the rest of this entry »
In this tutorial, I will show you how to setup a studio lighting rig that I use mainly for vehicle rendering. Basic to intermediate knowledge of 3DS Max is needed for this tutorial. I will be using 3DS MAX 9 for this tutorial, if you have a different version, your button configuration may be a slightly different. This process will take about 10-30 minutes, depending on your particular skill level.
Read the rest of this entry »
If you have get the 3ds Max 2008 Tutorial Vol 1. Now you need the vol. 2 and 3. The 3ds Max Help is your comprehensive guide to learning and using all aspects of the 3ds Max software. It is a complete online guide to virtually every aspect of the software that includes, general information about all features of 3ds Max, procedural information on how to perform various tasks, tutorials, and an extensive reference section.
Read the rest of this entry »