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  • Call of Duty 4 – Modern Warfare Maya Static/Rigid Model Export Tutorial 1.0
  • This is a step by step tutorial how to export models from Maya to Call of Duty 4 – Modern Warfare. After installing the Maya Export Tools, that are included in the Mod Tools 1.0 released by Infinity Ward, you are able to add custom models to your custom maps. How to install the exporter to Maya, please read the iWiki from Infinity Ward. The Exporter tools are available for Maya 7 to 8.5. 1. Setting up 1. Setup Z UP 2. Check your Scaling 3. Setup a reference scale object 4. Setup the right scale 5. Setup the shader name 6. Setup the vertex color 2. Exporting 1. Setup and Export 3. Asset Manager Setup and Convert 1. Setting up the Material 2. Setting up the Model 3. Saving the gdt file and convert 4. Importing in Radiant Download pdf Call of Duty 4 – Modern Warfare Maya Static/Rigid Model Export Tutorial 1.0
  • DOSCH DESIGN TUTORIAL Using HDRIs in 3ds max A Step-by-Step Guide
  • This tutorial show you how to use HDRIs in 3ds max by using Vray or Brazil r/s. Things you will need for this tutorial. 3D Studio Max 4.xx or above Vray or Brazil r/s HDRI files from one of the Dosch Design HDRI collections the scene files delivered with this tutorial About HDRI There are two types of images. Low Dynamic Range Image(LDRI) and High Dynamic Range Image(HDRI). The first one comprises “normal” bitmaps [like JPEG, TIFF, BMP…], bitmaps which have 8 bits per pixel, with values between 0-255 [in RGB mode]. Which means that there are only 256 levels of luminosity, which doesn’t cover by far the range that can be captured by a real camera, with different levels of exposure. On the other end we find HDRI, whose values can get a lot higher then 256. The main feature is that the value of each pixel is proportional with the quantity of light on each pixel. Basically, instead of just storing colors on the screen like normal bitmaps do, the HDR format stores the quantity of light per pixel. Meaning we can have more then 256 levels of luminosity. Download DOSCH DESIGN TUTORIAL Using HDRIs in 3ds max A Step-by-Step Guide
  • Character Animation Tutorial
  • hen creating animations, you should be very careful what you do with the FloorRef. When walking or running, the character should stay at a constant height from the FloorRef object. When jumping, the Character should increase it's distance from the FloorRef object to give the appearance of translation away from the floor. Characters should ALSO have a "stationary root" that only moves relative to the floor reference (e.g. for walking, jumping etc.) but that does not move constantly (i.e. in an idle animation the root should not move). This is very important if you wish to use your Characters with the Virtools Mulituser Pack, or the dead reckoning algorithm used for predicting distributed objects will not work correctly. In short: Make sure the (stationary) root element does not move at all when the character is in its default ('wait' or 'idle') animation. For other animations make sure the root moves a minimum; in a walk animation along the Z axis for example, make sure that the root moves along the Z axis only - there should be no movement on the X or Y axes. Note: Ensure the animations you create are 'real' in the sense that the Character actually performs them and does not 'pretend' to perform them - e.g. for a walk animation you should ensure that your character actually moves (translates) in your modeling application, and does not perform the animation in situ ("on the spot" or "in place"). This tutorial is designed to show you the exporting data process
  • How to Import Shapefiles into Microsoft Access
  • This tutorial demonstrates how to import an ESRI shapefile into an Access database using the ArcCatalog. Microsoft Access databases are compatible with ArcGIS, as tables within Access databases can be directly accessed by ArcGIS and added to ArcMap. When geographic boundary files are exported to an Access database, the database can then serve as a personal geodatabase: a container for organizing and storing multiple geographic boundary files and data tables. (see the How to Import Data into Microsoft Access tutorial for importing data tables into Access). If you do not already have an Access database where you intend to export the shapefile to, the first step is to create an empty database file (see the beginning of the How to Import Data into Microsoft Access tutorial for instructions on creating a new database). NOTE – if you are using ArcGIS 9.2, you MUST create the database within Arc Catalog by right-clicking in the table of contents, clicking new, and new personal geodatabase. You cannot import geospatial data into an Access database that was not created with ArcGIS 9.2. If you plan on using the database for just holding and working with tabular data, or you are using an earlier version of ArcGIS (8.3 to 9.1), you can safely create a database within Access, Windows Explorer, or ArcGIS, and it will work as a geodatabase. Once you have a database, the next step is to open the ArcCatalog, and drill down to the directory that has the shapefile. In this example, we are
  • The AspectJ Programming Guide
  • Many software developers are attracted to the idea of aspect-oriented programming (AOP) but unsure about how to begin using the technology. They recognize the concept of crosscutting concerns, and know that they have had problems with the implementation of such concerns in the past. But there are many questions about how to adopt AOP into the development process. Common questions include: Can I use aspects in my existing code? What kinds of benefits can I expect to get from using aspects? How do I find aspects in my programs? How steep is the learning curve for AOP? What are the risks of using this new technology? This chapter addresses these questions in the context of AspectJ: a general-purpose aspect-oriented extension to Java. A series of abridged examples illustrate the kinds of aspects programmers may want to implement using AspectJ and the benefits associated with doing so. Readers who would like to understand the examples in more detail, or who want to learn how to program examples like these, can find more complete examples and supporting material linked from the AspectJ web site ( http://eclipse.org/aspectj ). A significant risk in adopting any new technology is going too far too fast. Concern about this risk causes many organizations to be conservative about adopting new technology. To address this issue, the examples in this chapter are grouped into three broad categories, with aspects that are easier to adopt into existing development projects coming earlier in this chapter. The next section, Introduction to AspectJ, we present the core of AspectJ's features, and
  • BMW 7 Series (E38) Service Manual: 1995-2001 740i, 740iL, 750iL PDF
  • The BMW 7 Series (E38) Service Manual is a comprehensive source of service information and specifications for BMW 7 Series models from 1995 to 2001. Whether you are professional or do-it-yourself BMW owner, this manual will help you understand, care for and repair your car. Source: www.bentleypublishers.com Download PDF BMW 7 Series (E38) Service Manual: 1995-2001 740i, 740iL, 750iL
  • Optimizing P#: Translating Prolog to more Idiomatic pdf
  • In this paper, we discuss a major optimization of P#. Our optimization is based on the exploitation of semi-deterministic predicates. A predicate is semi-deterministic if it always either fails or succeeds with exactly one solution. If a predicate is semi-deterministic then there may be backtracking from one clause of the predicate to the next, if an earlier clause fails at some point. A semi-deterministic predicate which only calls other semi-deterministic predicates has the property that an individual clause will not be executed more than once by backtracking. In such cases we can do away with the Prolog stacks, which govern backtracking, and simulate in C# the fairly simple flow of control which is permitted for such a predicate. A predicate is non-deterministic if it may produce more than one solution. A more specific class of predicates than the semi-deterministic predicates is that of the deterministic predicates. A predicate is deterministic if it always succeeds exactly once. Deterministic predicates occur frequently in idiomatic Prolog. Often, they are the result of coding a function in Prolog. When one wishes to code a predicate which will be used as a function, one generally expresses this as a Prolog predicate, some of whose arguments are input arguments, with the other arguments being output arguments. Input arguments are arguments which are known to be instantiated on entry into the predicate, and output arguments are those which are not instantiated on entry into the predicate, but which will be instantiated on exit from the predicate. The property
  • Sub Surface Scattering (SSS) in RenderMan for Maya
  • SSS simulates light scattering under the surface of an object. Done right, it can have very convincing effects on many materials such as skin, stone, milk, etc. The downside is that it can be very expensive to render and takes a bit of tweaking to get right. If SSS is too expensive, there are multiple ways to fake the effect. This tutorial will explain how to set up SSS and what each setting means. The information here is what I have figured out and what works for me. I might be totally wrong about some of this stuff, but it will give you a good starting point. 1. Make a new shader and assign it to the model that you want SSS on. I chose a PhongE for skin. Set up a 2 point lighting scheme with the key on the opposite side of the face from the camera and a strong back light to illuminate behind the ears. This will show off the SSS effect. Download pdf Sub Surface Scattering (SSS) in RenderMan for Maya
  • Using Microsoft Word’s Annotation Tools: Mac OS X
  • Microsoft Word has several tools that allow users to annotate a document electronically. In this workshop, we will practice using the tools for tracking changes within a document, highlighting text, and adding comments. At the end of this document are instructions for using the more advanced annotation features, comparing two documents and merging changes from two documents into a single document. Feel free to practice using those tools on your own time with the exercises provided. Before using the more advanced annotation features of Word, take some time to familiarize yourself with the workspace. As with many software programs, you can customize the workspace view with the tools you use most often. For the purposes of this workshop, we will review the location and purpose of the commonly used tools. Download pdf Using Microsoft Word’s Annotation Tools: Mac OS X
  • RME DIGI96/8 PAD Users Guide Manual for Macintosh
  • DIGI96/8 PAD allows the recording of digital and analog audio from CD, DAT, sampler or other sources directly into your computer. The numerous unique features and well thought-out configuration dialog puts the DIGI96 series at the very top of the range of digital audio interface cards. Drivers for Windows 95/98, Windows NT, 2000 and MacOS allow a problem-free, comfortable and powerful usage on computer systems with PCI bus technology. Drivers for Linux are available both as OSS and ALSA version. This wide choice of drivers makes the DIGI96 series the most versatile cross platform digital audio card available, which may be used under all major Operating Systems. Our ‘hi-performance’ philosophy guarantees full system performance in all possible functions not carried out by the driver (the computer´s CPU) but carried out by the DIGI96 series hard-ware. Download pdf for RME DIGI96/8 PAD Users Guide Manual for Macintosh