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  • PICmicro MCU C - An introduction to programming The Microchip PIC in CCS C
  • The C language was development at Bell Labs in the early 1970’s by Dennis Ritchie and Brian Kernighan. One of the first platforms for implementation was the PDP-11 running under a UNIX environment. Since its introduction, it has evolved and been standardized throughout the computing industry as an established development language. The PC has become a cost effective development platform using C++ or other favored versions of the ANSI standard. C is a portable language intended to have minimal modification when transferring programs from one computer to another. This is fine when working with PC’s and mainframes, but Microcontrollers and Microprocessors are different breed. The main program flow will basically remain unchanged, while the various setup and port/peripheral control will be micro specific. An example of this is the port direction registers on a PICmicro®MCU are set 1=Input 0=Output, whereas the H8 is 0=Input and 1=Output. The use of C in Microcontroller applications has been brought about by manufacturers providing larger program and RAM memory areas in addition to faster operating speeds. An example quoted to me – as a non believer – was: to create a stopclock function would take 2/3 days in C or 2 weeks in assembler. ‘Ah’ I hear you say as you rush to buy a C compiler – why do we bother to write in assembler? It comes down to code efficiency – a program written in assembler is typically 80% the size of a C version. Fine on the larger program memory sized devices but not
  • Honda CR-V Road Test PDF
  • HONDA CRV 2.4 litre manual FEATURES BEST Good performance Versatile design Build quality WORST Some torque steer evident Tailgate requires a lot of space to swing fully open sliding rear seats and a picnic table that doubles as the rear cargo floor. Additional safety features include front SRS airbags, lap/sash seat belts in all seating positions and front seat belt and buckle pretensioners. Passenger comfort is generally quite good in the new CRV. The front seats are slightly larger than the previous model and their shape provides an adequate amount of lateral support. Head and leg room is sufficient for adults in both the front and the rear. The walk through feature between the front seats has been maintained in the new model. Honda claims the cabin of the CRV now contains more than 20 storage bins to accommodate items of various sizes. Rear cargo volume has been significantly increased. The CRV’s controls are particularly well laid out and as a result are very easy to use. A new handbrake lever is cleverly disguised as part of the dash and works well. Vision to the front and sides is good, although the centre rear head restraint does obstruct the driver’s view to the rear. The CRV still uses a swing-out rear door with the added feature of a swing-up glass hatch. While a gas strut attached to the door allows easy opening and closing of the door (on which the spare wheel is mounted), considerable space behind the vehicle is needed
  • Integrating Components with Visual Studio .NET
  • Visual Studio .NET presents a great deal of information about controls and other components you use in the development environment. When you drag a compo- nent from the toolbox into your project, VS.NET appears to know everything about it—the events and properties it supports are displayed in the property panel, neatly categorized, with a short description available for each member. Some controls have their own unique interactive editing features. Many add extra items to Visual Studio .NET’s menus. You might suspect that this level of extensive and often highly specialized support is something that is available only for the built-in controls, but that is not the case. Visual Studio .NET has a very open architecture for allowing components to customize the way in which they integrate with the environment. Basic Integration To build components that exploit Visual Studio .NET’s integration facilities, you must understand the basic mechanisms involved. Component integration relies heavily on the .NET runtime’s reflection mechanism—the facility that allows type information to be examined at runtime. VS.NET uses reflection to discover what properties and events your component provides. Strictly speaking, Visual Studio .NET doesn’t use reflection directly. It uses the TypeDescriptor class and its friends in the System. ComponentModel namespace. These provide a virtualized view of type information, which allows a component’s properties to be extended dynamically. The TypeDescriptor API is implemented using the reflection API however.. Download pdf Integrating Components with Visual Studio .NET
  • Virtools 4 Introduction pdf
  • Comprehensive Life Platform for Creating Highly Interactive 3D Applications The Virtools 4 Life Platform ushers in a unique solution for pervasively developing and deploying 3D experiences on personal computers, game consoles, Intranets and the web, demonstrating Dassault Systèmes’ commitment to bringing the power of 3D to all user communities. The open-ended architecture of Virtools 4 supports a wide variety of 3D formats. 3D Content Capture plugins support most commonly used DCC software formats (3ds Max®, Maya®, XSI®, Lightwave®, Collada®) for importing/exporting 3D XML files, making real-time 3D technology easily available. Now based on the new Product-Context Scenario (PCS) paradigm, Virtools 4 allows users to imagine, share and experience highly interactive 3D content. This new paradigm represents a highly intuitive means of capturing the 3D experience and easily mapping product behavior, along with contextual environment scenarios. With PCS, the Virtools 4 Life Platform enables easy development of virtual experiences such as driving, shopping, product use, maintenance and marketing tests. Virtools 4 also extends the range of target environments for deploying 3D experiences: Microsoft Windows and Apple MacOS® computers and Sony PSP® game consoles, Intranets via 3D Office and 3D XE Players, Internet via the 3D Life Player, as well as immersive environments via the VR Library. This broad scope highlights the diversity of potential deployment options and provides a large range of communities with a powerful solution to create and experience life content. Download Virtools 4 Introduction pdf
  • 2006 sprockets racing.xls
  • CBR 600 F. 01-02 01170405. 520. 20613-16. 13-16. 11618-45. 39-49. CBR 600 RR. 03-05 01170407. 520. 20613-16. 13-16. 11618-42. 39-49. RVF 750 R RC45 ... download pdf
  • How to create, save, and upload Microsoft Word documents as Web pages
  • Writing documents in Microsoft Word™ is convenient and produces good looking results, but posting these documents to web sites presents a problem. Students who do not have a copy of Word installed can not view the documents. When a person without Word left-clicks on the link to the word document, they will be prompted to download the doc as a file. If they figure out how to download it and then try to open it, they will be presented with several unfriendly looking windows asking them how to open the file. This is more than enough to scare off the average student. Fortunately, there is an easy way to make Word convert documents into web friendly HTML pages. HTML pages can be viewed in any modern web browser and students do not need Microsoft Word™ to view them. This document covers creating a web friendly Word document, converting the word document into a web friendly HTML file, and uploading that file to a Blackboard Vista course. A guide to creating web friendly Word documents Most basic word documents translate very well into web friendly HTML files with little to no modification, but there are a few guidelines that it helps to follow while writing the Word doc. Some Word elements translate easily into web pages. Try to use these elements to format your pages as much as possible. Elements that work well for the web include: • Alignment (left, right, centered). • Bold and italics. Try to avoid using underline if possible. • Font size and color. •
  • JADE – A FIPA-Compliant Agent Framework
  • JADE is a software framework to develop agent applications in compliance with the FIPA specifications for interoperable intelligent multi-agent systems. The goal is to simplify development while ensuring standard compliance through a comprehensive set of system services and agents. JADE can then be considered an agent middle-ware that implements an Agent Platform and a development framework. It deals with all those aspects that are not peculiar of the agent internals and that are independent of the applications, such as message transport, encoding and parsing, or agent life-cycle. This paper presents the JADE software describing its intended uses, as well as being a walkthrough of JADE internal architecture. The main architectural issues are discussed, and the major design decisions are outlined. Download JADE – A FIPA-Compliant Agent Framework
  • Oracle Internet Directory Buffer Overflow Vulnerability
  • A potential security vulnerability has been discovered in Oracle Internet Directory (OID). OID release 2.1.1.0.0 is vulnerable to a potential buffer overflow problem which may permit unauthorized access to the operating system. Products Oracle Internet Directory (OID) release 2.1.1.0.0 On Unix platforms 1. Change the ownership of executable “ oidldapd”from root user to the UNIX user who owns the OID installation in the operating system. 2. Set the file permissions on “ oidldapd”to 710. 3. Change the ownership of executable “ oidmon”from root user to the UNIX user who owns the OID installation in the operating system. 4. Set the file permissions on “ oidmon”to 710. 5. Remove (or back up) OID monitor and dispatcher log files before restarting the OID instance. On Windows 2000 On Windows NT 1) OID release 3.0.1.1.0 (shipping with Oracle9i) on all Unix platforms 2) OID release 3.0.1.1.0 (shipping with Oracle9i) on Windows 3) OID release 2.1.1.3.0 (shipping with Oracle8i) on Solaris. Download Oracle Internet Directory Buffer Overflow Vulnerability
  • DRAWING WITH AUTOCAD 2000 - INTRODUCTION
  • This is the first of a series of tutorial introductions to CAD. The overriding aim with these tutorial guides is to give you a firm conceptual understanding of CAD, the scope of techniques available for design and presentation, and strategies for approaching a variety of CAD tasks. In this first tutorial, we will go through the process of starting up AutoCAD on the computer and then look at some of the basic drawing and editing commands. In the next tutorial, we will begin the process of drawing something very simple in order to learn how to attack a drawing task with this system. These tutorials are deliberately verbose, explaining concepts and ideas as you along. It is important, therefore, that you take the time to read and understand those explanations. These tutorials are written for AutoCAD 2000 running under the Windows 95/98 operating environment. Some of the later tutorials make use of enhancement packages that are sold in conjunction with AutoCAD to address specific disciplinary CAD modelling tasks. Download pdf DRAWING WITH AUTOCAD 2000 - INTRODUCTION
  • 3ds Max 8 Fisherman’s Scissors Modeling Tutorial
  • Before we start, I suggest you to set undo-levels to 100, ‘Auto window/crossing by direction’ on in preferences general-tab and unit to milimeters. And remember, there’s no need to follow this tutorial or ref-images exactly, let your creativity flow and make the scissors your own. Lets start by putting the image I found from Google (1A) to viewport’s background by pressing ALT+B in maximized (AL+W) left viewport. Check the ‘Match Bitmap’ and ‘Lock Zoom/Pan’ so that the image styles in place. (You can get the image from this tutorials additional .zip-file. Read the instructions int the last page to get your hands onto it.) Then, make an ellipse spline around the darker edges of the hole. Convert it to Editable Spline. Use ‘Create Line’ in vertex subobject level to start a new line that follow the other dark edge (1B). Use “i” if you need to center the viewport while drawing the spline. You should get something like the image Download 3ds Max 8 Fisherman’s Scissors Modeling Tutorial