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Traditionally, Microsoft’s core business has been focused on the Windows platform and the Office suite. Windows and Office, by all means, continue to be the heart of Microsoft. The latest versions of the flagship products, Windows Vista and the Office 2007 System, made available to the public at the end of January 2007, have fueled the vast majority of the company’s most recent fiscal second quarter record financial results of $16.37 billion in revenue, and $6.48 billion in operating income. With Office SP1 out of the way at the end of 2007, Microsoft is currently building Windows Vista Service Pack 1, Windows XP Service Pack 3 and Windows 7 client platforms, as well as putting the finishing touches on Windows Server 2008.
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Google Desktop is a free downloadable application that offers an easy way to search for information on your computer, across your personal computer network and from the web. It includes full text search over your primary computer’s email, files, music, photos, chats and web pages you’ve viewed. By making your computer searchable, Desktop puts your information easily within your reach and frees you from having to manually organize it. Searching your computer is now as easy as searching the web with Google.
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Web 2.0 is a new approach to Web content, making it more interactive and allowing sites to combine features in new ways. This change in paradigm brings new challenges to people with disabilities. Accessibility advocates must develop solutions rapidly. Semantic Web technologies address some of these requirements, and accessibility innovation may be part of A convergence of the Web 2.0 and Semantic Web.
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YouTube, Podcasting, Blogs, Wikis and RSS are buzz words currently associated with the term Web 2.0 and represent a shifting pedagogical paradigm for the use of a new set of tools within education. The implication here is a possible shift from the basic archetypical vehicles used for (e)learning today (lecture notes, printed material, PowerPoint, websites, animation) towards a ubiquitous user-centric, user-content generated and user- guided experience. It is not sufficient to use online learning and teaching technologies simply for the delivery of content to students. A new “Learning Ecology” is present where these Web 2.0 technologies can be explored for collaborative and (co)creative purposes as well as for the critical assessment, evaluation and personalization of information.
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Forget Web 2.0, where’s SMS 2.0?

Last month I was fortunate enough to be invited to a private roundtable of operator executives and entrepreneurs asked to share their ideas and opinions on the opportunities and challenges facing the mobile data industry. Now it’s a very rare day when these two constituencies can agree on anything, so imagine my surprise when both camps reached a consensus on the positive impacts that Web 2.0 services will have on non-voice revenues.
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E-safety and Web 2.0

An important concern is that posting personal information on social websites such as Facebook, MySpace and Bebo is putting children at risk of abuse. Our survey of children at Key Stages 3 and 4 shows that a substantial minority (42%) of children regularly interact socially online with people they have not met face to face. This does not, of itself, indicate that children are naive or engaging in behaviour that puts them at significant risk. Rather, it shows that online interaction forms a different, though overlapping, social space to that of face-to-face friendships, involving friends of friends and people encountered in the online world, for example, through multiplayer games.
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This document is intended for Mac users that want to make discs of homebrew games and emulators working on their Dreamcast system. Currently, there is a rather easy way to do this, but I see the same questions over and over again with methods that in my opinion are somewhat dated (though still useful if there is no other option). The world of DC emulation and homebrews can be confusing to the new user even if you are on a PC.
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Whether you want to build an AJAX-based web application, or a Windows game, the Academic Resource Kit is a great place to start. A Microsoft Romania initiative aimed at driving technology access and adoption, ARK is designed as a comprehensive collection of tools and resources addressing both the development and design aspects of building software solutions. I had the chance to chat with Microsoft Romania’s Todi Pruteanu about the ARK initiative, and the interview below will provide you with a great insight into the Academic Resource Kit.
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