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Contacts Data API Developer's Guide: PythonThe Contacts Data API allows client applications to view and update a user's contacts. Contacts are stored in the user's Google Account; most Google services have access to the contact list. Your client application can use the Contacts Data API to create new contacts, edit or delete existing contacts, and query for contacts that match particular criteria.
In addition to providing some background on the capabilities of the Contacts Data API, this document provides examples of how to interact with contacts using the Python client library. If you're interested in understanding more about the underlying protocol that the library uses, see the Protocol section of this developer's guide.
This document is intended for programmers who want to write Python client applications that can interact with Google's contact lists. This document assumes that you understand the general ideas behind the Google Data APIs protocol. For reference information about the classes and methods provided by the client library, see the pydocs for the Contacts modules. For general Contacts Data API reference information, see the Protocol reference guide.
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DownloadInteractive 3D models – From 3ds max to VRML PDFProducing 3D interactive models is becoming a greater challenge every day. Choosing the right tool to handle the modelling process is essential if the final product is to be a VRML world, which can satisfy the user’s desire for both interactivity and realism. 3ds max offers a potentially excellent development environment for creating high quality 3D models. This paper discusses how the tools and techniques available within 3ds max can be harnessed to produce complex interactive models, which are viewable with a VRML browser. Keywords: VRML, Virtual Reality, interactivity, 3ds max, modelling, 3D models
1. Introduction Chapters 1.1 and 1.2 set out the scope and motivation for this paper. Chapter 1.3 describes the working platform, testing platform and the software packages used in our projects. Chapter 2 provides a brief overview of 3ds max modelling software and chapter 3 offers an overview of VRML language. Chapter 4 gives a short description of what interactivity in virtual worlds means and considers the user expectations of interactivity.
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