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TL-WA501G 54Mbps Wireless Access Point User GuideThe TL-WA501G 54Mbps Wireless Access Point is the basic building block of a wireless LAN infrastructure. It provides connectivity between Ethernet wired networks and radio-equipped wireless notebook systems, desktop systems, print servers, and other devices.
The TL-WA501G 54Mbps Wireless Access Point acts as a bridge between the wired LAN and wireless clients. Connecting multiple TL-WA501G Access Points via a wired Ethernet backbone can further lengthen the wireless network coverage. As a mobile computing device moves out of the range of one access point, it moves into the range of another. As a result, wireless clients can freely roam from one Access Point to another and still maintain seamless connection to the network.
In the most attentive wireless security, the TL-WA501G 54Mbps Wireless Access Point provides multiple protection measures. It can be set to turn off wireless network name (SSID) broadcast so that only stations that have the SSID can be connected. The AP provides wireless LAN 64/128/152-bit WEP encryption security, and WPA/WPA2 and WPA-PSK/WPA2-PSK authentication, as well as TKIP/AES encryption security. It also supports VPN pass-through for sensitive data secure transmission.
The TL-WA501G 54Mbps Wireless Access Point complies with the IEEE 802.11g/b standards so that the data transmission rate is up to 54Mbps. It adopts 2x to 3x eXtended Range TM WLAN transmission technology so that transmission distance is 2-3 times of traditional IEEE 802.11g/b solutions, up to a distance of 855.36m tested in China. Transmission range is extended to 4-9 times. It is compatible with all IEEE 802.11g and IEEE 802.11b products
DownloadCisco router configuration tutorialCisco Router Configuration Tutorial. Cisco Inter-network Operating System: Cisco IOS Modes of Operation. The Cisco IOS software provides access to several.
Get PDFFunctional Differentiation of Computer ProgramsWe present a purely functional implementation of the computational differentiation tools — the well known numeric (i.e., not symbolic) techniques which permit one to compute point-wise derivatives of functions defined by computer programs economically and exactly (with machine precision). We show how the use of lazy evaluation permits a transparent and elegant construction of the entire infinite tower of derivatives of higher order for any expressions present in the program. The formalism may be useful in various problems of scientific computing which often demand a hard and ungracious human preprocessing before writing the final code. Some concrete examples are given.
The aim of this paper is to show the usefulness of lazy functional techniques in the domain of scientific computing. We present a functional implementation of the Computational Differentiation techniques which permit an effi- cient computation of (point-wise, numeric) derivatives of functions defined by computer programs. A previous version of this work has been presented at the 1998 International Conference on Functional Programming [14].
A fast and accurate differentiation is essential for many problems in applied mathematics. The derivatives are needed for all kind of approximations: gradient methods of equation solving, many sorts of asymptotic expansions, etc. They are needed for optimization and for the sensitivity and stability analysis of dynamical systems. They permit the computation of geometric properties of curves and surfaces in 3D modelling, image synthesis and animation. In the domain of differential equations, they are used not only directly, but also as an analytic tool for evaluating the numericalOntology Maturing: a Collaborative Web 2.0 Approach to Ontology EngineeringMost of the current methodologies for building ontologies rely on specialized knowledge engineers. This is in contrast to real-world settings, where the need for maintenance of domain specific ontologies emerges in the daily work of users. But in order to allow for participatory ontology engineering, we need to have a more realistic conceptual model of how ontologies develop in the real world. We introduce the ontology maturing processes which is based on the insight that ontology engineering is a collaborative informal learning process and for which we analyze characteristic evolution steps and triggers that have users engage in ontology engineering within their everyday work processes.
This model integrates tagging and folksonomies with formal ontologies and shows maturing pathways between them. As implementations of this model, we present two case studies and the corresponding tools. The first is about image-based ontology engineering (introducing so-called imagenotions), the second about ontology-enabled social bookmarking (SOBOLEO). Both of them are inspired by lightweight Web 2.0 approaches and allow for realtime collaboration.
Within state-of-the-art semantic approaches, ontologies have emerged as the key to enable more advanced technological support for end users and their work processes, which particularly applies to knowledge work. However, current research and development concentrates more on what we can do as soon as we have ontologies—rather than having a closer look at the processes of creating and especially maintaining such domain-specific ontologies. In real-world settings these issues are crucial to fulfill the users’ needs and currently insufficiently dealt with.
It is usually acknowledged that ontologies areHOW TO DEVELOP A MOBILE 2.0 APPLICATIONAs we all know, online (or virtual) communities are groups of people that primarily or initially interact with each other over the Internet. People who are active in the same social spaces on a regular basis will probably start to recognize other visitors after a while [Wolf, 2006]. With some of them, they will interact by sharing or exchanging information or thoughts. Communication plays an important role in everybody’s life, professionally as well as personally. Lately, the demand for efficient communication ‘tools’ has steadily increased. Most newly developed technologies have resulted from this trend. The main drivers involved are users’ mobility and their continuous need for ubiquitous communication: mobile applications make it possible to communicate whenever and wherever people want [Jaokar & Fish, 2006; Lacohée, Wakeford & Pearson, 2003].
The A4MC³ project (Architecture for Mobile Community Content Creation), involves the development of a mobile application used within a city context to allow users, i.e. (mainly) city inhabitants, to communicate and share information with one another. This application aims to connect users and to serve a variety of heterogeneous goals, ranging from maintaining social contacts to sharing content, from publishing in an online newsletter (like a city blog or forum) to advertising a business in a user-tailored way. In the context of this project, an empirical study was conducted on the use of mobile technologies by people in a city context and on their impact on the formation of the community by the exchange of content in the form of photos andConXML - Conversation XML ManualConXML is an XML format used to describe conversational applications between people and services using clients such as the mobile phone messaging, instant messenger, and email. It allows conversational applications to be developed and deployed in an analogous way to HTML for visual applications. Many kinds of ConXML applications can be developed. These applications can include: content sharing, event management, polling, order inquiry, package tracking, driving directions, emergency notification, fiight tracking, customer relationship management, prescription refilling, audio newsmagazines, real-estate information and national directory assistance applications.
Just as HTML documents are interpreted by a visual web browser, ConXML documents are interpreted by a virtual conversation browser. This virtual browser is connected to the mobile, IM, and email networks allowing messages described in the ConXML docu- ments to be sent and received. Through HTTP this virtual browser fetches and interprets ConXML pages from other application servers while maintaining the state of the conversation in the virtual browser. It is very simple using this architecture to build highly complex ConXML applications that extend existing web applications, since the only requirements is to output an alternate markup while using the same business logic. The design decisions needed to build a conversation application are the same used to build a web application. Some applica- tions may use static ConXML pages, while others rely on dynamic ConXML page generation using an application server like RoR, Tomcat, or PHP.
Download ConXML - Conversation XML ManualNeptun DVD Manual GuideWhen using the programs and files contained on the DVD it is imperative to take into account the respective terms of license of the software manufacturers. Dissemination, reproduction or electronic distribution of the Neptun DVD - whole or in part - is prohibited. Unless otherwise stated in the software manufacturer’s terms of license commercial use of the software packages is prohibited. Furthermore, the user must comply with the ‘User Regulations for Telematics’ at ETH Zurich (BOT http:/ www.rechtssammlung.ethz.ch/pdf/203.21_BOTfinal-2005.pdf).
Limitation of Liability ETH Zurich is not liable for the quality or suitability of the software packages. Under no circumstances can ETH Zurich, its organs, employees or agents be held responsible for any kind of direct or indirect damage stemming from owning or using the Neptun DVD or malfunctions of the DVD and the software contained thereon. This ‘Limitation of Liability’ includes all disadvantages or damage (including business deficits, loss of earnings, loss of income, libel, missuse or other claims) the user may encounter as a result of using the software packages contained on the DVD.
Download pdf Neptun DVD Manual GuideUSB memory sticks Learning Environments user guideThis guide refers to connecting USB memory sticks to computers installed in shared learning spaces at the University of Melbourne. Your office or home computer may not be configured in the way described in this guide.
Connecting USB memory sticks to a PC
1. Locate the USB ports on the front of the PC.
Generally this is located on the front of the PC – exact location differs depending on the model of computer.
2. Insert your memory stick into the USB port.
Accessing your files
You can browse the contents of your memory stick as you would a floppy disc, CD or DVD.
To browse the contents of your memory stick:
1. Double-click the My Computer icon.
2. Double-click the memory stick (E:) icon.
3. Copy the file(s) you want to use to the Put your work in here folder on the desktop.
Removing your memory stick
Remember to correctly eject your memory stick when you have finished using it. Failure to do so may result in the loss of files from your memory stick.
To eject your memory stick:
1. Click the USB device icon on the taskbar (located in the bottom right- hand corner of the screen).
2. Click the Safely remove USB Mass Storage Device – Drive (E:) message that pops up.
3. Remove your memory stick from the PC.
Connecting USB memory sticks to a Mac
Location of USB ports on Macs depends on the model Mac you are using.
If the Mac you are using does not have an aluminium keyboard, read below for USB port locations on specific Mac models.
For more informationGraphical Interfaces for C#This paper is focused on a pure implementation task rather than in explanation of a general theory or specific graphical algorithms. However, the described solution seems to be interesting and useful to people within a computer graphics community. The reason is simple: there are many people using the OpenGL, Visualization Toolkit [1] (VTK) or DirectX, who want to benefit from .NET Framework features. Simply, it is a runtime environment, which hides the operating system layer to the application and unifies single machine and network environments into one (see [2]). Later, we will describe what a .NET Framework stands for in more detail.
The .NET Framework seemed to be very interesting for people from the area of computer graphics that we decided to implement some of the well-known graphical interfaces in it. The VTK, OpenGL and DirectX have been taken into account. These interfaces are widespread and having them prepared in the .NET Framework, it is easy to extend our old working algorithms with new features and functionality. For example, a developer used to write a code for OpenGL can simply continue with a development with it, build it in .NET Framework and easily add whatever other network functionality he wants.
We have implemented the VTK, OpenGL and DirectX interfaces for use within the .NET Framework. It fulfills well our objectives given at the early beginning. Now, graphics developers can also work with the fully object oriented programming (OOP) language C#. It allows more inheritance, deriving and polymorphism into the computer graphics.
Download pdfFreeLinc Adapter Series Adapter User ManualFreeLinc products to enhance your two-way radio communications. Each FreeLinc adapter is compatible with other FreeLinc communications accessories that use cutting-edge LibertyLink™ wireless technology from Aura Communications, Inc. Based on nearfield magnetic induction communication (NFMC), LibertyLink supports mobility, freedom-of-motion, exceptional battery life, audio integrity, ease-of-use, durability, secure communications and comfort. LibertyLink is the first technology of its kind to be implemented into practical voice and audio solutions.
FreeLinc communications accessories operate in a “bubble” that envelops one to three meters of each user’s personal space, and is – by the laws of physics – fully private and secure. The result is an easier to use, lower cost system that makes far more e?cient use of power and bandwidth than conventional RF systems. By limiting the range and bandwidth to only what the application requires, the product achieves a very substantial savings in power. Signals are designed to propagate only within a twometer range, enabling a huge power and battery advantage (up to six times) over standard RF technology. Thank you for choosing FreeLinc. Parts of the Product - Adapter Diagram/Terms Here are the components of your FreeMotion 200 adapter.
Download pdf FreeLinc Adapter Series Adapter User Manual