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  • C# Series: Basic Calculator
  • This section will introduce you to the Complete Programs tutorial series, the tutorial, creating the project, and adding controls. This project is meant for beginners, so the program will not be as complicated as the others. The program will be similar to the basic calculator in windows. The C# Complete Program tutorials, similar to the XNA Complete Games, cover programs from start to finish. We start off with a very simple program, and get more advanced as we go. This program is a very simple calculator. We will cover a very abstract way to handle button presses and operations. It is time to get started! Open Visual Studio 2008 (or the express editions) and create a new C# Windows Forms Application called “BasicCalculatorTutorial”. The first thing you need to do is change the dimensions of the window to something a bit wider. Change the Size property of the form to a new dimension. I used the following: 350, 277. Change the Text property of the form to identify the program, “BasicCalculator”. You can rename Form1.cs if you wish; I will not do that in the tutorial. This will be our base window, and we will add new controls in part 3. Download pdf C# Series: Basic Calculator
  • A comparison of Rasch Modeling, Parallel Analysis, and TETRAD
  • The evaluation of assessment dimensionality is a necessary stage in the gathering of evidence to support the validity of interpretations based on a total score, particularly when assessment development and analysis is conducted within an item response theory (IRT) framework. Unidimensionality refers to the existence of one underlying measurement construct (dimension) that accounts for variation in examinee responses. Violating this assumption could severely bias item and ability parameter estimation. In this study, we employ polytomous item responses to compare two methods that have received increased attention in recent years: Rasch model analysis (Rasch, 1960/1980) and Parallel analysis (Horn, 1965) with TETRAD (Glymour, 1982), a method for evaluating assessment structure that is less well-known in the educational measurement community, though confirmatory TETRAD analysis has been developed by Bollen and Ting (1993, 1998, 2000) for identifying causal indicators. Many methods of investigating unidimensionality are available. Two notable reviews of methods and indices of unidimensionality have been conducted within the last twenty-five years. Hattie’s (1985) review evaluated numerous standard approaches and showed that many lacked empirical support for the adequate assessment of unidimensionality. More recently, Tate (2003) conducted a review of methods and indices employed with dichotomous items, finding that options for assessing dimensionality had expanded and improved, and that most methods perform effectively “within the limits of their associated perspectives and assumptions.” While this study highlights the TETRAD method, compared to Rasch model and Parallel analyses, there are several established methods that are well-documented and widely used. Test of Essential Dimensionality (DIMTEST) (Stout, 1987,
  • PHP & MySQL Lab 1
  • What is MySQL? • MySQL is an SQL based relational database management system that runs on more than 20 platforms including Windows, Linux, OS/X, HP-UX and many more. • The owner and producer of MySQL is a Swedish company called MySQL AB. They provide services and training programs for MySQL users. The software’s official website http://www.mysql.com gives the latest information about the company and MySQL. • MySQL is declared the world’s most popular open source database by its founders: “It's used in more than 6 million installations ranging from large corporations to specialized embedded applications on every continent in the world. (Yes, even Antarctica!).” www.mysql.com • The reasons for its popularity are: It is free and open source! Users can download the code for free and modify it according to their needs. Its consistent fast performance. Speed is crucial in database driven applications since the time it takes for the user to see the result of a query is the main performance measure for the application. High reliability. Every release of MySQL is heavily tested by users and developers all over the world since it is free of charge and open source. Ease of use. The main interaction with the MySQL server is through SQL commands which are easy to master! It is supported by PHP (more on this later). • A brief history of the software, its name and its logo from its founders at http://dev.mysql.com: “We started out with the intention of using mSQL to connect to our tables using our own fast low-level (ISAM) routines.
  • Introduction to Microsoft Access Tutorial pdf
  • The purpose of these tutorials is not to teach you Microsoft Access, but rather to teach you some generic information systems concepts and skills using Access. Of course, as a side effect, you will learn a great deal about the software enough to write your own useful applications. However, keep in mind that Access is an enormously complex, nearly- industrial-strength software development environ- ment. The material here only scrapes the surface of Access development and database programming. 1.1 Introduction: What is Access? Microsoft Access is a relational database manage- ment system (DBMS). At the most basic level, a DBMS is a program that facilitates the storage and retrieval of structured information on a computer’s hard drive. Examples of well-know industrial-strength relational DBMSes include • Oracle • Microsoft SQL Server • IBM DB2 • Informix Well-know PC-based (“desktop”) relational DBMSes include • Microsoft Access • Microsoft FoxPro • Borland dBase 1.1.1 The many faces of Access Microsoft generally likes to incorporate as many fea- tures as possible into its products. For example, the Access package contains the following elements: • a relational database system that supports two industry standard query languages: Structured Query Language (SQL) and Query By Example (QBE); Download Introduction to Microsoft Access Tutorial pdf
  • A Spanish Stemming Algorithm Implementation in PROLOG and C#
  • A stemming algorithm is a technique used in Information Retrieval (IR) and some other applications of Natural Language Processing (NLP), which removes suffixes from a word in order to obtain a stem or base form which could be easily matched in databases or documents (Jurafsky 2000). Its use is based on the premise that two words with the same stem have very close semantic content. The several possible variations of the derivatives, inflected forms, gender and number changes, and other phenomena, make the grouping of all the variants under a common stem advisable. Applications that do not take these effects into account may end up with difficulties when comparing queries and documents, or dispersal effects in word frequency calculations. The Improved Snowball Spanish Stemming Algorithm This work is based on the Spanish stemming algorithm published by the Snowball project (Snowball 1999). The algorithm starts extracting sections from a word and labeling them as RV and R2. RV is defined as the region of the word that starts after the third letter, or null if not exists. To define R2, R1 needs to be defined. R1 is the region after the first non-vowel following a vowel, or null if not exists. For example, in the word precios, the first non-vowel following a vowel would be the c. Therefore, R1 would be ios. Similarly, in the word bell?simo, the first non-vowel following a vowel is the first l, therefore R1 would be given by l?simo. R2, on the other hand, is a region that starts
  • Press Release - Quantum3D Products Chosen by Honda
  • Honda Selects Quantum3D and Rikei for Advanced Driving and Motorcycle Simulators. Page 1 of 3. Quantum3D, Inc. Bret Kennedy. Director or Marketing Honda Selects Quantum3D and Rikei for Advanced Driving and Motorcycle Simulato Page 1 of 3 Quantum3D, Inc. Bret Kennedy Director or Marketing Tel: (408) 361-9803 Fax: (408) 361-9980 Email: bkennedy@quantum3d.com http://www.quantum3d.com RIKEI Corporation Hiroo Sasaki Executive Director, Business Management Office Tel: +81-3-3345-2199. Fax: +81-3-3345-2165 www.rikei.co.jp Email: sasaki@rikei.co.jp FOR IMMEDIATE RELEASE QUANTUM3D PRODUCTS CHOSEN BY HONDA FOR DRIVING AND MOTORCYCLE RIDING SIMULATORS Rikei Corporation, Quantum3D's Master Distributor for Japan, to Deliver over 300 AAlchemy™ and Graphite™ Visual Channels, OpenGVS™ Realtime Scene Management Software and High Fidelity Visual Databases to Honda for Motor Vehicle Training Systems Lille, France-- April 24 th , 2001-- Quantum3D, Inc. at the International Conference, Exhibition and Network for Training, Education and Simulation (ITEC), today announced that the Company's AAlchemy™ and Graphite™ PC-based Image Generato (PC-IGs), along with OpenGVS™ Realtime Scene Management Software have been selected by Honda for deployment in Honda Driving Simulator and Honda Riding Simulator. Rikei Corporation, Quantum3D's value-added master distributor Download PDF
  • Fast Track for the Web High Speed Investment Browser User Manual
  • The information that FastTrackTM provides FastTrackTM software, manuals, and data is only part of the information needed for a base information are protected under US good investment program. Consult tradition and international copyright laws. Copying, al sources of investment advice before buy-modifying, or redistributing such materials ing or selling any stock or fund. Read the without express written permission of In-prospectus to determine whether an investors FastTrack is strictly prohibited ex-ment meets your objectives. cept under the following conditions: FastTrackTM is a product of Investors Fast- FastTrackTM software and manuals may be Track. Investors FastTrack retains all rights freely copied and redistributed to others in to the software and databases. Investors Fast- their entirety only for internal mutual fund Track does not assume liability for error or and stock analysis as long as: (1) No fee is omissions in reports or other information. charged for using, copying, or distributing; Investors FastTrack (2) Neither the software nor the manuals Download Fast Track for the Web High Speed Investment Browser User Manual
  • Cisco PIX Firewall Version 6.2
  • Certain Cisco PIX Firewall models also provide integrated hardware VPN acceleration,.... Cisco PIX Firewall Release 6.2 provides a wealth of new innovative Cisco Systems, Inc. All contents are Copyright © 1992–2002 Cisco Systems, Inc. All rights reserved. Important Notices and Privacy Statement. Page 1 of 10 Data Sheet Cisco PIX Firewall Veion 6.2 The world-leading Cisco PIX ® Firewall Series of purpose-built security appliances provides robust, enterprise-class security services, including stateful ipection firewalling, virtual private networking (VPN), intrusion protection, and much more—in cost-effective, easy-to-deploy solutio. Ranging from compact, plug-and-play desktop firewalls for small/home offices to carrier-class gigabit firewalls for the most demanding enterprise and service-provider environments, Cisco PIX Firewalls provide robust security, performance, and reliability for network environments of all sizes. Advanced Firewall Technologies Provide Enterprise-Class Network Security Cisco PIX Firewalls deliver a broad range of advanced firewall services that protect enterprise networks from the threats lurking on the Internet and in today's network environments. The state-of-the-art Cisco Adaptive Security Algorithm (ASA) provides rich stateful ipection firewall services, tracking the state of all authorized network communicatio and preventing unauthorized network access. Cisco PIX Firewalls deliver an additional layer of security through intelligent, “application-aware” security services that examine packet streams at Laye 4 through 7, using Get PDF
  • Z-FI Mapper V1.22 Installation Instructions
  • Each Z-Fi is supplied with a USB cable and easy to use Z-Fi Mapper Software. This sophisticated program is designed for experienced tuners. With just a laptop, a tuner can make tuning adjustments for any of our products either at the track or on the dyno. Using the Z-Fi Mapper on the bike 1) Plug your computer into the Z-Fi unit with the supplied USB cable 2) Turn the power to the vehicle on 3) Start the Bazzaz Z-Fi Mapper program (ProgramFilesBazzazPerformanceZ-Fi Mapper) 4) The Z-Fi Mapper software should automatically connect to the Z-Fi unit. 5) Make and save changes according to the instructions on the next few pages 6) Be Sure to EXIT the Z-Fi Mapper program before turning OFF the power to the bike. Tuning the power to the bike OFF before exiting the program may cause your laptop to lockup. 7) You can create maps when you are away from the bike or when the bike is powered down by choosing the “Work Offline” option when prompted. 8) Note that some of the TABS of the Z-Fi Mapper software may not be available to view, based on the type of Z-Fi unit that you purchased. For instance, you can’t access the Traction Control Screen if you did not purchase a Z-Fi TC unit. Similarly you can’t access the Self Mapping screen unless you are plugged into the bike and you have a Z-AFM unit installed. Download pdf Z-FI Mapper V1.22 Installation Instructions
  • Big Brain Academy Instruction Manual pdf
  • How to Begin Nintendo’s game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn’t there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community. If you don’t have access to the web-site, recorded tips for many titles are available on Nintendo’s Power Line at (425) 885-7529. This may be a longdistance call, so please ask permission from whoever pays the phone bill. Make sure that the Nintendo DS is turned off. (To turn the power on or off, press and hold .) Insert your Big Brain Academy DS Card into the top slot of your DS system, then press until you hear a click.. Touch the Big Brain Academy panel on the DS Menu Screen. If your system has been set to Auto Mode, you can skip this step. See the Nintendo DS instruction booklet for more information. Controls The game is controlled with the Touch Screen and a stylus. (See the “Categories and Activities” section on Pgs. 10-15 for more information.) Homeroom Touch the title screen to enter the Homeroom – where you can create save files. Touch an empty slot to start a new file, or touch a name to continue a previously saved game. Continuing a Game Touching a name will take you to the Select Class screen (Pg. 6). …….Return to the previous screen. Starting a New File If you touch the button marked