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  • Maya 7 Tutorial
  • The Maya interface Now that Maya is running, you first need to understand what you are seeing. There are a lot of items displayed in the Maya user interface. The best way to begin is to learn the fundamental tools and then learn additional tools as you need them. Begin by learning some of the main tools. The Maya workspace The Maya workspace is where you conduct most of your work within Maya. The workspace is the central window where your objects and most editor panels appear. When you start Maya for the first time, the workspace displays by default in a perspective window, or panel. There are the other components of the default perspective view panel: - The panel is labeled persp at the bottom to indicate that you are viewing the Maya scene from a perspective camera view. - The panel has its own menu bar at the top left corner of the panel. These menus allow you to access tools and functions related to that specific panel. - The grid is displayed with two heavy lines intersecting at the center of the Maya scene. This central location is called the origin. The origin is the center of Maya's 3D world, and with all object's directional values measured from this location. Download pdf Maya 7 Tutorial
  • A Practical Guide to Using Computers in Language Teaching
  • Computers—the most powerful dimension of the second or foreign language learning experience since the advent of the teacher—serve as tireless portals to limitless target language models and, more important for the classroom, as tools for activities that draw students together to cooperate on activities that interest them and stimulate their creative language production and comprehension, all while challenging them to overcome obstacles in a complex environment in the target language. In the computer-assisted language learning (CALL) classroom, students don’t study language as much as use it to cooperate and solve problems not unique to the language classroom. If we recognize the value in the process more than product, then we can appreciate that when a CALL class activity gets messy, and it does, it’s realistic: It reflects real language use and life in general with unforeseen problems and the need for creative solutions using a tool central to modern life. What are the greatest obstacles to realizing this learning potential of the CALL classroom? 1. Users not appreciating these challenges in the process as being valuable to language use and therefore learning. These challenges may take many forms for students: • following verbal and written instruction • needing to gain comprehension in one step in order to get to the next • consulting each other for clarification • helping struggling neighbors with secondary instruction • translating concepts (activity ideas) into action (specific procedures) • working through challenges and problems with language and procedures • being immersed in the target language on screen, content, and interface 2. Teachers not being adequately oriented
  • NI Vision 8.2 Development Module
  • This document outlines new functionality, system requirements, installation procedures, and descriptions of the documentation included with the NI Vision Development Module. The NI Vision Development Module is for engineers and scientists who are developing machine vision and scientific imaging applications. The NI Vision Development Module includes NI Vision and NI Vision Assistant. NI Vision is a library of powerful functions for image processing, and is available for LabVIEW, LabWindows™/CVI™, and Microsoft Visual Basic. NI Vision Assistant is an interactive environment for developers who need to quickly prototype vision applications without programming. In addition, the NI Vision Development Module ships with the NI Vision Acquisition Software CD, which includes National Instruments driver software for controlling image acquisition products. Refer to the readme.rtf file, included with the software, for the most up-to-date information about the NI Vision Development Module. This section describes the new features available in the NI Vision Development Module. • Golden Template Comparison—Functions for comparing the pixel intensities of an image under inspection to a golden template. A golden template is an image containing an ideal representation of an object under inspection. • Data Matrix—Enhancements in speed and accuracy and functions that output the ISO 16022 (AIM) grade for a given Data Matrix barcode. • Geometric Matching Enhancements: – Calibrated Images—Uses calibration information attached to the inspection image to return the location, orientation, and angle of a match in pixels and real-world units. – Multiple Template Matching—Simultaneously locate multiple grayscale templates within a single grayscale image. Download pdf NI Vision 8.2 Development Module
  • Sony Ericsson Announced W810i
  • Sony Ericsson organizes embarrassing picture contest · The Walkman Phone W600i Launched in Canada · Cingular Launches Sony Ericsson W600i 5 January 2006 By: Cosmin Vasile, Communicatio News Editor Sony Ericsson Announced W810i The new walkman phone will be available this spring Sony Ericsson announced its latest Walkman-branded mobile music phone that further enhance the coumer's mobile music experience - the sophisticated W810i. The Sony Ericsson W810i is a quad-band phone (850/900/1800/1900 MHz) that enables use to trafer their favorite music from the PC or access operator music download services, while staying connected to friends, family and business colleagues anywhere in the world. “Since the launch of the W800i flagship Walkman phone in August last year, coume across the world have been embracing the concept of the mobile phone as a credible digital music player and enjoying high quality music anywhere, anytime without having to carry a dedicated music device. Sony Ericsson's Walkman phones are redefining how coume listen and enjoy music, and the W810i strengthe our music phone line-up with the addition of dedicated music butto on the front of the phone and Download manual
  • Basic Analog and Digital Student Guide
  • The personal computer brought in a whole new era of electronic sophistication. With it, we have immense amounts of digital computing power located right at our desk. Computers work well when they are connected to each other, and digital data can be transferred quite reliably from machine to machine. However, the minute you wish to connect a digital computer to some “real world” device (such as a wind speed indicator or fuel level sensor) you need to design a circuit that interfaces an analog device to the digital computer. In many cases, this involves the conversion from an analog voltage to a digital representation of that voltage. This set of Stamps in Class experiments will explore many of the basic principles of interfacing analog devices to digital microcontrollers. Many times this involves the use of easy-to-use commands built right into the BASIC Stamp, and at other times requires the use of a an “analog to digital converter”. Why should we be interested in converting from analog to digital? Many different aspects of our lives are dependent upon this conversion process. Some are not too critical to our survival like compact disc players, telephone systems, and music. Others, however, might be critical. Medical equipment and sensors often require analog to digital and digital to analog conversion. The Basic Analog and Digital curriculum will be revised and updated continually based on feedback from students and educators. If you would like to author an addition to this curriculum, or have ideas for improvements or upgrades, always
  • 2007 Honda Riders Club
  • Recommended only for highly experienced riders 16 years and older. Honda recommends that all ATV riders take a training course and read their owner's manual. 2007 H ONDA R IDER ' S C LUB OF A MERICA ™ R ED R IDER R EWARDS C ONTINGENCY C LAIM F ORM Complete this form and mail it to the address below within 45 days after the race. Upon verification, your contingency award will be credited to a Honda Red Rider Rewards card. Please allow four to six weeks for processing, once official race results from event promote have been received. PLEASE TYPE OR PRINT CLEARLY. IF YOU PRINT, USE BLUE/BLACK INK ONLY. Incomplete forms will delay receipt of the contingency award. Only ride earning contingency receive the Red Rider Rewards Card. 1. THE RIDER Please tell us about youelf: NAME: LAST, FIRST, MIDDLE INITIAL NAME YOU RACE UNDER IF DIFFERENT ADDRESS RACE STATUS AGE CITY STATE ZIP CODE TELEPHONE SOCIAL SECURITY NUMBER HRCA MEMBERSHIP NUMBER* *CLAIMS CANNOT BE PROCESSED WITHOUT YOUR CURRENT HRCA MEMBERSHIP NUMBER Download PDF
  • TCP/IP Internetworking With gawk
  • This chapter provides a (necessarily) brief introduction to computer networking concepts. For many applications of gawk to TCP/IP networking, we hope that this is enough. For more advanced tasks, you will need deeper background, and it may be necessary to switch to lower-level programming in C or C++. There are two real-life models for the way computers send messages to each other over a network. While the analogies are not perfect, they are close enough to convey the major concepts. These two models are the phone system (reliable byte-stream communications), and the postal system (best-effort datagrams). Reliable Byte-streams (Phone Calls) When you make a phone call, the following steps occur: 1. You dial a number. 2. The phone system connects to the called party, telling them there is an incoming call. (Their phone rings.) 3. The other party answers the call, or, in the case of a computer network, refuses to answer the call. 4. Assuming the other party answers, the connection between you is now a duplex (two-way), reliable (no data lost), sequenced (data comes out in the order sent) data stream. 5. You and your friend may now talk freely, with the phone system moving the data (your voices) from one end to the other. From your point of view, you have a direct end-to-end connection with the person on the other end. The same steps occur in a duplex reliable computer networking connection. There is considerably more overhead in setting up the communications, but once it’s done, data moves in both directions, reliably, in sequence. Download pdf
  • The Practical SEO E-book
  • This E-Book was created with the small business person in mind. Whether you are a musician, a record label owner, or run some other kind of business and have a DIY mentality, this report will help you establish your online presence with a good foundation, or make the most of your current online presence. It is designed for people with little to basic knowledge of internet marketing - not for the advanced web marketer. I myself am not an SEO scientist, but an online marketer who is self- educated in the world of SEO. After much reading and experimentation, I’ve distilled the overwhelming amounts of information into what I think are the most fundamental and easy-to-implement tactics. I wrote it with small businesses, bands and others who are just starting out in mind – budgets are probably skimpy and you want to be able to accomplish results yourself with as little paid help as possible. All these tips can be easily implemented in such circumstances. If you do have a designer – give this book to him/her to implement for you. These tips are designed to be practical, effective and a good starter in the world of SEO – but not exhaustive. This is a free e-book so by all means share it with friends and colleagues. I hope you enjoy it and find it beneficial. I plan on making revisions and updates to it so I’m always interested in constructive feedback that might improve it: info@elemental-consulting.com Some of the topics touched on
  • A + CAL User’s Manual P-Syntax Version
  • This is an instruction manual for Version 1.1 of the p-syntax version of the + cal algorithm language. The following section, on page 3, explains the difference between this syntax and the alternative c-syntax. Section 1 explains what an algorithm language is and why you’d want to use one. Section 2 tells you what you need to know to get started using + cal. After reading it, you’ll be able to write and check + cal algorithms. You can read the other parts of this manual as you need them. The table of contents and the index can help you find what you need. Pages 68–70 at the end, just before the index, contain a series of tables that summarize a lot of useful information. The rest of the manual is arranged in the order you’re likely to want to look at it: • Section 3 describes the things you’ll find in most programming language manuals, like the statements of the language. Once you’ve started writing + cal algorithms, you should browse this chapter to learn about features of + cal not mentioned in Section 2. • We run programs, but we check algorithms. Section 2 gets you started using the translator and TLC model checker to check + cal algorithms. Section 4 tells you more about the translator and TLC. It’s mostly about TLC, describing some of its additional features and how to use it to debug an algorithm. You should go to Section 4 if you don’t understand what the translator or
  • Internet Programming with Delphi
  • Borland Delphi is known to be a great environment for the development of stand-alone and client-server applications on the Microsoft Windows platform. Its virtues range from full OOP support to visual development, in a unique combination of power and ease. However, the new frontier of development is now Internet programming. What has Delphi got to offer in this new context? Which are the features you can rely upon to build great Internet applications with Delphi? That’s what this paper intends to reveal. We’ll see that Delphi can be used: • For direct socket and TCP/IP programming; • In conjunction with third-party components that implement the most common Internet protocols, on the client or the server side; • To produce HTML pages on the server side, with the WebBroker and Internet Express architectures; • As well as to work with Microsoft’s core technologies, including MTS, COM, ASP, and ActiveX. The Challenges of Internet Programming Internet programming poses new challenges to traditional developer environments and to the programmers using them. There are issues related with the implementation of standard protocols, the use of multiple platforms (Microsoft Windows accounts for most of the client computers on the Internet but only a fraction of the servers), and the licensing schemes of some RDBMS systems. Most of the problems, however, relate with HTTP development: Turning existing Windows applications into applications running within a Web browser is more complex than it might seem at first sight. The Web is stateless, the development of user interfaces can be quite an issue, and you invariably have