12 Jul
Posted by jj as Design & Graphics
Step 01
Linking an object to a dummy can be very usefull. For example if you want an 3D human model to open an door you need to link the biped’s hand to the door-handle. Linking a biped requires a different approach then a standard 3dsmax object. In this example we are creating a very basic scene with a biped object and a dummy object.
Read the rest of this entry »
10 Jul
Posted by jj as Design & Graphics
This 3D Quick Start Guide is designed for the multimedia designer who is new to the 3D capabilities of Director® Shockwave® Studio and the 3D artist/animator who is unfamiliar with Director® 8.5 Shockwave® Studio. Our goal today is to animate an American-style football player, kicking the ball over the goal post. This character was created in 3ds max™ 4 and animated using character studio® 3, proven software solutions from Discreet. You will find a number of assets in the .zip file. By the end of this tutorial, you will be able to take these assets into Director 8.5 Shockwave Studio and create an interactive 3D sequence, playable on the web. The player is kicking the ball over the goal post. The character is animated to perform a series of motions in sequence along a single timeline, i.e., an idle motion, a jog start, a kick sequence, a sprint with arms up and a jog stop. The football is animated to leave its start position, fly over the goal and bounce on the other side. The goal is to take these assets into Director Shockwave Studio and to make them interactive.
Read the rest of this entry »
In this tutorial, I will show you how to setup a studio lighting rig that I use mainly for vehicle rendering. Basic to intermediate knowledge of 3DS Max is needed for this tutorial. I will be using 3DS MAX 9 for this tutorial, if you have a different version, your button configuration may be a slightly different. This process will take about 10-30 minutes, depending on your particular skill level.
Read the rest of this entry »
If you have get the 3ds Max 2008 Tutorial Vol 1. Now you need the vol. 2 and 3. The 3ds Max Help is your comprehensive guide to learning and using all aspects of the 3ds Max software. It is a complete online guide to virtually every aspect of the software that includes, general information about all features of 3ds Max, procedural information on how to perform various tasks, tutorials, and an extensive reference section.
Read the rest of this entry »
The 3ds Max Help is your comprehensive guide to learning and using all aspects of the 3ds Max software. It is a complete online guide to virtually every aspect of the software that includes, general information about all features of 3ds Max, procedural information on how to perform various tasks, tutorials, and an extensive reference section.
Read the rest of this entry »
Before we start, I suggest you to set undo-levels to 100, ‘Auto window/crossing by direction’ on in preferences general-tab and unit to milimeters. And remember, there’s no need to follow this tutorial or ref-images exactly, let your creativity flow and make the scissors your own. Lets start by putting the image I found from Google (1A) to viewport’s background by pressing ALT+B in maximized (AL+W) left viewport. Check the ‘Match Bitmap’ and ‘Lock Zoom/Pan’ so that the image styles in place. (You can get the image from this tutorials additional .zip-file. Read the instructions int the last page to get your hands onto it.) Then, make an ellipse spline around the darker edges of the hole. Convert it to Editable Spline.
Read the rest of this entry »
21 Feb
Posted by jj as Design & Graphics
This tutorial show you how to use HDRIs in 3ds max by using Vray or Brazil r/s. Things you will need for this tutorial. 3D Studio Max 4.xx or above Vray or Brazil r/s HDRI files from one of the Dosch Design HDRI collections the scene files delivered with this tutorial About HDRI There are two types of images. Low Dynamic Range Image(LDRI) and High Dynamic Range Image(HDRI). The first one comprises “normal” bitmaps [like JPEG, TIFF, BMP…], bitmaps which have 8 bits per pixel, with values between 0-255 [in RGB mode]. Which means that there are only 256 levels of luminosity, which doesn’t cover by far the range that can be captured by a real camera, with different levels of exposure.
Read the rest of this entry »
Creating and Animating a Flying Logo In this tutorial, you’ll learn to create a flying logo for a fictitious company named Worldwide Designs. Using shapes, modifiers, lighting effects and Video Post, you produce an animated logo. Files for This Tutorial The files for this tutorial are in the \tutorials\worldwide_designs folder. Note: All the necessary files to do the tutorials can be found on the Tutorial Files CD that ships with 3ds Max 8. Before doing the tutorials, copy the \tutorials directory from the CD to your \3dsmax8 local installation.
Read the rest of this entry »