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Animations, whether they are in movies, television, or video games, would not capture the viewer’s interest if they were not accompanied by music. Music can set the tone for a scene and is generally added after the animation has been completed. It takes a large amount of work to coordinate a piece of music with a final animation, especially when specific movements must occur at certain times in the song. This paper describes a method of automatically synthesizing an animation that synchronizes with the input music. Our system allows the user to choose a piece of music and a character and outputs a synchronized animation that expresses the emotion and intent of the music through movement.
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ZBrush 2.0 Tutorial

The 2.5D concept. ZBrush combines 2D and 3D. When you are doing basic sculpting and movement you are in 3D but when you add detail and color with projection Master you are in 2D. This is where 2.5D came from. ZBrush and the use of the Pixol rather than the Pixel
• This is from the ZBrush Practical guide
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Maya Introduction pdf

This brief handout gives a short introduction to MAYA. Only the most important and basic commands are listed here. For further information and special knowledge to all the commands you can temporarily lend a MAYA manual at the Lynn studio. For any other questions contact us.
In this intro several abbreviations are used:
LMB – Left mouse button
RMB – Right mouse button
MMB – middle mouse button
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A tutorial for using the Zoo Character Setup Toolkit
Synopsis: The zooCST is a plugin for the Maya 3d program which enables automated rigging of characters. In this tutorial, I’ll describe the steps needed to rig a basic biped character. Zoocst by Hamish McKenzie: http://www.macaronikazoo.com/ Tutorial by Jerry Kalkhof: http://www.jerryartist.com
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Maya 7 Tutorial

The Maya interface
Now that Maya is running, you first need to understand what you are seeing. There are a lot of items displayed in the Maya user interface. The best way to begin is to learn the fundamental tools and then learn additional tools as you need them. Begin by learning some of the main tools.
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This is a step by step tutorial how to export models from Maya to Call of Duty 4 – Modern Warfare. After installing the Maya Export Tools, that are included in the Mod Tools 1.0 released by Infinity Ward, you are able to add custom models to your custom maps. How to install the exporter to Maya, please read the iWiki from Infinity Ward. The Exporter tools are available for Maya 7 to 8.5.
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Maya for Games

Alias|Wavefront provides a fully integrated solution to address your complete game production pipeline, and one that measures up to the demands of next generation game consoles. The video on the left shows how some of our customers have used Maya to hurdle into the realm of next-gen game development.
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This tutorial is a continuation of the “VIllus Capillary” tutorial where you went through the basics of creating a Maya scene from A-to-Z. You’re now ready to stitch together a final movie from the individual sequences of images that were rendered in Maya. In addition to simply ‘stitching’ the sequences together, we will explore a few different compositing tasks as well. For example, there are benefits to rendering a single image/shot into multiple ‘render passes’ where different elements of the scene are separated out onto different layers and rendered independently with an alpha channel (i.e. transparency information).
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